Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
AIG Fear
Heimdallr
Level 195
God Stats
7W - 4L
1,494 SR
Queue Stats
496W - 493L
1,553 Elo+
Party 2
Da Ji
Da Ji
Its Praze
Da Ji
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,366 Elo+
Party 2
Ymir
Ymir
JIMBOwalkemdown
Ymir
Level 143
God Stats
0W - 3L
1,244 SR
Queue Stats
140W - 141L
1,595 Elo+
Party 2
Bellona
Bellona
TheyHateJohnny
Bellona
Level 143
God Stats
2W - 3L
1,730 SR
Queue Stats
69W - 69L
1,533 Elo+
Party 2
Team Averages
Level 127
1,494 SR
1,509 Elo+

VS

Team Averages
Level 151
1,571 SR
1,551 Elo+
Artio
Artio
Discomanx5O6O9
Artio
Level 163
God Stats
1W - 1L
1,249 SR
Queue Stats
376W - 386L
1,471 Elo+
Solo
Ishtar
Ishtar
HorseJoke
Ishtar
Level 156
God Stats
4W - 4L
1,617 SR
Queue Stats
273W - 243L
1,642 Elo+
Party 1
Tiamat
Tiamat
Matt924
Tiamat
Level 149
God Stats
10W - 5L
1,651 SR
Queue Stats
533W - 523L
1,458 Elo+
Solo
Erlang Shen
Erlang Shen
StackStealer
Erlang Shen
Level 146
God Stats
24W - 6L
1,795 SR
Queue Stats
104W - 57L
1,667 Elo+
Party 1
Nemesis
Nemesis
XxTheFearLordxX
Nemesis
Level 139
God Stats
41W - 42L
1,542 SR
Queue Stats
263W - 256L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 3 / 0
4,530
647
1,713
4,078
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Heimdallr
AIG Fear
Heimdallr
7
0 / 4 / 2
4,152
593
2,631
6,202
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Da Ji
Its Praze
Da Ji
6
2 / 4 / 0
4,194
599
2,719
6,361
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 1
4,090
584
734
6,286
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

5
0 / 4 / 0
3,869
553
1,562
4,707
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 2
4,525
646
4,206
5,484
3,260
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
HorseJoke
Ishtar
9
1 / 1 / 5
5,065
724
3,545
2,567
632
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
Matt924
Tiamat
11
5 / 0 / 1
5,685
812
3,535
3,418
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
StackStealer
Erlang Shen
10
5 / 0 / 0
6,031
862
4,982
5,756
2,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
3 / 1 / 4
4,862
695
2,213
4,661
1,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
17
17
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
0
0
L
Heimdallr
AIG Fear
Heimdallr
0
4
2
0.25
W
3
0
2
4
W
Ishtar
HorseJoke
Ishtar
1
1
5
3.5
L
Da Ji
Its Praze
Da Ji
2
4
0
0.5
L
0
2
1
0.25
W
Tiamat
Matt924
Tiamat
5
0
1
5.5
W
Erlang Shen
StackStealer
Erlang Shen
5
0
0
5
L
0
4
0
0
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,359
Damage
18,481
27,634
Taken
21,886
10,245
Mitigated
9,585
5,324
Healing
9,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,713
70
0
746
4,078
973
0
2,708
1,370
24,708
1,046
L
Heimdallr
AIG Fear
Heimdallr
2,631
1,378
0
1,435
6,202
1,644
0
1,476
4,687
0
23,131
W
4,206
705
371
1,834
5,484
3,260
0
516
4,968
17,618
0
W
Ishtar
HorseJoke
Ishtar
3,545
2,181
0
1,157
2,567
632
0
143
2,424
0
31,066
L
Da Ji
Its Praze
Da Ji
2,719
680
105
1,061
6,361
1,753
0
1,399
4,894
0
11,175
L
734
285
0
1,501
6,286
3,095
0
1,958
4,328
11,187
0
W
Tiamat
Matt924
Tiamat
3,535
156
0
1,780
3,418
1,896
0
1,254
2,164
29,206
712
W
Erlang Shen
StackStealer
Erlang Shen
4,982
2,930
0
2,354
5,756
2,534
0
0
5,756
0
32,477
L
1,562
776
0
476
4,707
2,780
0
0
4,426
0
14,901
W
2,213
718
0
2,078
4,661
1,263
0
469
4,192
0
27,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,835
Gold Earned
26,168
164
Minions Killed
262
0
Camps Cleared
0
699,142
Distance Traveled
828,389
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,530
647
54
8
0
123,850
0
L
Heimdallr
4,152
593
41
6
0
145,955
2
W
Artio
4,525
646
25
4
0
158,780
0
W
Ishtar
5,065
724
62
9
0
142,587
0
L
Da Ji
4,194
599
21
3
0
156,639
0
L
Ymir
4,090
584
22
3
0
160,619
1
W
Tiamat
5,685
812
62
9
0
162,072
0
W
Erlang Shen
6,031
862
60
9
0
145,325
2
L
Bellona
3,869
553
26
4
0
112,079
0
W
Nemesis
4,862
695
53
8
0
219,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role