Player Matchup

Chronos
Chronos
Arctic81
Chronos
Level 67
God Stats
0W - 1L
1,693 SR
Queue Stats
22W - 31L
1,439 Elo+
Party 1
Xbalanque
Xbalanque
B97G
Xbalanque
Level 157
God Stats
3W - 3L
1,585 SR
Queue Stats
584W - 605L
1,449 Elo+
Solo
Bacchus
Bacchus
Remi2346
Bacchus
Level 141
God Stats
5W - 4L
1,534 SR
Queue Stats
127W - 124L
1,525 Elo+
Solo
Horus
Horus
Silverfox79
Horus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
samichi0809
Cthulhu
Level 148
God Stats
5W - 2L
1,759 SR
Queue Stats
285W - 282L
1,462 Elo+
Solo
Team Averages
Level 120
1,614 SR
1,469 Elo+

VS

Team Averages
Level 118
1,697 SR
1,548 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Aigokeiros
Nemesis
Level 147
God Stats
1W - 1L
1,542 SR
Queue Stats
58W - 50L
1,532 Elo+
Solo
Ganesha
Ganesha
ShaunV06
Ganesha
Level 109
God Stats
4W - 0L
1,896 SR
Queue Stats
344W - 327L
1,479 Elo+
Solo
Janus
Janus
StealthyShuriken
Janus
Level 71
God Stats
4W - 2L
1,639 SR
Queue Stats
71W - 51L
1,624 Elo+
Solo
Arachne
Arachne
sha moke
Arachne
Level 176
God Stats
12W - 7L
1,908 SR
Queue Stats
434W - 299L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Arctic81
Chronos
14
2 / 3 / 3
7,713
701
5,556
9,519
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xbalanque
B97G
Xbalanque
15
2 / 6 / 3
7,677
698
14,120
10,427
4,045
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Remi2346
Bacchus
14
4 / 7 / 5
8,584
780
7,684
13,144
11,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 5
7,603
691
3,435
15,879
9,273
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cthulhu
samichi0809
Cthulhu
12
0 / 3 / 4
7,297
663
9,688
11,610
10,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 3 / 14
8,026
730
5,410
8,899
4,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Aigokeiros
Nemesis
17
11 / 1 / 8
9,899
900
13,732
10,539
6,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
ShaunV06
Ganesha
13
0 / 3 / 15
8,096
736
2,828
11,717
12,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 3 / 9
9,326
848
17,514
7,077
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
sha moke
Arachne
16
6 / 0 / 16
9,381
853
13,401
8,023
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
86
10
Kills
24
24
Deaths
10
20
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
3
14
2.67
W
Nemesis
Aigokeiros
Nemesis
11
1
8
15
L
Chronos
Arctic81
Chronos
2
3
3
1.17
L
Xbalanque
B97G
Xbalanque
2
6
3
0.58
L
Bacchus
Remi2346
Bacchus
4
7
5
0.93
W
Ganesha
ShaunV06
Ganesha
0
3
15
2.5
L
2
5
5
0.9
W
6
3
9
3.5
L
Cthulhu
samichi0809
Cthulhu
0
3
4
0.67
W
Arachne
sha moke
Arachne
6
0
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,483
Damage
52,885
60,579
Taken
46,255
39,714
Mitigated
30,842
16,971
Healing
18,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,410
881
5,957
2,277
8,899
4,267
92
4,850
4,049
15,274
0
W
Nemesis
Aigokeiros
Nemesis
13,732
3,065
331
1,942
10,539
6,217
0
5,599
4,940
0
19,765
L
Chronos
Arctic81
Chronos
5,556
1,431
381
1,564
9,519
3,491
0
4,340
5,179
23,284
0
L
Xbalanque
B97G
Xbalanque
14,120
1,962
1,449
720
10,427
4,045
0
4,226
6,201
0
38,819
L
Bacchus
Remi2346
Bacchus
7,684
291
591
1,577
13,144
11,935
0
5,886
7,258
16,472
191
W
Ganesha
ShaunV06
Ganesha
2,828
210
1,333
1,894
11,717
12,480
0
4,406
7,311
9,444
274
L
3,435
1,088
2,435
4,614
15,879
9,273
0
4,430
11,449
0
7,424
W
17,514
713
902
697
7,077
3,046
0
3,756
3,321
33,619
960
L
Cthulhu
samichi0809
Cthulhu
9,688
26
1,797
1,843
11,610
10,970
0
6,235
5,375
24,906
681
W
Arachne
sha moke
Arachne
13,401
11,118
489
2,510
8,023
4,832
0
4,037
3,986
0
21,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,874
Gold Earned
44,728
151
Minions Killed
106
0
Camps Cleared
0
999,224
Distance Traveled
1,073,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,026
730
17
2
0
205,111
0
W
Nemesis
9,899
900
20
2
0
241,679
0
L
Chronos
7,713
701
51
5
0
199,862
0
L
Xbalanque
7,677
698
58
5
0
202,933
0
L
Bacchus
8,584
780
17
2
0
188,298
0
W
Ganesha
8,096
736
1
0
0
202,788
0
L
Horus
7,603
691
7
1
0
232,444
0
W
Janus
9,326
848
46
4
0
206,835
0
L
Cthulhu
7,297
663
18
2
0
175,687
0
W
Arachne
9,381
853
22
2
0
217,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role