Player Matchup

Fenrir
Fenrir
AÐRENALINE
Fenrir
Level 159
God Stats
24W - 27L
1,576 SR
Queue Stats
390W - 368L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
Rulex 3
Cthulhu
Level 146
God Stats
11W - 7L
1,786 SR
Queue Stats
692W - 621L
1,546 Elo+
Party 2
Persephone
Persephone
WilGotDaJuice
Persephone
Level 149
God Stats
9W - 19L
1,399 SR
Queue Stats
590W - 547L
1,497 Elo+
Solo
Apollo
Apollo
Xxarchangel231
Apollo
Level 180
God Stats
7W - 3L
1,733 SR
Queue Stats
139W - 125L
1,604 Elo+
Solo
Zhong Kui
Zhong Kui
sleepswithtrees
Zhong Kui
Level 257
God Stats
0W - 1L
1,622 SR
Queue Stats
21W - 26L
1,510 Elo+
Solo
Team Averages
Level 178
1,623 SR
1,536 Elo+

VS

Team Averages
Level 156
1,580 SR
1,571 Elo+
Surtr
Surtr
 
Surtr
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 296
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
TarzansTuffFeet
Nike
Level 134
God Stats
3W - 1L
1,645 SR
Queue Stats
614W - 521L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Telet0By
Ne Zha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,613 Elo+
Party 1
Nut
Nut
Then9t
Nut
Level 87
God Stats
65W - 27L
1,755 SR
Queue Stats
106W - 59L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 4 / 0
4,850
441
3,434
10,989
2,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
Rulex 3
Cthulhu
9
0 / 1 / 0
5,284
480
4,032
6,564
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
WilGotDaJuice
Persephone
11
0 / 3 / 1
5,958
542
4,220
5,693
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 0
6,261
569
2,466
7,979
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
sleepswithtrees
Zhong Kui
10
0 / 4 / 0
5,663
515
3,442
8,898
4,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
0 / 1 / 1
7,167
652
4,781
7,400
3,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
 
Nox
11
4 / 0 / 2
6,581
598
2,973
4,998
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 8
6,324
575
5,849
11,252
7,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
Telet0By
Ne Zha
13
4 / 0 / 4
6,905
628
7,819
9,101
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nut
Then9t
Nut
14
5 / 0 / 1
8,428
766
7,914
5,844
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
14
14
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
1
1
0.5
W
Nox
 
Nox
4
0
2
5
L
Fenrir
0
4
0
0
L
Cthulhu
Rulex 3
Cthulhu
0
1
0
0
W
1
1
8
5
W
Ne Zha
Telet0By
Ne Zha
4
0
4
6
W
Nut
Then9t
Nut
5
0
1
5.5
L
Persephone
WilGotDaJuice
Persephone
0
3
1
0.17
L
2
2
0
1
L
Zhong Kui
sleepswithtrees
Zhong Kui
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,594
Damage
29,336
40,123
Taken
38,595
16,011
Mitigated
18,190
6,358
Healing
17,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,781
1,685
0
3,788
7,400
3,914
40
2,347
4,723
1,469
49,778
W
Nox
 
Nox
2,973
46
0
1,915
4,998
1,500
52
1,303
3,511
28,313
759
L
Fenrir
3,434
641
0
1,185
10,989
2,784
0
440
10,465
0
30,083
L
Cthulhu
Rulex 3
Cthulhu
4,032
396
0
950
6,564
4,425
0
873
5,036
26,281
439
W
5,849
419
0
3,209
11,252
7,043
0
2,424
8,490
0
20,112
W
Ne Zha
Telet0By
Ne Zha
7,819
2,449
0
3,649
9,101
3,829
0
1,680
7,137
0
63,431
W
Nut
Then9t
Nut
7,914
5,562
0
4,892
5,844
1,904
638
2,666
3,178
0
67,072
L
Persephone
WilGotDaJuice
Persephone
4,220
173
0
1,017
5,693
1,293
0
719
4,840
29,924
776
L
2,466
1,061
0
792
7,979
2,601
0
701
7,152
0
49,629
L
Zhong Kui
sleepswithtrees
Zhong Kui
3,442
1,090
0
2,414
8,898
4,908
0
0
8,898
39,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,016
Gold Earned
35,405
354
Minions Killed
424
0
Camps Cleared
0
1,106,439
Distance Traveled
1,236,000
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,167
652
96
9
0
233,195
3
W
Nox
6,581
598
72
7
0
233,400
2
L
Fenrir
4,850
441
57
5
0
236,765
0
L
Cthulhu
5,284
480
70
6
0
195,877
3
W
Nike
6,324
575
30
3
0
251,987
2
W
Ne Zha
6,905
628
90
8
0
278,964
0
W
Nut
8,428
766
136
12
0
238,454
0
L
Persephone
5,958
542
68
6
0
213,405
1
L
Apollo
6,261
569
85
8
0
263,368
0
L
Zhong Kui
5,663
515
74
7
0
197,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role