Player Matchup

Da Ji
Da Ji
A0i_h0wlett
Da Ji
Level 104
God Stats
10W - 6L
1,521 SR
Queue Stats
82W - 82L
1,392 Elo+
Solo
Kukulkan
Kukulkan
SnakyOstrich7
Kukulkan
Level 147
God Stats
66W - 50L
1,512 SR
Queue Stats
236W - 194L
1,450 Elo+
Party 2
Ymir
Ymir
iWitn3ss1244
Ymir
Level 47
God Stats
48W - 20L
1,705 SR
Queue Stats
146W - 90L
1,600 Elo+
Party 2
Team Averages
Level 99
1,580 SR
1,480 Elo+

VS

Team Averages
Level 83
1,439 SR
1,322 Elo+
Yemoja
Yemoja
DarkestPheonix
Yemoja
Level 131
God Stats
0W - 2L
1,299 SR
Queue Stats
56W - 59L
1,410 Elo+
Solo
Sol
Sol
JALAN420
Sol
Level 60
God Stats
59W - 76L
1,445 SR
Queue Stats
272W - 416L
1,278 Elo+
Party 1
Chaac
Chaac
KonEl216
Chaac
Level 59
God Stats
7W - 5L
1,574 SR
Queue Stats
272W - 416L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
8,014
1,002
3,310
5,793
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
SnakyOstrich7
Kukulkan
12
0 / 2 / 4
7,364
921
3,627
3,423
1,011
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 0 / 3
7,848
981
2,926
8,416
7,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,310
789
2,204
4,819
5,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 2 / 1
5,774
722
2,203
4,492
1,183
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
KonEl216
Chaac
10
0 / 3 / 0
6,059
757
1,744
5,911
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
5
Kills
1
2
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
1
2
0
0.5
L
0
2
1
0.25
L
Chaac
KonEl216
Chaac
0
3
0
0
W
Kukulkan
SnakyOstrich7
Kukulkan
0
2
4
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,863
Damage
6,151
17,632
Taken
15,222
10,551
Mitigated
9,953
4,253
Healing
1,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,310
771
0
1,875
5,793
2,374
240
1,930
3,712
0
27,857
L
2,204
257
38
209
4,819
5,018
0
2,538
2,281
10,647
0
L
2,203
567
0
663
4,492
1,183
0
2,544
1,933
9,872
288
L
Chaac
KonEl216
Chaac
1,744
391
47
690
5,911
3,752
0
1,790
4,076
0
16,212
W
Kukulkan
SnakyOstrich7
Kukulkan
3,627
174
85
378
3,423
1,011
1,332
611
2,783
18,930
959
W
2,926
606
0
1,915
8,416
7,166
869
2,567
5,781
24,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,226
Gold Earned
18,143
103
Minions Killed
49
0
Camps Cleared
0
470,902
Distance Traveled
388,972
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,014
1,002
37
5
0
166,245
0
L
Yemoja
6,310
789
15
2
0
125,994
3
L
Sol
5,774
722
14
2
0
124,469
0
L
Chaac
6,059
757
20
3
0
138,509
0
W
Kukulkan
7,364
921
38
5
0
147,119
0
W
Ymir
7,848
981
28
4
0
157,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role