Player Matchup

Artio
Artio
 
Artio
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
AbruptVipahz
Odin
Level 158
God Stats
1W - 0L
1,336 SR
Queue Stats
4W - 8L
1,370 Elo+
Party 1
Susano
Susano
AtomicEightBall
Susano
Level 174
God Stats
1W - 0L
1,483 SR
Queue Stats
23W - 26L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
SharpFiddle
Nu Wa
Level 148
God Stats
1W - 1L
1,510 SR
Queue Stats
1W - 4L
1,201 Elo+
Party 1
Danzaburou
Danzaburou
WarriorKOB
Danzaburou
Level 162
God Stats
1W - 0L
1,493 SR
Queue Stats
11W - 14L
1,497 Elo+
Party 1
Team Averages
Level 161
1,464 SR
1,415 Elo+

VS

Team Averages
Level 144
1,597 SR
1,459 Elo+
Thor
Thor
Azaurik
Thor
Level 144
God Stats
0W - 1L
1,837 SR
Queue Stats
0W - 2L
1,365 Elo+
Party 2
Tiamat
Tiamat
Bishokuya
Tiamat
Level 154
God Stats
6W - 7L
1,436 SR
Queue Stats
797W - 750L
1,498 Elo+
Solo
Mulan
Mulan
GeneralFujikiyo
Mulan
Level 123
God Stats
9W - 19L
1,383 SR
Queue Stats
184W - 194L
1,455 Elo+
Solo
Neith
Neith
Horodoro
Neith
Level 158
God Stats
1W - 1L
1,650 SR
Queue Stats
3W - 5L
1,518 Elo+
Party 2
Anubis
Anubis
JDurand
Anubis
Level 141
God Stats
1W - 2L
1,678 SR
Queue Stats
44W - 54L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 2 / 2
5,052
1,010
2,843
5,005
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 2
4,913
983
2,224
4,739
3,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 3
4,852
970
3,283
5,025
1,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 2 / 3
5,245
1,049
3,037
2,657
568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
WarriorKOB
Danzaburou
10
3 / 1 / 0
5,772
1,154
3,705
5,060
1,622
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Azaurik
Thor
8
1 / 2 / 1
4,860
972
1,861
2,037
536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Bishokuya
Tiamat
10
4 / 0 / 2
5,555
1,111
3,922
4,282
3,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 2
4,819
964
1,325
3,074
1,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
Horodoro
Neith
11
2 / 0 / 4
5,723
1,145
3,928
4,269
1,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
JDurand
Anubis
10
3 / 1 / 2
5,548
1,110
3,841
4,393
1,555
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
5
Kills
10
10
Deaths
5
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
2
1
W
0
2
2
0.5
W
0
3
3
0.5
L
Thor
Azaurik
Thor
1
2
1
0.75
L
Tiamat
Bishokuya
Tiamat
4
0
2
5
L
0
2
2
0.5
L
Neith
Horodoro
Neith
2
0
4
4
L
Anubis
JDurand
Anubis
3
1
2
4
W
1
2
3
1.25
W
Danzaburou
WarriorKOB
Danzaburou
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,092
Damage
14,877
22,486
Taken
18,055
9,480
Mitigated
8,139
5,241
Healing
4,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,843
77
180
990
5,005
2,723
0
1,417
3,383
5,933
23
W
2,224
527
0
1,199
4,739
3,018
0
1,876
2,762
0
9,178
W
3,283
577
0
699
5,025
1,549
102
1,102
3,854
0
9,750
L
Thor
Azaurik
Thor
1,861
391
0
0
2,037
536
0
511
1,432
0
5,086
L
Tiamat
Bishokuya
Tiamat
3,922
552
0
1,178
4,282
3,180
0
1,343
2,815
11,066
981
L
1,325
137
145
243
3,074
1,597
0
1,105
1,929
0
6,106
L
Neith
Horodoro
Neith
3,928
1,142
0
1,276
4,269
1,271
0
866
3,253
0
17,394
L
Anubis
JDurand
Anubis
3,841
256
0
1,667
4,393
1,555
0
1,406
2,833
12,532
0
W
3,037
1,349
21
89
2,657
568
202
876
1,715
11,101
274
W
Danzaburou
WarriorKOB
Danzaburou
3,705
1,184
0
2,063
5,060
1,622
1,212
1,760
3,134
0
15,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,834
Gold Earned
26,505
95
Minions Killed
101
0
Camps Cleared
0
537,458
Distance Traveled
438,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,052
1,010
10
2
0
114,622
0
W
Odin
4,913
983
16
3
0
114,777
0
W
Susano
4,852
970
14
3
0
106,557
0
L
Thor
4,860
972
9
2
0
63,849
0
L
Tiamat
5,555
1,111
19
4
0
107,762
0
L
Mulan
4,819
964
15
3
0
74,171
0
L
Neith
5,723
1,145
36
7
0
106,483
0
L
Anubis
5,548
1,110
22
4
0
85,821
0
W
Nu Wa
5,245
1,049
18
4
0
97,100
0
W
Danzaburou
5,772
1,154
37
7
0
104,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role