Player Matchup

Achilles
Achilles
 
Achilles
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
KiLLVol3
Horus
Level 106
God Stats
3W - 2L
1,577 SR
Queue Stats
156W - 133L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
TheRedCat
Hun Batz
Level 146
God Stats
6W - 3L
1,520 SR
Queue Stats
89W - 78L
1,469 Elo+
Solo
Vulcan
Vulcan
etjtcxaa
Vulcan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,432 Elo+
Solo
Sol
Sol
temp-470723279
Sol
Level 133
God Stats
3W - 2L
1,892 SR
Queue Stats
101W - 78L
1,577 Elo+
Party 1
Team Averages
Level 139
1,598 SR
1,496 Elo+

VS

Team Averages
Level 88
1,597 SR
1,488 Elo+
Merlin
Merlin
 
Merlin
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EPArana7
Neith
Level 29
God Stats
1W - 1L
1,515 SR
Queue Stats
15W - 28L
1,421 Elo+
Party 2
Ymir
Ymir
Gutty231443
Ymir
Level 42
God Stats
0W - 1L
1,480 SR
Queue Stats
24W - 33L
1,474 Elo+
Party 2
Artio
Artio
PleizNvRdieZ
Artio
Level 161
God Stats
2W - 2L
1,746 SR
Queue Stats
229W - 241L
1,516 Elo+
Solo
Thor
Thor
U1222491396
Thor
Level 116
God Stats
1W - 1L
1,745 SR
Queue Stats
218W - 188L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 0 / 0
5,853
585
4,443
9,087
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Horus
KiLLVol3
Horus
12
4 / 2 / 3
6,872
687
4,013
7,864
5,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
TheRedCat
Hun Batz
12
8 / 1 / 2
6,848
685
7,646
7,241
2,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Vulcan
etjtcxaa
Vulcan
11
0 / 0 / 0
5,713
571
3,391
4,707
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 3
5,942
594
8,997
4,090
1,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 0
5,333
533
5,533
5,494
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
EPArana7
Neith
9
2 / 4 / 2
5,742
574
3,524
7,540
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 3 / 2
5,302
530
2,222
10,288
6,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 3 / 1
5,405
541
6,189
10,074
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 4 / 1
5,051
505
1,874
9,179
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
16
Kills
4
5
Deaths
16
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
0
2
L
Merlin
 
Merlin
0
2
0
0
L
Neith
EPArana7
Neith
2
4
2
0.75
L
1
3
2
0.67
W
Horus
KiLLVol3
Horus
4
2
3
2.75
L
0
3
1
0.17
W
Hun Batz
TheRedCat
Hun Batz
8
1
2
9
L
1
4
1
0.38
W
Vulcan
etjtcxaa
Vulcan
0
0
0
0
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,490
Damage
19,342
32,989
Taken
42,575
14,235
Mitigated
16,259
13,175
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,443
2,226
0
5,346
9,087
3,789
0
4,151
4,043
0
35,396
L
Merlin
 
Merlin
5,533
148
80
917
5,494
1,412
0
2,465
3,029
35,804
0
L
Neith
EPArana7
Neith
3,524
973
0
1,427
7,540
1,847
0
3,393
4,147
0
26,476
L
2,222
731
12
2,417
10,288
6,209
0
4,982
5,306
16,731
0
W
Horus
KiLLVol3
Horus
4,013
1,602
258
3,117
7,864
5,341
81
852
7,012
0
19,098
L
6,189
778
100
3,360
10,074
4,339
0
338
9,736
29,715
2,444
W
Hun Batz
TheRedCat
Hun Batz
7,646
2,196
0
980
7,241
2,422
33
2,385
4,486
0
44,052
L
1,874
268
0
2,760
9,179
2,452
0
928
8,251
0
26,920
W
Vulcan
etjtcxaa
Vulcan
3,391
203
0
1,990
4,707
1,269
0
3,416
859
32,968
1,274
W
8,997
5,276
0
1,484
4,090
1,414
0
1,370
2,720
50,420
4,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,228
Gold Earned
26,833
314
Minions Killed
263
0
Camps Cleared
0
1,081,591
Distance Traveled
985,934
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,853
585
59
6
0
199,643
0
L
Merlin
5,333
533
75
8
0
196,879
1
L
Neith
5,742
574
48
5
0
185,018
0
L
Ymir
5,302
530
28
3
0
190,004
0
W
Horus
6,872
687
34
3
0
210,544
2
L
Artio
5,405
541
61
6
0
192,205
0
W
Hun Batz
6,848
685
69
7
0
255,378
0
L
Thor
5,051
505
51
5
0
221,828
1
W
Vulcan
5,713
571
74
7
0
215,385
0
W
Sol
5,942
594
78
8
0
200,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role