Player Matchup

Achilles
Achilles
 
Achilles
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BlizzyGlizzy5
Ra
Level 86
God Stats
0W - 2L
1,337 SR
Queue Stats
28W - 39L
1,437 Elo+
Party 1
Nemesis
Nemesis
KorruptArsenal
Nemesis
Level 81
God Stats
0W - 8L
1,032 SR
Queue Stats
33W - 41L
1,447 Elo+
Party 1
Bacchus
Bacchus
ghast908
Bacchus
Level 53
God Stats
10W - 15L
1,352 SR
Queue Stats
35W - 43L
1,392 Elo+
Party 3
Neith
Neith
lydieyoyo
Neith
Level 24
God Stats
25W - 31L
1,425 SR
Queue Stats
25W - 35L
1,361 Elo+
Party 3
Team Averages
Level 62
1,329 SR
1,427 Elo+

VS

Team Averages
Level 99
1,450 SR
1,452 Elo+
Charybdis
Charybdis
 
Charybdis
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MYNFT
Tyr
Level 105
God Stats
47W - 40L
1,516 SR
Queue Stats
212W - 205L
1,424 Elo+
Solo
Serqet
Serqet
Nsuko
Serqet
Level 69
God Stats
1W - 1L
1,293 SR
Queue Stats
40W - 40L
1,470 Elo+
Party 2
Janus
Janus
bdon5k
Janus
Level 93
God Stats
9W - 8L
1,443 SR
Queue Stats
45W - 45L
1,478 Elo+
Party 2
Athena
Athena
leandro2018monto
Athena
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 72L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
5
0 / 2 / 0
4,011
446
1,854
5,902
3,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 5 / 0
4,839
538
934
5,488
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 0
4,204
467
1,841
6,575
2,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
ghast908
Bacchus
7
0 / 2 / 0
4,372
486
2,750
7,376
5,733
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
lydieyoyo
Neith
7
0 / 2 / 0
4,183
465
3,883
5,748
1,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 0 / 5
4,803
534
3,778
3,521
865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tyr
MYNFT
Tyr
10
2 / 0 / 5
5,695
633
6,629
4,748
3,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Serqet
Nsuko
Serqet
10
0 / 0 / 5
5,311
590
2,552
6,080
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
bdon5k
Janus
11
7 / 0 / 3
6,953
773
4,004
2,824
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 0 / 2
5,380
598
2,330
5,519
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
W
Charybdis
 
Charybdis
1
0
5
3.5
L
0
5
0
0
L
0
1
0
0
W
Tyr
MYNFT
Tyr
2
0
5
4.5
W
Serqet
Nsuko
Serqet
0
0
5
2.5
W
Janus
bdon5k
Janus
7
0
3
8.5
L
Bacchus
ghast908
Bacchus
0
2
0
0
W
2
0
2
3
L
Neith
lydieyoyo
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,262
Damage
19,293
31,089
Taken
22,692
14,289
Mitigated
10,740
8,476
Healing
9,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,854
496
0
2,027
5,902
3,446
0
378
5,380
0
12,511
W
Charybdis
 
Charybdis
3,778
2,178
0
1,600
3,521
865
612
551
2,970
0
30,860
L
934
145
300
543
5,488
1,565
0
1,949
3,379
29,650
0
L
1,841
198
0
576
6,575
2,071
0
1,211
5,242
0
24,529
W
Tyr
MYNFT
Tyr
6,629
842
0
1,092
4,748
3,265
0
246
4,252
0
29,590
W
Serqet
Nsuko
Serqet
2,552
627
0
4,036
6,080
1,842
0
773
5,307
0
30,315
W
Janus
bdon5k
Janus
4,004
367
0
1,192
2,824
793
294
561
2,230
36,453
916
L
Bacchus
ghast908
Bacchus
2,750
436
0
3,046
7,376
5,733
0
1,230
6,146
13,848
470
W
2,330
471
0
2,017
5,519
3,975
0
1,439
4,080
11,862
0
L
Neith
lydieyoyo
Neith
3,883
1,462
0
1,984
5,748
1,474
0
1,100
4,432
0
23,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,609
Gold Earned
28,142
189
Minions Killed
265
0
Camps Cleared
0
840,807
Distance Traveled
937,202
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,011
446
25
3
0
106,981
0
W
Charybdis
4,803
534
55
6
0
152,735
3
L
Ra
4,839
538
59
7
0
180,203
3
L
Nemesis
4,204
467
52
6
0
205,024
3
W
Tyr
5,695
633
50
6
0
192,461
2
W
Serqet
5,311
590
61
7
0
207,713
4
W
Janus
6,953
773
81
9
0
208,160
1
L
Bacchus
4,372
486
12
1
0
193,624
0
W
Athena
5,380
598
18
2
0
176,133
0
L
Neith
4,183
465
41
5
0
154,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role