Player Matchup

Tiamat
Tiamat
Givenator13
Tiamat
Level 68
God Stats
7W - 7L
1,525 SR
Queue Stats
244W - 232L
1,545 Elo+
Party 2
Chaac
Chaac
KohaiNaughty
Chaac
Level 156
God Stats
31W - 24L
1,572 SR
Queue Stats
411W - 470L
1,467 Elo+
Party 3
Ymir
Ymir
ShinShoRyuGuile
Ymir
Level 155
God Stats
28W - 33L
1,507 SR
Queue Stats
780W - 864L
1,488 Elo+
Party 3
Nemesis
Nemesis
lmmortalStar
Nemesis
Level 122
God Stats
2W - 1L
1,593 SR
Queue Stats
32W - 29L
1,524 Elo+
Solo
Hachiman
Hachiman
youngdilly77
Hachiman
Level 55
God Stats
54W - 43L
1,593 SR
Queue Stats
186W - 175L
1,529 Elo+
Party 2
Team Averages
Level 111
1,558 SR
1,511 Elo+

VS

Team Averages
Level 108
1,727 SR
1,547 Elo+
Medusa
Medusa
Briktop
Medusa
Level 36
God Stats
7W - 1L
1,745 SR
Queue Stats
89W - 77L
1,502 Elo+
Party 4
Sylvanus
Sylvanus
ISOHAWNY
Sylvanus
Level 147
God Stats
6W - 2L
1,623 SR
Queue Stats
230W - 240L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
Phantom116
Baron Samedi
Level 176
God Stats
8W - 7L
1,560 SR
Queue Stats
843W - 810L
1,559 Elo+
Party 1
Nike
Nike
kflexdagoat
Nike
Level 55
God Stats
6W - 5L
1,785 SR
Queue Stats
70W - 55L
1,616 Elo+
Solo
Arachne
Arachne
whyismari
Arachne
Level 124
God Stats
6W - 1L
1,923 SR
Queue Stats
101W - 83L
1,509 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 6 / 3
7,472
415
9,490
12,109
5,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 3 / 1
11,050
614
13,918
15,617
21,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 9 / 3
7,647
425
8,093
21,584
15,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
lmmortalStar
Nemesis
14
2 / 4 / 2
7,696
428
8,904
14,686
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
youngdilly77
Hachiman
15
1 / 2 / 1
8,538
474
7,002
9,244
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Briktop
Medusa
13
2 / 4 / 7
8,964
498
10,499
11,562
4,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
ISOHAWNY
Sylvanus
14
3 / 0 / 15
9,756
542
9,737
14,262
14,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Phantom116
Baron Samedi
16
8 / 2 / 7
9,702
539
18,437
14,606
9,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 4 / 7
8,078
449
5,503
12,672
7,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
whyismari
Arachne
17
11 / 1 / 2
10,243
569
12,197
16,924
7,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
10
Kills
24
24
Deaths
11
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
Briktop
Medusa
2
4
7
1.38
L
Tiamat
0
6
3
0.25
W
Sylvanus
ISOHAWNY
Sylvanus
3
0
15
10.5
L
6
3
1
2.17
W
Baron Samedi
Phantom116
Baron Samedi
8
2
7
5.75
L
1
9
3
0.28
W
0
4
7
0.88
L
Nemesis
lmmortalStar
Nemesis
2
4
2
0.75
W
Arachne
whyismari
Arachne
11
1
2
12
L
Hachiman
youngdilly77
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,407
Damage
56,373
73,240
Taken
70,026
50,455
Mitigated
43,788
19,620
Healing
30,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Briktop
Medusa
10,499
3,822
0
1,358
11,562
4,436
298
1,811
9,751
0
68,091
L
Tiamat
9,490
979
0
2,799
12,109
5,961
0
8,643
3,466
44,520
862
W
Sylvanus
ISOHAWNY
Sylvanus
9,737
1,977
3,140
6,381
14,262
14,571
147
4,841
9,421
27,674
0
L
13,918
1,035
0
7,204
15,617
21,215
0
3,361
11,645
0
94,894
W
Baron Samedi
Phantom116
Baron Samedi
18,437
734
3,348
5,504
14,606
9,319
293
5,803
8,803
67,365
0
L
8,093
505
0
3,017
21,584
15,191
0
9,790
11,585
20,687
726
W
5,503
485
0
2,266
12,672
7,908
161
1,194
11,478
0
44,333
L
Nemesis
lmmortalStar
Nemesis
8,904
3,338
0
2,060
14,686
5,480
0
4,299
10,342
0
58,716
W
Arachne
whyismari
Arachne
12,197
9,156
0
8,652
16,924
7,554
136
2,657
14,267
0
83,666
L
Hachiman
youngdilly77
Hachiman
7,002
3,871
0
4,540
9,244
2,608
156
2,081
7,163
0
69,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,403
Gold Earned
46,743
492
Minions Killed
402
0
Camps Cleared
0
1,661,038
Distance Traveled
1,763,621
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,964
498
94
5
0
330,065
0
L
Tiamat
7,472
415
89
5
0
295,647
1
W
Sylvanus
9,756
542
26
1
0
329,628
3
L
Chaac
11,050
614
178
10
0
344,179
4
W
Baron Samedi
9,702
539
117
7
0
330,726
0
L
Ymir
7,647
425
19
1
0
329,727
5
W
Nike
8,078
449
64
4
0
369,100
0
L
Nemesis
7,696
428
88
5
0
378,289
0
W
Arachne
10,243
569
101
6
0
404,102
0
L
Hachiman
8,538
474
118
7
0
313,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role