Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Abnoticus
Hades
Level 158
God Stats
10W - 9L
1,653 SR
Queue Stats
407W - 384L
1,509 Elo+
Solo
Xbalanque
Xbalanque
Kathervlyn
Xbalanque
Level 134
God Stats
1W - 0L
1,804 SR
Queue Stats
19W - 9L
1,768 Elo+
Party 1
Arachne
Arachne
MxMPrime
Arachne
Level 157
God Stats
3W - 1L
1,712 SR
Queue Stats
72W - 36L
1,657 Elo+
Party 1
Janus
Janus
palestinianguy
Janus
Level 156
God Stats
1W - 0L
1,673 SR
Queue Stats
60W - 33L
1,677 Elo+
Party 1
Team Averages
Level 142
1,668 SR
1,622 Elo+

VS

Team Averages
Level 95
1,639 SR
1,517 Elo+
Hera
Hera
BigBallsDD
Hera
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,556 Elo+
Party 2
Danzaburou
Danzaburou
HzQuiet
Danzaburou
Level 66
God Stats
7W - 2L
1,863 SR
Queue Stats
26W - 27L
1,525 Elo+
Party 2
Susano
Susano
IGuiter
Susano
Level 186
God Stats
5W - 5L
1,788 SR
Queue Stats
193W - 204L
1,491 Elo+
Party 3
Jormungandr
Jormungandr
Krobold
Jormungandr
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 25L
1,551 Elo+
Party 2
Cerberus
Cerberus
jos1
Cerberus
Level 68
God Stats
2W - 3L
1,546 SR
Queue Stats
33W - 39L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 1 / 2
7,284
728
2,178
5,519
2,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hades
Abnoticus
Hades
11
3 / 2 / 5
6,031
603
5,269
7,470
3,373
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xbalanque
Kathervlyn
Xbalanque
11
2 / 2 / 6
6,025
603
4,223
5,838
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
MxMPrime
Arachne
12
8 / 0 / 3
6,921
692
6,434
6,704
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

12
4 / 0 / 4
7,114
711
5,176
4,006
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,314
531
1,310
4,290
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
HzQuiet
Danzaburou
9
3 / 4 / 1
5,307
531
4,303
7,054
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
IGuiter
Susano
9
0 / 4 / 2
4,919
492
2,267
7,416
1,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Krobold
Jormungandr
7
1 / 5 / 3
4,653
465
5,187
7,478
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
jos1
Cerberus
8
1 / 4 / 0
4,600
460
988
6,713
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
20
Kills
5
5
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
1
2
4
W
Hades
Abnoticus
Hades
3
2
5
2.75
L
0
3
0
0
L
Danzaburou
HzQuiet
Danzaburou
3
4
1
0.88
L
Susano
IGuiter
Susano
0
4
2
0.25
W
Xbalanque
Kathervlyn
Xbalanque
2
2
6
2.5
L
Jormungandr
Krobold
Jormungandr
1
5
3
0.5
W
Arachne
MxMPrime
Arachne
8
0
3
9.5
L
Cerberus
jos1
Cerberus
1
4
0
0.25
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,280
Damage
14,055
29,537
Taken
32,951
11,218
Mitigated
8,748
14,143
Healing
7,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
2,178
844
0
1,784
5,519
2,843
0
627
4,693
0
44,905
W
Hades
Abnoticus
Hades
5,269
393
381
4,284
7,470
3,373
462
2,782
4,688
28,083
0
L
1,310
0
0
590
4,290
900
0
2,521
1,451
31,335
790
L
Danzaburou
HzQuiet
Danzaburou
4,303
2,039
0
1,531
7,054
1,847
0
2,417
4,597
0
32,497
L
Susano
IGuiter
Susano
2,267
590
0
2,925
7,416
1,752
0
1,379
6,004
0
33,962
W
Xbalanque
Kathervlyn
Xbalanque
4,223
2,304
0
2,832
5,838
1,732
0
1,176
4,662
0
38,810
L
Jormungandr
Krobold
Jormungandr
5,187
1,155
0
500
7,478
2,299
0
3,436
3,966
20,866
0
W
Arachne
MxMPrime
Arachne
6,434
5,166
0
4,467
6,704
2,030
0
1,349
5,337
0
41,864
L
Cerberus
jos1
Cerberus
988
75
0
1,683
6,713
1,950
0
214
6,351
16,030
0
W
5,176
307
0
395
4,006
1,240
0
1,319
2,527
45,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,375
Gold Earned
24,793
377
Minions Killed
280
0
Camps Cleared
0
1,059,314
Distance Traveled
982,917
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,284
728
96
10
0
193,304
0
W
Hades
6,031
603
59
6
0
200,318
0
L
Hera
5,314
531
73
7
0
191,806
0
L
Danzaburou
5,307
531
53
5
0
176,744
0
L
Susano
4,919
492
71
7
0
231,863
0
W
Xbalanque
6,025
603
63
6
0
183,980
0
L
Jormungandr
4,653
465
34
3
0
205,969
2
W
Arachne
6,921
692
74
7
0
244,817
2
L
Cerberus
4,600
460
49
5
0
176,535
3
W
Janus
7,114
711
85
9
0
236,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role