Player Matchup

Geb
Geb
Apophiss1220
Geb
Level 83
God Stats
7W - 5L
1,642 SR
Queue Stats
210W - 180L
1,482 Elo+
Party 1
Surtr
Surtr
YeaHINNIT69
Surtr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 46L
1,453 Elo+
Party 3
Anhur
Anhur
YeaHMATE69
Anhur
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,501 Elo+
Party 3
Hel
Hel
kuetlachtli117
Hel
Level 86
God Stats
0W - 1L
1,665 SR
Queue Stats
242W - 209L
1,476 Elo+
Party 1
Ne Zha
Ne Zha
lintyelm
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,608 Elo+
Solo
Team Averages
Level 66
1,561 SR
1,504 Elo+

VS

Team Averages
Level 125
1,682 SR
1,548 Elo+
Nike
Nike
KILLINGxSPREE99
Nike
Level 124
God Stats
9W - 3L
1,647 SR
Queue Stats
63W - 51L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Th3voicesCU
Cthulhu
Level 120
God Stats
17W - 11L
1,618 SR
Queue Stats
103W - 90L
1,557 Elo+
Solo
Danzaburou
Danzaburou
binofbuckets
Danzaburou
Level 81
God Stats
1W - 2L
1,814 SR
Queue Stats
80W - 77L
1,560 Elo+
Party 2
Zeus
Zeus
overlord swag
Zeus
Level 156
God Stats
9W - 1L
1,833 SR
Queue Stats
131W - 109L
1,554 Elo+
Solo
Surtr
Surtr
vggvgg
Surtr
Level 145
God Stats
2W - 3L
1,498 SR
Queue Stats
198W - 176L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,524
502
3,497
9,741
5,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 3 / 0
6,695
609
7,314
10,020
5,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
10
1 / 2 / 0
5,299
482
2,831
6,582
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 1
6,041
549
2,042
4,139
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
lintyelm
Ne Zha
7
0 / 4 / 1
4,567
415
2,116
6,531
1,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 1
6,435
585
4,090
7,867
2,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Th3voicesCU
Cthulhu
11
1 / 0 / 4
6,361
578
6,324
5,337
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
binofbuckets
Danzaburou
11
2 / 1 / 1
5,932
539
5,255
5,572
1,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 3
6,658
605
3,531
3,584
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
vggvgg
Surtr
13
2 / 2 / 0
6,558
596
4,853
8,462
4,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
11
11
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
6
1
1
6.5
W
Cthulhu
Th3voicesCU
Cthulhu
1
0
4
3
L
4
3
0
1.33
L
Anhur
1
2
0
0.5
W
Danzaburou
binofbuckets
Danzaburou
2
1
1
2.5
L
0
1
1
0.5
L
Ne Zha
lintyelm
Ne Zha
0
4
1
0.13
W
0
1
3
1.5
W
Surtr
vggvgg
Surtr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,800
Damage
24,053
37,013
Taken
30,822
15,660
Mitigated
13,396
8,743
Healing
7,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,497
0
0
2,984
9,741
5,463
0
2,842
6,899
19,814
0
W
4,090
908
0
570
7,867
2,994
0
216
7,635
0
43,572
W
Cthulhu
Th3voicesCU
Cthulhu
6,324
278
101
2,036
5,337
3,088
0
1,746
3,591
27,970
2,876
L
7,314
2,974
0
1,668
10,020
5,406
38
798
8,714
2,241
40,611
L
Anhur
2,831
1,933
0
1,688
6,582
1,839
0
2,439
4,143
0
34,913
W
Danzaburou
binofbuckets
Danzaburou
5,255
1,326
0
925
5,572
1,899
0
1,751
3,821
0
38,984
L
2,042
0
95
1,685
4,139
1,002
0
2,619
1,520
30,643
1,394
L
Ne Zha
lintyelm
Ne Zha
2,116
628
0
623
6,531
1,950
0
1,159
5,341
0
20,949
W
3,531
423
0
500
3,584
908
0
1,562
1,714
50,130
1,021
W
Surtr
vggvgg
Surtr
4,853
1,807
0
2,914
8,462
4,507
0
639
7,823
1,928
43,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,126
Gold Earned
31,944
292
Minions Killed
387
0
Camps Cleared
0
1,066,622
Distance Traveled
1,140,068
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,524
502
25
2
0
219,484
1
W
Nike
6,435
585
74
7
0
246,186
1
W
Cthulhu
6,361
578
41
4
0
246,682
3
L
Surtr
6,695
609
79
7
0
204,832
0
L
Anhur
5,299
482
74
7
0
211,975
0
W
Danzaburou
5,932
539
73
7
0
204,141
0
L
Hel
6,041
549
79
7
0
226,570
2
L
Ne Zha
4,567
415
35
3
0
203,761
0
W
Zeus
6,658
605
98
9
0
215,993
0
W
Surtr
6,558
596
101
9
0
227,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role