Player Matchup

Terra
Terra
LeafyIsHeree
Terra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 105L
1,449 Elo+
Party 1
Nu Wa
Nu Wa
ROWEXX99
Nu Wa
Level 88
God Stats
44W - 34L
1,571 SR
Queue Stats
151W - 155L
1,488 Elo+
Solo
Thanatos
Thanatos
WoefulMetal643
Thanatos
Level 126
God Stats
4W - 2L
1,722 SR
Queue Stats
55W - 58L
1,519 Elo+
Party 1
Team Averages
Level 94
1,598 SR
1,485 Elo+

VS

Team Averages
Level 137
1,578 SR
1,589 Elo+
Cthulhu
Cthulhu
Otteman69
Cthulhu
Level 122
God Stats
12W - 4L
1,722 SR
Queue Stats
135W - 112L
1,581 Elo+
Party 2
Hun Batz
Hun Batz
TheTrueTimbo
Hun Batz
Level 144
God Stats
1W - 0L
1,480 SR
Queue Stats
26W - 18L
1,634 Elo+
Party 2
Ra
Ra
XbezworthX
Ra
Level 146
God Stats
4W - 7L
1,533 SR
Queue Stats
168W - 148L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
8,509
709
3,018
10,959
10,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
ROWEXX99
Nu Wa
16
1 / 2 / 6
9,202
767
14,028
8,712
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
4 / 4 / 1
9,392
783
6,968
11,002
4,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Otteman69
Cthulhu
16
1 / 1 / 2
9,364
780
11,260
12,087
10,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
TheTrueTimbo
Hun Batz
15
4 / 3 / 2
9,811
818
9,351
10,921
6,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 3
9,527
794
4,690
6,370
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
6
Kills
7
7
Deaths
7
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
5
3.5
W
Cthulhu
Otteman69
Cthulhu
1
1
2
2
L
Nu Wa
ROWEXX99
Nu Wa
1
2
6
2
W
Hun Batz
TheTrueTimbo
Hun Batz
4
3
2
1.67
L
Thanatos
4
4
1
1.13
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,014
Damage
25,301
30,673
Taken
29,378
18,286
Mitigated
18,312
8,031
Healing
8,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,018
420
637
1,296
10,959
10,104
216
5,441
4,481
9,114
312
W
Cthulhu
Otteman69
Cthulhu
11,260
315
292
1,263
12,087
10,373
0
6,392
5,119
36,067
3,277
L
Nu Wa
ROWEXX99
Nu Wa
14,028
5,599
0
1,680
8,712
3,296
840
3,278
4,979
39,454
1,482
W
Hun Batz
TheTrueTimbo
Hun Batz
9,351
1,099
0
2,054
10,921
6,063
0
5,073
5,364
0
42,546
L
Thanatos
6,968
1,090
0
4,418
11,002
4,886
633
4,224
6,529
0
28,181
W
4,690
0
3,174
1,547
6,370
1,876
0
3,629
2,480
30,280
1,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,103
Gold Earned
28,702
114
Minions Killed
182
0
Camps Cleared
0
668,581
Distance Traveled
664,675
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,509
709
8
1
0
233,485
0
W
Cthulhu
9,364
780
49
4
0
226,203
2
L
Nu Wa
9,202
767
58
5
0
220,609
2
W
Hun Batz
9,811
818
55
5
0
216,080
2
L
Thanatos
9,392
783
48
4
0
214,487
0
W
Ra
9,527
794
78
7
0
222,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role