Player Matchup

Medusa
Medusa
MrSFleym
Medusa
Level 154
God Stats
7W - 8L
1,567 SR
Queue Stats
251W - 230L
1,480 Elo+
Party 3
Sol
Sol
Salsa1054
Sol
Level 27
God Stats
1W - 6L
1,350 SR
Queue Stats
2W - 9L
1,235 Elo+
Party 1
Bastet
Bastet
Sauce7382
Bastet
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,419 Elo+
Party 1
Vulcan
Vulcan
ThxtGuyMike
Vulcan
Level 154
God Stats
2W - 2L
1,272 SR
Queue Stats
273W - 270L
1,535 Elo+
Solo
Fenrir
Fenrir
lordomba
Fenrir
Level 170
God Stats
7W - 6L
1,581 SR
Queue Stats
221W - 200L
1,496 Elo+
Party 3
Team Averages
Level 109
1,454 SR
1,433 Elo+

VS

Team Averages
Level 127
1,512 SR
1,502 Elo+
Maui
Maui
BuddyRabbit
Maui
Level 129
God Stats
1W - 1L
1,452 SR
Queue Stats
127W - 113L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
GrimeyAfroNinja
Baron Samedi
Level 155
God Stats
6W - 7L
1,480 SR
Queue Stats
145W - 138L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
Lavelfera12
Sun Wukong
Level 67
God Stats
49W - 41L
1,535 SR
Queue Stats
183W - 217L
1,466 Elo+
Solo
Jing Wei
Jing Wei
MTD-Train
Jing Wei
Level 136
God Stats
12W - 14L
1,453 SR
Queue Stats
252W - 233L
1,520 Elo+
Party 2
Danzaburou
Danzaburou
SkiaMonarchis
Danzaburou
Level 146
God Stats
18W - 10L
1,637 SR
Queue Stats
255W - 237L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MrSFleym
Medusa
14
1 / 1 / 0
7,920
528
8,925
8,534
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 3 / 1
7,363
491
5,152
10,133
3,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Sauce7382
Bastet
11
2 / 7 / 2
6,940
463
5,989
12,219
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Vulcan
14
2 / 3 / 1
8,057
537
8,993
7,638
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
lordomba
Fenrir
8
0 / 7 / 0
6,041
403
2,829
12,628
10,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
8,005
534
5,333
11,345
9,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
GrimeyAfroNinja
Baron Samedi
16
4 / 0 / 4
9,232
615
8,320
9,563
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
Lavelfera12
Sun Wukong
15
4 / 1 / 3
9,348
623
6,254
14,088
7,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
MTD-Train
Jing Wei
13
5 / 1 / 6
8,102
540
6,793
8,184
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
SkiaMonarchis
Danzaburou
14
5 / 2 / 7
8,145
543
6,045
8,452
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
5
Kills
21
21
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
Baron Samedi
GrimeyAfroNinja
Baron Samedi
4
0
4
6
W
Sun Wukong
Lavelfera12
Sun Wukong
4
1
3
5.5
W
Jing Wei
MTD-Train
Jing Wei
5
1
6
8
L
Medusa
MrSFleym
Medusa
1
1
0
1
L
0
3
1
0.17
L
Bastet
Sauce7382
Bastet
2
7
2
0.43
W
Danzaburou
SkiaMonarchis
Danzaburou
5
2
7
4.25
L
Vulcan
2
3
1
0.83
L
Fenrir
lordomba
Fenrir
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,888
Damage
32,745
51,152
Taken
51,632
23,124
Mitigated
28,561
17,088
Healing
21,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,333
1,968
201
2,612
11,345
9,887
0
971
10,374
25,914
4,179
W
Baron Samedi
GrimeyAfroNinja
Baron Samedi
8,320
238
948
5,966
9,563
4,652
0
3,954
5,609
72,241
2,761
W
Sun Wukong
Lavelfera12
Sun Wukong
6,254
1,096
0
6,144
14,088
7,506
412
6,611
7,477
0
73,270
W
Jing Wei
MTD-Train
Jing Wei
6,793
4,264
0
3,383
8,184
3,146
0
800
7,384
0
42,350
L
Medusa
MrSFleym
Medusa
8,925
4,462
0
4,217
8,534
3,328
0
2,044
6,490
0
82,655
L
5,152
2,683
0
5,432
10,133
3,032
0
4,364
5,769
50,512
0
L
Bastet
Sauce7382
Bastet
5,989
1,401
0
2,018
12,219
4,092
0
2,582
9,637
89
29,760
W
Danzaburou
SkiaMonarchis
Danzaburou
6,045
1,728
0
2,576
8,452
3,370
500
1,461
6,991
0
52,128
L
Vulcan
8,993
726
0
2,898
7,638
2,667
360
662
6,976
59,065
2,646
L
Fenrir
lordomba
Fenrir
2,829
672
0
2,523
12,628
10,005
0
3,477
9,151
0
13,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,321
Gold Earned
42,832
408
Minions Killed
469
0
Camps Cleared
0
1,521,002
Distance Traveled
1,450,387
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,005
534
45
3
0
290,445
3
W
Baron Samedi
9,232
615
134
9
0
267,558
0
W
Sun Wukong
9,348
623
132
9
0
305,282
0
W
Jing Wei
8,102
540
75
5
0
296,375
0
L
Medusa
7,920
528
139
9
0
317,341
0
L
Sol
7,363
491
97
6
0
272,755
0
L
Bastet
6,940
463
43
3
0
338,587
1
W
Danzaburou
8,145
543
83
6
0
290,727
0
L
Vulcan
8,057
537
105
7
0
285,542
0
L
Fenrir
6,041
403
24
2
0
306,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role