Player Matchup

Merlin
Merlin
ADUIH3022
Merlin
Level 179
God Stats
2W - 1L
1,685 SR
Queue Stats
57W - 56L
1,472 Elo+
Party 1
Raijin
Raijin
Marquillos999
Raijin
Level 159
God Stats
2W - 2L
1,370 SR
Queue Stats
85W - 78L
1,494 Elo+
Party 1
Xing Tian
Xing Tian
Shuho03
Xing Tian
Level 127
God Stats
2W - 2L
1,203 SR
Queue Stats
89W - 92L
1,476 Elo+
Party 1
Anhur
Anhur
Sllimey_Raptors
Anhur
Level 125
God Stats
1W - 1L
1,371 SR
Queue Stats
72W - 71L
1,486 Elo+
Party 2
Sylvanus
Sylvanus
xZaiaku
Sylvanus
Level 149
God Stats
1W - 1L
1,257 SR
Queue Stats
179W - 195L
1,534 Elo+
Party 2
Team Averages
Level 148
1,377 SR
1,492 Elo+

VS

Team Averages
Level 101
1,485 SR
1,518 Elo+
Chiron
Chiron
Alephsyp
Chiron
Level 105
God Stats
0W - 3L
1,306 SR
Queue Stats
319W - 287L
1,510 Elo+
Solo
Ymir
Ymir
IzaOnlyfans
Ymir
Level 49
God Stats
1W - 3L
1,631 SR
Queue Stats
24W - 34L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
OrpheusYAWAH
Sun Wukong
Level 136
God Stats
24W - 26L
1,491 SR
Queue Stats
193W - 183L
1,578 Elo+
Solo
Cliodhna
Cliodhna
VanillaZachyHead
Cliodhna
Level 129
God Stats
13W - 14L
1,250 SR
Queue Stats
215W - 204L
1,468 Elo+
Solo
Chang'e
Chang'e
contraryplate
Chang'e
Level 85
God Stats
3W - 1L
1,747 SR
Queue Stats
135W - 109L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ADUIH3022
Merlin
12
3 / 0 / 2
6,914
691
5,255
2,747
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 1
5,838
584
3,763
6,686
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Shuho03
Xing Tian
9
1 / 2 / 2
5,418
542
2,856
9,025
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 2 / 1
5,176
518
2,348
4,927
1,040
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
xZaiaku
Sylvanus
11
0 / 0 / 0
6,208
621
4,646
6,472
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Alephsyp
Chiron
10
3 / 2 / 2
5,709
571
6,818
5,074
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

9
1 / 1 / 4
5,539
554
2,635
8,106
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
OrpheusYAWAH
Sun Wukong
11
1 / 0 / 0
6,051
605
4,224
8,901
4,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 4 / 1
5,594
559
1,894
7,451
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
10
0 / 0 / 2
5,970
597
950
3,650
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
7
7
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
ADUIH3022
Merlin
3
0
2
4
L
Chiron
Alephsyp
Chiron
3
2
2
2
L
1
1
4
3
W
2
3
1
0.83
L
Sun Wukong
OrpheusYAWAH
Sun Wukong
1
0
0
1
W
Xing Tian
Shuho03
Xing Tian
1
2
2
1
W
1
2
1
0.75
L
2
4
1
0.63
L
Chang'e
0
0
2
1
W
Sylvanus
xZaiaku
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,868
Damage
16,521
29,857
Taken
33,182
13,631
Mitigated
14,474
8,860
Healing
10,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ADUIH3022
Merlin
5,255
327
0
1,164
2,747
698
258
550
2,112
50,618
0
L
Chiron
Alephsyp
Chiron
6,818
2,458
628
1,147
5,074
1,480
0
1,982
3,031
0
40,094
L
2,635
350
0
1,212
8,106
5,425
0
3,631
4,438
15,893
1,284
W
3,763
362
0
1,135
6,686
1,877
0
1,056
5,509
37,406
1,000
L
Sun Wukong
OrpheusYAWAH
Sun Wukong
4,224
692
0
3,347
8,901
4,217
0
5,192
3,567
0
43,261
W
Xing Tian
Shuho03
Xing Tian
2,856
251
0
2,279
9,025
4,532
0
840
8,036
12,402
586
W
2,348
1,431
0
1,144
4,927
1,040
0
508
4,362
0
26,931
L
1,894
59
0
2,372
7,451
2,300
0
3,621
3,628
0
34,961
L
Chang'e
950
49
79
1,738
3,650
1,052
0
1,015
2,603
29,367
1,660
W
Sylvanus
xZaiaku
Sylvanus
4,646
1,534
0
3,138
6,472
5,484
0
0
6,472
34,187
8,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,554
Gold Earned
28,863
317
Minions Killed
342
0
Camps Cleared
0
1,029,128
Distance Traveled
993,807
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,914
691
90
9
0
217,687
2
L
Chiron
5,709
571
58
6
0
186,391
0
L
Ymir
5,539
554
41
4
0
179,550
3
W
Raijin
5,838
584
74
7
0
223,363
2
L
Sun Wukong
6,051
605
81
8
0
224,277
2
W
Xing Tian
5,418
542
16
2
0
217,434
3
W
Anhur
5,176
518
52
5
0
199,500
1
L
Cliodhna
5,594
559
74
7
0
229,229
2
L
Chang'e
5,970
597
88
9
0
174,360
0
W
Sylvanus
6,208
621
85
9
0
171,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role