Player Matchup

Rama
Rama
CARLOSAURO
Rama
Level 140
God Stats
17W - 12L
1,652 SR
Queue Stats
189W - 155L
1,597 Elo+
Solo
Nike
Nike
CR055Prime
Nike
Level 158
God Stats
0W - 3L
1,744 SR
Queue Stats
174W - 166L
1,485 Elo+
Solo
Olorun
Olorun
CryyForNow
Olorun
Level 147
God Stats
0W - 2L
1,876 SR
Queue Stats
43W - 79L
1,453 Elo+
Solo
Jormungandr
Jormungandr
Fabien123
Jormungandr
Level 144
God Stats
2W - 2L
1,448 SR
Queue Stats
14W - 22L
1,387 Elo+
Solo
Ne Zha
Ne Zha
TacoConMostacho
Ne Zha
Level 151
God Stats
14W - 11L
1,586 SR
Queue Stats
151W - 151L
1,516 Elo+
Solo
Team Averages
Level 148
1,661 SR
1,487 Elo+

VS

Team Averages
Level 131
1,545 SR
1,499 Elo+
Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CoDGorilla091
Danzaburou
Level 158
God Stats
4W - 5L
1,430 SR
Queue Stats
143W - 128L
1,519 Elo+
Solo
Raijin
Raijin
R1DDL3S
Raijin
Level 119
God Stats
4W - 4L
1,552 SR
Queue Stats
22W - 21L
1,502 Elo+
Party 1
Nemesis
Nemesis
Salivaman0
Nemesis
Level 103
God Stats
6W - 1L
1,683 SR
Queue Stats
24W - 23L
1,481 Elo+
Party 1
Cabrakan
Cabrakan
ztrendkill
Cabrakan
Level 165
God Stats
40W - 39L
1,562 SR
Queue Stats
550W - 573L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,343
445
5,742
8,278
1,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 0
7,096
591
5,942
11,461
6,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
CryyForNow
Olorun
10
1 / 5 / 0
5,763
480
2,314
7,321
1,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
Fabien123
Jormungandr
11
0 / 2 / 0
6,425
535
5,239
9,842
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 3 / 0
4,473
373
1,605
5,395
1,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
3 / 1 / 3
6,784
565
1,712
9,500
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
CoDGorilla091
Danzaburou
12
1 / 0 / 6
6,876
573
7,180
8,618
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
R1DDL3S
Raijin
14
5 / 1 / 2
8,180
682
7,980
4,812
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Salivaman0
Nemesis
12
1 / 0 / 2
7,035
586
5,585
9,094
5,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
ztrendkill
Cabrakan
13
9 / 1 / 3
7,509
626
8,105
7,986
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
3
Kills
19
19
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
3
4.5
L
0
6
0
0
L
2
3
0
0.67
W
Danzaburou
CoDGorilla091
Danzaburou
1
0
6
4
L
Olorun
CryyForNow
Olorun
1
5
0
0.2
L
Jormungandr
Fabien123
Jormungandr
0
2
0
0
W
Raijin
R1DDL3S
Raijin
5
1
2
6
W
Nemesis
Salivaman0
Nemesis
1
0
2
2
L
0
3
0
0
W
Cabrakan
ztrendkill
Cabrakan
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,842
Damage
30,562
42,297
Taken
40,010
15,429
Mitigated
21,574
9,022
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,712
174
120
2,533
9,500
6,388
0
619
8,881
13,614
1,935
L
5,742
4,999
0
1,428
8,278
1,955
0
3,005
5,273
0
35,420
L
5,942
497
0
2,240
11,461
6,590
0
4,566
6,805
0
26,682
W
Danzaburou
CoDGorilla091
Danzaburou
7,180
2,266
0
4,762
8,618
2,496
616
0
8,618
0
51,220
L
Olorun
CryyForNow
Olorun
2,314
1,239
120
1,431
7,321
1,762
0
4,514
2,431
29,277
2,141
L
Jormungandr
Fabien123
Jormungandr
5,239
1,895
0
1,525
9,842
3,931
0
2,668
6,525
42,797
766
W
Raijin
R1DDL3S
Raijin
7,980
618
0
1,749
4,812
1,671
1,554
1,907
2,905
63,388
553
W
Nemesis
Salivaman0
Nemesis
5,585
1,719
0
4,212
9,094
5,520
0
4,058
5,036
0
44,361
L
1,605
390
0
2,278
5,395
1,191
0
2,179
3,048
0
12,295
W
Cabrakan
ztrendkill
Cabrakan
8,105
1,487
0
3,892
7,986
5,499
0
792
7,194
44,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,100
Gold Earned
36,384
285
Minions Killed
399
0
Camps Cleared
0
931,648
Distance Traveled
1,161,037
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,784
565
21
2
0
239,340
0
L
Rama
5,343
445
76
6
0
194,328
0
L
Nike
7,096
591
32
3
0
236,730
4
W
Danzaburou
6,876
573
96
8
0
209,861
0
L
Olorun
5,763
480
59
5
0
161,741
0
L
Jormungandr
6,425
535
88
7
0
205,383
0
W
Raijin
8,180
682
116
10
0
230,457
2
W
Nemesis
7,035
586
92
8
0
236,885
0
L
Ne Zha
4,473
373
30
3
0
133,466
0
W
Cabrakan
7,509
626
74
6
0
244,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role