Player Matchup

Yemoja
Yemoja
Darksoul_best
Yemoja
Level 29
God Stats
2W - 0L
1,729 SR
Queue Stats
23W - 24L
1,471 Elo+
Party 2
Izanami
Izanami
Fariaxl
Izanami
Level 149
God Stats
2W - 0L
1,962 SR
Queue Stats
110W - 61L
1,540 Elo+
Party 1
Hun Batz
Hun Batz
Maellartach69
Hun Batz
Level 141
God Stats
3W - 2L
1,746 SR
Queue Stats
166W - 105L
1,540 Elo+
Party 1
Sobek
Sobek
Mitzuki-se97
Sobek
Level 109
God Stats
2W - 0L
1,715 SR
Queue Stats
160W - 161L
1,523 Elo+
Party 2
Ares
Ares
Smokieburr
Ares
Level 107
God Stats
4W - 1L
1,682 SR
Queue Stats
335W - 356L
1,433 Elo+
Solo
Team Averages
Level 107
1,767 SR
1,502 Elo+

VS

Team Averages
Level 104
1,563 SR
1,411 Elo+
Erlang Shen
Erlang Shen
Ka0TiC Warrior
Erlang Shen
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 56L
1,444 Elo+
Solo
Bastet
Bastet
MrNimbus3sm
Bastet
Level 159
God Stats
7W - 9L
1,414 SR
Queue Stats
687W - 720L
1,483 Elo+
Party 3
Ao Kuang
Ao Kuang
Quesohh
Ao Kuang
Level 108
God Stats
7W - 5L
1,613 SR
Queue Stats
353W - 364L
1,480 Elo+
Party 3
Yemoja
Yemoja
TheGhostXuX
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,181 Elo+
Solo
Cerberus
Cerberus
dodason
Cerberus
Level 88
God Stats
2W - 1L
1,790 SR
Queue Stats
246W - 229L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
9,239
1,027
4,176
8,923
6,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
Fariaxl
Izanami
14
7 / 2 / 9
8,705
967
15,853
8,537
3,823
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
Maellartach69
Hun Batz
16
7 / 1 / 6
8,912
990
9,300
8,357
4,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
0 / 4 / 15
7,900
878
5,703
12,042
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
1 / 3 / 13
7,524
836
6,221
10,860
10,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ka0TiC Warrior
Erlang Shen
11
2 / 5 / 3
6,698
744
8,884
10,320
8,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
15
4 / 2 / 4
8,343
927
11,934
7,114
3,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
Quesohh
Ao Kuang
13
3 / 6 / 2
7,526
836
3,518
11,527
7,900
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
16
0 / 1 / 7
7,688
854
8,362
6,992
3,987
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cerberus
dodason
Cerberus
12
2 / 4 / 4
7,077
786
6,775
12,908
9,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
31
18
Kills
11
11
Deaths
18
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Izanami
Fariaxl
Izanami
7
2
9
5.75
L
Erlang Shen
Ka0TiC Warrior
Erlang Shen
2
5
3
0.7
W
Hun Batz
Maellartach69
Hun Batz
7
1
6
10
W
0
4
15
1.88
L
Bastet
4
2
4
3
L
Ao Kuang
Quesohh
Ao Kuang
3
6
2
0.67
W
1
3
13
2.5
L
Yemoja
0
1
7
3.5
L
Cerberus
dodason
Cerberus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,253
Damage
39,473
48,719
Taken
48,861
36,259
Mitigated
33,315
23,278
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,176
1,409
9,281
3,282
8,923
6,900
60
3,683
5,092
11,309
0
W
Izanami
Fariaxl
Izanami
15,853
10,637
1,275
2,025
8,537
3,823
1,260
3,906
4,589
0
32,754
L
Erlang Shen
Ka0TiC Warrior
Erlang Shen
8,884
3,361
99
1,657
10,320
8,272
0
3,372
6,948
0
11,011
W
Hun Batz
Maellartach69
Hun Batz
9,300
1,518
833
1,321
8,357
4,843
147
2,773
5,472
0
22,432
W
5,703
496
894
1,935
12,042
9,980
84
3,927
7,928
10,794
0
L
Bastet
11,934
1,651
295
2,697
7,114
3,337
0
1,529
5,585
0
16,463
L
Ao Kuang
Quesohh
Ao Kuang
3,518
946
386
2,351
11,527
7,900
0
2,921
8,606
8,302
738
W
6,221
1,502
803
1,629
10,860
10,713
0
3,739
6,832
11,069
0
L
Yemoja
8,362
729
2,281
1,730
6,992
3,987
0
3,224
3,768
23,531
1,756
L
Cerberus
dodason
Cerberus
6,775
547
741
5,133
12,908
9,819
0
5,054
7,854
13,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,280
Gold Earned
37,332
118
Minions Killed
75
0
Camps Cleared
0
850,712
Distance Traveled
849,052
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,239
1,027
21
2
0
177,821
0
W
Izanami
8,705
967
50
6
0
155,940
0
L
Erlang Shen
6,698
744
4
0
0
173,820
0
W
Hun Batz
8,912
990
31
3
0
209,244
0
W
Sobek
7,900
878
11
1
0
166,271
0
L
Bastet
8,343
927
15
2
0
221,401
0
L
Ao Kuang
7,526
836
12
1
0
154,210
0
W
Ares
7,524
836
5
1
0
141,436
0
L
Yemoja
7,688
854
32
4
0
184,988
0
L
Cerberus
7,077
786
12
1
0
114,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role