Player Matchup

Ra
Ra
Cheedis
Ra
Level 105
God Stats
9W - 4L
1,657 SR
Queue Stats
227W - 246L
1,413 Elo+
Solo
Geb
Geb
McCroquette420
Geb
Level 97
God Stats
3W - 2L
1,338 SR
Queue Stats
92W - 97L
1,423 Elo+
Party 1
Shiva
Shiva
MrCrackHead666
Shiva
Level 125
God Stats
1W - 2L
1,203 SR
Queue Stats
89W - 89L
1,432 Elo+
Party 1
Nox
Nox
kman523
Nox
Level 158
God Stats
3W - 3L
1,308 SR
Queue Stats
186W - 185L
1,514 Elo+
Solo
Skadi
Skadi
rosemarie00
Skadi
Level 118
God Stats
4W - 3L
1,651 SR
Queue Stats
104W - 78L
1,595 Elo+
Solo
Team Averages
Level 121
1,432 SR
1,475 Elo+

VS

Team Averages
Level 104
1,457 SR
1,487 Elo+
Hercules
Hercules
 
Hercules
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Cypruss420
Persephone
Level 121
God Stats
0W - 2L
1,262 SR
Queue Stats
112W - 119L
1,470 Elo+
Solo
Loki
Loki
SummerBreezeX
Loki
Level 86
God Stats
2W - 1L
1,683 SR
Queue Stats
154W - 163L
1,484 Elo+
Solo
Scylla
Scylla
UgetNreported
Scylla
Level 101
God Stats
2W - 4L
1,328 SR
Queue Stats
292W - 286L
1,440 Elo+
Solo
Horus
Horus
raymondlynx
Horus
Level 120
God Stats
2W - 2L
1,510 SR
Queue Stats
160W - 164L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 16
9,704
882
10,555
12,981
5,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
0 / 1 / 22
9,906
901
8,602
14,622
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 1 / 19
10,417
947
8,612
12,477
9,904
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nox
17
10 / 1 / 16
10,704
973
10,630
8,715
4,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
8 / 2 / 13
10,203
928
18,970
12,864
5,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 6 / 3
7,825
711
6,615
16,245
18,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Persephone
Cypruss420
Persephone
11
1 / 7 / 4
7,439
676
7,525
11,856
3,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 5
7,489
681
10,782
9,344
3,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 3
8,641
786
15,689
7,631
2,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 3
7,915
720
6,650
15,874
12,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
24
26
Kills
6
7
Deaths
25
86
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
6
3
0.42
W
4
2
16
6
L
Persephone
Cypruss420
Persephone
1
7
4
0.43
W
0
1
22
11
W
4
1
19
13.5
L
1
5
5
0.7
L
2
3
3
1.17
W
Nox
10
1
16
18
L
1
4
3
0.63
W
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,369
Damage
47,261
61,659
Taken
60,950
39,056
Mitigated
41,775
32,806
Healing
22,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,615
878
200
5,119
16,245
18,763
0
6,968
9,038
0
13,841
W
10,555
1,108
12,643
6,253
12,981
5,910
1,273
6,712
6,269
24,596
680
L
Persephone
Cypruss420
Persephone
7,525
577
1,585
2,083
11,856
3,894
0
6,718
4,927
12,847
919
W
8,602
286
790
1,666
14,622
13,480
834
5,572
9,050
18,688
246
W
8,612
973
3,439
3,320
12,477
9,904
629
3,951
8,526
0
12,780
L
10,782
869
665
900
9,344
3,619
0
5,002
4,191
0
19,796
L
15,689
574
351
810
7,631
2,831
0
2,624
5,007
36,174
0
W
Nox
10,630
546
2,161
984
8,715
4,156
1,846
4,863
3,852
22,417
755
L
6,650
1,674
4,120
6,357
15,874
12,668
0
6,786
8,865
2,332
7,258
W
18,970
8,068
358
1,192
12,864
5,606
2,881
3,631
9,233
0
35,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,934
Gold Earned
39,309
140
Minions Killed
103
0
Camps Cleared
0
1,083,234
Distance Traveled
959,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,825
711
14
1
0
170,421
0
W
Ra
9,704
882
34
3
0
202,185
0
L
Persephone
7,439
676
13
1
0
172,448
0
W
Geb
9,906
901
13
1
0
227,500
0
W
Shiva
10,417
947
9
1
0
245,170
0
L
Loki
7,489
681
16
1
0
204,488
0
L
Scylla
8,641
786
50
5
0
198,853
0
W
Nox
10,704
973
43
4
0
224,086
0
L
Horus
7,915
720
10
1
0
213,224
0
W
Skadi
10,203
928
41
4
0
184,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role