Player Matchup

Apollo
Apollo
Czula
Apollo
Level 26
God Stats
0W - 1L
1,736 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
Mythicwin
Bacchus
Level 6
God Stats
1W - 1L
1,767 SR
Queue Stats
1W - 1L
1,648 Elo+
Party 2
Thanatos
Thanatos
RiskyHUN
Thanatos
Level 49
God Stats
1W - 1L
1,570 SR
Queue Stats
1W - 1L
1,648 Elo+
Party 2
Scylla
Scylla
Zoli1014
Scylla
Level 26
God Stats
0W - 1L
1,277 SR
Queue Stats
1W - 1L
1,648 Elo+
Party 2
Cthulhu
Cthulhu
courts123
Cthulhu
Level 106
God Stats
2W - 6L
1,213 SR
Queue Stats
96W - 85L
1,520 Elo+
Solo
Team Averages
Level 43
1,513 SR
1,593 Elo+

VS

Team Averages
Level 120
1,562 SR
1,455 Elo+
Danzaburou
Danzaburou
Konatowski
Danzaburou
Level 151
God Stats
9W - 7L
1,541 SR
Queue Stats
165W - 157L
1,495 Elo+
Party 1
Kuzenbo
Kuzenbo
Rikhen-sama
Kuzenbo
Level 153
God Stats
9W - 11L
1,573 SR
Queue Stats
145W - 144L
1,425 Elo+
Party 1
Nemesis
Nemesis
requirem_
Nemesis
Level 125
God Stats
6W - 3L
1,547 SR
Queue Stats
113W - 128L
1,410 Elo+
Solo
Bellona
Bellona
sasukex1124
Bellona
Level 44
God Stats
25W - 14L
1,687 SR
Queue Stats
82W - 118L
1,451 Elo+
Solo
Janus
Janus
sonof_hades13
Janus
Level 128
God Stats
3W - 2L
1,462 SR
Queue Stats
127W - 112L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Czula
Apollo
7
1 / 7 / 1
4,556
456
2,529
6,826
1,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Mythicwin
Bacchus
5
0 / 5 / 2
4,158
416
1,688
7,331
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
RiskyHUN
Thanatos
11
6 / 4 / 1
6,499
650
4,418
8,605
3,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Zoli1014
Scylla
8
1 / 2 / 3
5,272
527
2,843
3,988
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
courts123
Cthulhu
9
0 / 1 / 0
4,977
498
3,876
5,151
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Konatowski
Danzaburou
11
8 / 1 / 5
6,773
677
6,150
4,554
1,437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kuzenbo
Rikhen-sama
Kuzenbo
10
3 / 1 / 12
6,866
687
5,657
6,970
7,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
requirem_
Nemesis
10
6 / 2 / 2
6,095
610
3,389
6,655
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
sasukex1124
Bellona
12
2 / 1 / 0
6,752
675
3,116
6,877
3,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 4
5,354
535
2,251
5,444
1,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
8
Kills
19
19
Deaths
8
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Apollo
Czula
Apollo
1
7
1
0.21
W
Danzaburou
Konatowski
Danzaburou
8
1
5
10.5
L
Bacchus
Mythicwin
Bacchus
0
5
2
0.2
W
Kuzenbo
Rikhen-sama
Kuzenbo
3
1
12
9
L
Thanatos
RiskyHUN
Thanatos
6
4
1
1.63
L
Scylla
Zoli1014
Scylla
1
2
3
1.25
L
Cthulhu
courts123
Cthulhu
0
1
0
0
W
Nemesis
requirem_
Nemesis
6
2
2
3.5
W
Bellona
sasukex1124
Bellona
2
1
0
2
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,354
Damage
20,563
31,901
Taken
30,500
14,886
Mitigated
16,242
7,332
Healing
8,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Czula
Apollo
2,529
1,305
0
518
6,826
1,813
72
2,572
4,226
0
18,171
W
Danzaburou
Konatowski
Danzaburou
6,150
2,656
0
2,393
4,554
1,437
168
1,029
3,525
0
38,075
L
Bacchus
Mythicwin
Bacchus
1,688
353
0
666
7,331
5,551
78
1,813
5,518
4,277
143
W
Kuzenbo
Rikhen-sama
Kuzenbo
5,657
1,587
0
1,263
6,970
7,294
93
1,485
5,485
17,316
0
L
Thanatos
RiskyHUN
Thanatos
4,418
978
0
5,027
8,605
3,209
162
1,419
7,158
0
40,090
L
Scylla
Zoli1014
Scylla
2,843
300
0
0
3,988
1,036
308
2,023
1,965
20,027
0
L
Cthulhu
courts123
Cthulhu
3,876
333
43
1,078
5,151
3,277
0
0
4,813
27,156
0
W
Nemesis
requirem_
Nemesis
3,389
1,456
0
668
6,655
2,289
0
1,039
5,584
0
38,476
W
Bellona
sasukex1124
Bellona
3,116
568
0
3,975
6,877
3,852
0
3,077
3,190
0
41,179
W
2,251
261
0
250
5,444
1,370
0
1,125
4,319
29,276
1,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,462
Gold Earned
31,840
199
Minions Killed
268
0
Camps Cleared
0
975,511
Distance Traveled
969,892
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,556
456
31
3
0
188,440
0
W
Danzaburou
6,773
677
50
5
0
195,923
0
L
Bacchus
4,158
416
5
1
0
186,847
0
W
Kuzenbo
6,866
687
29
3
0
211,527
3
L
Thanatos
6,499
650
69
7
0
224,561
0
L
Scylla
5,272
527
37
4
0
177,076
0
L
Cthulhu
4,977
498
57
6
0
198,587
3
W
Nemesis
6,095
610
63
6
0
226,644
6
W
Bellona
6,752
675
83
8
0
164,213
0
W
Janus
5,354
535
43
4
0
171,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role