Player Matchup

Merlin
Merlin
BoogerFace-
Merlin
Level 149
God Stats
5W - 6L
1,385 SR
Queue Stats
365W - 377L
1,553 Elo+
Solo
Hel
Hel
Natber
Hel
Level 112
God Stats
4W - 1L
1,833 SR
Queue Stats
312W - 240L
1,588 Elo+
Party 1
Jing Wei
Jing Wei
Nomad62J
Jing Wei
Level 29
God Stats
0W - 2L
1,260 SR
Queue Stats
31W - 35L
1,430 Elo+
Solo
Cthulhu
Cthulhu
berumen
Cthulhu
Level 147
God Stats
8W - 1L
1,926 SR
Queue Stats
315W - 181L
1,666 Elo+
Party 1
Zhong Kui
Zhong Kui
bxcomparon
Zhong Kui
Level 129
God Stats
1W - 2L
1,512 SR
Queue Stats
101W - 72L
1,566 Elo+
Solo
Team Averages
Level 113
1,583 SR
1,561 Elo+

VS

Team Averages
Level 124
1,501 SR
1,481 Elo+
Xing Tian
Xing Tian
KrehaBepo
Xing Tian
Level 67
God Stats
5W - 3L
1,629 SR
Queue Stats
199W - 214L
1,482 Elo+
Solo
Hel
Hel
Nootxinxher
Hel
Level 102
God Stats
7W - 3L
1,726 SR
Queue Stats
343W - 395L
1,492 Elo+
Solo
Chiron
Chiron
SFP DNASTY
Chiron
Level 143
God Stats
6W - 3L
1,412 SR
Queue Stats
468W - 451L
1,562 Elo+
Solo
Nox
Nox
TheGardenWall
Nox
Level 147
God Stats
1W - 3L
1,133 SR
Queue Stats
71W - 85L
1,365 Elo+
Solo
Medusa
Medusa
santy_dorian
Medusa
Level 159
God Stats
13W - 3L
1,606 SR
Queue Stats
294W - 281L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 5 / 4
9,495
950
10,035
10,395
5,407
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hel
Natber
Hel
13
0 / 6 / 8
7,485
749
3,981
12,744
4,349
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Nomad62J
Jing Wei
11
0 / 8 / 3
6,856
686
3,002
10,569
2,987
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
berumen
Cthulhu
17
3 / 3 / 5
9,141
914
18,980
12,799
13,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
bxcomparon
Zhong Kui
12
1 / 4 / 3
7,439
744
4,525
7,431
5,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KrehaBepo
Xing Tian
14
3 / 5 / 15
8,943
894
4,796
19,908
16,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 2 / 18
8,078
808
5,705
12,373
11,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chiron
SFP DNASTY
Chiron
16
5 / 1 / 15
9,248
925
14,657
11,386
5,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 14
9,116
912
5,835
7,741
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
18
11 / 2 / 12
11,298
1,130
18,865
12,993
6,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
100
10
Kills
26
26
Deaths
11
23
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Merlin
6
5
4
1.6
W
Xing Tian
KrehaBepo
Xing Tian
3
5
15
2.1
L
Hel
Natber
Hel
0
6
8
0.67
L
Jing Wei
Nomad62J
Jing Wei
0
8
3
0.19
W
2
2
18
5.5
W
Chiron
SFP DNASTY
Chiron
5
1
15
12.5
W
5
1
14
12
L
Cthulhu
berumen
Cthulhu
3
3
5
1.83
L
Zhong Kui
bxcomparon
Zhong Kui
1
4
3
0.63
W
Medusa
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,523
Damage
49,858
53,938
Taken
64,401
32,154
Mitigated
42,357
16,537
Healing
32,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,035
57
520
1,475
10,395
5,407
45
2,809
7,586
21,135
207
W
Xing Tian
KrehaBepo
Xing Tian
4,796
68
3,307
3,297
19,908
16,272
210
6,075
13,680
7,958
0
L
Hel
Natber
Hel
3,981
147
5,895
4,500
12,744
4,349
421
3,818
8,926
9,447
0
L
Jing Wei
Nomad62J
Jing Wei
3,002
1,680
79
72
10,569
2,987
432
2,262
8,307
0
6,340
W
5,705
260
12,131
6,951
12,373
11,349
882
8,815
3,197
10,700
475
W
Chiron
SFP DNASTY
Chiron
14,657
2,184
1,795
1,581
11,386
5,317
2,265
7,204
3,963
0
27,996
W
5,835
419
500
562
7,741
3,380
1,684
5,228
2,423
11,612
0
L
Cthulhu
berumen
Cthulhu
18,980
201
552
1,825
12,799
13,817
136
4,864
7,935
37,383
1,060
L
Zhong Kui
bxcomparon
Zhong Kui
4,525
172
0
1,619
7,431
5,594
0
2,298
5,133
8,201
0
W
Medusa
18,865
5,126
1,168
1,666
12,993
6,039
441
8,452
4,278
0
42,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,416
Gold Earned
46,683
105
Minions Killed
113
0
Camps Cleared
0
867,864
Distance Traveled
954,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,495
950
31
3
0
195,596
0
W
Xing Tian
8,943
894
3
0
0
185,334
0
L
Hel
7,485
749
10
1
0
195,689
0
L
Jing Wei
6,856
686
7
1
0
155,406
0
W
Hel
8,078
808
8
1
0
206,535
0
W
Chiron
9,248
925
30
3
0
185,847
0
W
Nox
9,116
912
15
2
0
177,419
0
L
Cthulhu
9,141
914
50
5
0
194,468
0
L
Zhong Kui
7,439
744
7
1
0
126,705
0
W
Medusa
11,298
1,130
57
6
0
198,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role