Player Matchup

King Arthur
King Arthur
Diamond IV
 
King Arthur
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum II
KS DN0VAW0LF
Charon
Platinum II
Level 255
God Stats
41W - 38L
1,591 SR
Queue Stats
777W - 760L
1,999 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Ozji
Hun Batz
Diamond V
Level 109
God Stats
3W - 4L
1,573 SR
Queue Stats
317W - 313L
2,104 MMR
Solo
Chernobog
Chernobog
Diamond V
TheDerpy
Chernobog
Diamond V
Level 167
God Stats
2W - 2L
1,738 SR
Queue Stats
304W - 283L
1,978 MMR
Solo
Discordia
Discordia
Diamond IV
icethecool2
Discordia
Diamond IV
Level 51
God Stats
8W - 6L
1,815 SR
Queue Stats
82W - 59L
2,043 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,643 SR
1,925 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,627 SR
2,046 MMR
Nike
Nike
Diamond I
Ancientchinese16
Nike
Diamond I
Level 159
God Stats
3W - 1L
1,434 SR
Queue Stats
166W - 117L
2,045 MMR
Party 1
Agni
Agni
Diamond III
Nebadón
Agni
Diamond III
Level 161
God Stats
11W - 19L
1,644 SR
Queue Stats
91W - 87L
2,110 MMR
Solo
Sobek
Sobek
Platinum I
NerfADCs
Sobek
Platinum I
Level 129
God Stats
23W - 21L
1,644 SR
Queue Stats
835W - 818L
1,973 MMR
Solo
Anhur
Anhur
Diamond I
NotDeadrevenge
Anhur
Diamond I
Level 165
God Stats
3W - 0L
1,785 SR
Queue Stats
166W - 117L
2,045 MMR
Party 1
Ymir
Ymir
Diamond IV
cosmos_panini
Ymir
Diamond IV
Level 185
God Stats
8W - 5L
1,627 SR
Queue Stats
767W - 763L
2,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 0
5,651
565
5,367
10,361
6,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charon
9
0 / 3 / 0
5,372
537
1,596
7,724
4,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Ozji
Hun Batz
10
1 / 2 / 0
5,299
530
3,496
8,122
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
TheDerpy
Chernobog
11
0 / 1 / 0
5,954
595
3,185
2,708
509
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
icethecool2
Discordia
11
0 / 3 / 0
5,746
575
1,990
5,101
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
ThanatosAthenaCabrakanAphroditeSusano

VS

Bans
Ne ZhaCthulhuJanusAresLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 3
6,430
643
4,303
6,462
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
11
3 / 0 / 0
5,982
598
3,896
4,199
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
NerfADCs
Sobek
11
0 / 1 / 3
5,855
586
6,804
11,166
8,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

11
3 / 0 / 1
6,656
666
4,863
5,154
1,459
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 6
6,030
603
2,854
6,612
3,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
12
12
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
6
0
3
7.5
L
Charon
0
3
0
0
W
Agni
3
0
0
3
W
Sobek
NerfADCs
Sobek
0
1
3
1.5
W
3
0
1
3.5
L
Hun Batz
Ozji
Hun Batz
1
2
0
0.5
L
Chernobog
TheDerpy
Chernobog
0
1
0
0
W
0
0
6
3
L
Discordia
icethecool2
Discordia
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,634
Damage
22,720
34,016
Taken
33,593
14,735
Mitigated
16,715
9,293
Healing
15,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,367
831
0
1,860
10,361
6,310
0
5,299
5,062
0
40,108
W
4,303
552
0
2,826
6,462
1,989
0
792
5,670
0
32,951
L
Charon
1,596
216
0
2,548
7,724
4,368
0
2,392
5,332
11,312
0
W
Agni
3,896
291
0
1,022
4,199
1,104
0
865
3,334
36,460
0
W
Sobek
NerfADCs
Sobek
6,804
801
0
7,326
11,166
8,316
0
150
11,016
36,399
2,096
W
4,863
2,876
0
2,858
5,154
1,459
0
452
4,702
0
49,601
L
Hun Batz
Ozji
Hun Batz
3,496
657
0
2,768
8,122
2,033
0
2,236
5,886
0
40,481
L
Chernobog
TheDerpy
Chernobog
3,185
1,717
0
648
2,708
509
385
392
2,316
0
53,815
W
2,854
407
0
1,720
6,612
3,847
0
1,756
4,856
19,470
2,800
L
Discordia
icethecool2
Discordia
1,990
38
0
1,469
5,101
1,515
0
2,627
2,474
43,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,022
Gold Earned
30,953
361
Minions Killed
315
0
Camps Cleared
0
1,090,955
Distance Traveled
1,148,392
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,651
565
63
6
0
200,999
1
W
Nike
6,430
643
58
6
0
280,787
1
L
Charon
5,372
537
15
2
0
193,669
0
W
Agni
5,982
598
71
7
0
229,959
4
W
Sobek
5,855
586
54
5
0
210,971
0
W
Anhur
6,656
666
103
10
0
211,216
3
L
Hun Batz
5,299
530
72
7
0
253,951
1
L
Chernobog
5,954
595
114
11
0
223,785
0
W
Ymir
6,030
603
29
3
0
215,459
5
L
Discordia
5,746
575
97
10
0
218,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role