Player Matchup

Sylvanus
Sylvanus
BMIR21
Sylvanus
Level 62
God Stats
1W - 4L
1,258 SR
Queue Stats
7W - 14L
1,067 Elo+
Party 3
Artemis
Artemis
Nacatamalon
Artemis
Level 124
God Stats
2W - 8L
1,219 SR
Queue Stats
8W - 22L
1,100 Elo+
Party 3
Zhong Kui
Zhong Kui
Quesillon
Zhong Kui
Level 119
God Stats
0W - 1L
1,793 SR
Queue Stats
8W - 9L
1,372 Elo+
Party 3
Achilles
Achilles
SHEEPASAURUS01
Achilles
Level 159
God Stats
1W - 4L
1,410 SR
Queue Stats
87W - 65L
1,615 Elo+
Party 1
Bellona
Bellona
hacj01
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,713 Elo+
Party 1
Team Averages
Level 93
1,436 SR
1,373 Elo+

VS

Team Averages
Level 62
1,503 SR
1,469 Elo+
Danzaburou
Danzaburou
GatorBaitBaron
Danzaburou
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,728 Elo+
Party 2
Cthulhu
Cthulhu
Regret Of Ares
Cthulhu
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 16L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
Teradactylman
Sun Wukong
Level 41
God Stats
18W - 13L
1,201 SR
Queue Stats
31W - 24L
1,121 Elo+
Solo
Ix Chel
Ix Chel
ldextra
Ix Chel
Level 174
God Stats
4W - 2L
1,656 SR
Queue Stats
615W - 531L
1,557 Elo+
Party 2
Arachne
Arachne
tacticalpiglet
Arachne
Level 61
God Stats
10W - 5L
1,656 SR
Queue Stats
21W - 25L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BMIR21
Sylvanus
10
1 / 4 / 1
5,534
461
4,434
9,310
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Nacatamalon
Artemis
10
1 / 3 / 3
5,564
464
6,322
6,173
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Quesillon
Zhong Kui
12
1 / 2 / 2
6,725
560
5,265
7,952
5,896
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
3 / 4 / 0
6,223
519
6,337
11,722
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
hacj01
Bellona
11
0 / 4 / 0
5,744
479
1,463
7,356
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GatorBaitBaron
Danzaburou
13
7 / 1 / 2
7,694
641
8,720
7,435
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
1 / 3 / 8
6,747
562
4,672
10,854
5,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
Teradactylman
Sun Wukong
14
6 / 0 / 0
9,108
759
6,577
8,334
4,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
ldextra
Ix Chel
12
1 / 0 / 3
6,946
579
4,344
7,364
2,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 4
6,963
580
3,810
10,922
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
17
17
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BMIR21
Sylvanus
1
4
1
0.38
W
Danzaburou
GatorBaitBaron
Danzaburou
7
1
2
8
L
Artemis
Nacatamalon
Artemis
1
3
3
0.83
L
Zhong Kui
Quesillon
Zhong Kui
1
2
2
1
W
1
3
8
1.67
L
Achilles
3
4
0
0.75
W
Sun Wukong
Teradactylman
Sun Wukong
6
0
0
6
L
Bellona
hacj01
Bellona
0
4
0
0
W
Ix Chel
ldextra
Ix Chel
1
0
3
2.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,821
Damage
28,123
42,513
Taken
44,909
21,636
Mitigated
18,486
9,175
Healing
15,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BMIR21
Sylvanus
4,434
1,568
144
1,266
9,310
3,802
0
1,888
7,422
22,254
4,900
W
Danzaburou
GatorBaitBaron
Danzaburou
8,720
3,647
0
1,937
7,435
2,090
644
1,988
5,447
0
55,040
L
Artemis
Nacatamalon
Artemis
6,322
1,773
0
730
6,173
1,907
0
1,539
4,634
0
30,287
L
Zhong Kui
Quesillon
Zhong Kui
5,265
726
0
3,421
7,952
5,896
0
3,531
4,421
44,573
1,372
W
4,672
396
1,694
2,051
10,854
5,327
0
2,472
8,382
11,768
2,031
L
Achilles
6,337
2,144
0
1,907
11,722
4,983
0
1,511
10,211
0
53,435
W
Sun Wukong
Teradactylman
Sun Wukong
6,577
1,393
0
3,030
8,334
4,752
153
590
7,744
0
62,470
L
Bellona
hacj01
Bellona
1,463
694
0
1,707
7,356
5,048
0
0
7,356
0
26,806
W
Ix Chel
ldextra
Ix Chel
4,344
568
867
4,038
7,364
2,371
150
2,431
4,933
44,355
0
W
3,810
2,421
21
1,508
10,922
3,946
202
2,136
8,786
0
41,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,790
Gold Earned
37,458
327
Minions Killed
368
0
Camps Cleared
0
1,263,504
Distance Traveled
1,217,190
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,534
461
61
5
0
258,850
4
W
Danzaburou
7,694
641
83
7
0
234,738
0
L
Artemis
5,564
464
49
4
0
251,715
2
L
Zhong Kui
6,725
560
83
7
0
251,704
1
W
Cthulhu
6,747
562
19
2
0
227,184
0
L
Achilles
6,223
519
84
7
0
299,547
0
W
Sun Wukong
9,108
759
116
10
0
234,569
0
L
Bellona
5,744
479
50
4
0
201,688
0
W
Ix Chel
6,946
579
74
6
0
240,892
1
W
Arachne
6,963
580
76
6
0
279,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role