Player Matchup

Mercury
Mercury
AndresG2107
Mercury
Level 104
God Stats
6W - 4L
1,486 SR
Queue Stats
31W - 39L
1,417 Elo+
Party 1
Atlas
Atlas
Borgarcia22
Atlas
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 35L
1,441 Elo+
Party 1
Raijin
Raijin
Gilga0900
Raijin
Level 121
God Stats
2W - 2L
1,643 SR
Queue Stats
304W - 275L
1,534 Elo+
Solo
Cernunnos
Cernunnos
Juliankiller118
Cernunnos
Level 67
God Stats
5W - 17L
1,258 SR
Queue Stats
37W - 41L
1,451 Elo+
Party 1
Kuzenbo
Kuzenbo
cami_santana09
Kuzenbo
Level 125
God Stats
3W - 2L
1,676 SR
Queue Stats
29W - 38L
1,431 Elo+
Party 1
Team Averages
Level 112
1,513 SR
1,455 Elo+

VS

Team Averages
Level 97
1,426 SR
1,491 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DeathsLastLaugh
Thanatos
Level 122
God Stats
4W - 6L
1,438 SR
Queue Stats
138W - 124L
1,580 Elo+
Party 2
Jing Wei
Jing Wei
LifeAsKirb
Jing Wei
Level 130
God Stats
2W - 5L
1,541 SR
Queue Stats
294W - 303L
1,490 Elo+
Party 2
Tyr
Tyr
POPPACRAZ JR
Tyr
Level 64
God Stats
0W - 7L
1,053 SR
Queue Stats
152W - 168L
1,411 Elo+
Solo
Anubis
Anubis
heishimmy
Anubis
Level 67
God Stats
22W - 20L
1,600 SR
Queue Stats
174W - 188L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AndresG2107
Mercury
10
4 / 3 / 3
5,907
537
4,358
7,361
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 2 / 1
6,516
592
7,423
8,863
7,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Gilga0900
Raijin
11
3 / 5 / 3
6,439
585
3,900
7,086
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Juliankiller118
Cernunnos
9
0 / 2 / 7
5,568
506
3,332
5,167
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
6 / 1 / 2
5,870
534
3,838
6,346
4,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 3 / 5
6,038
549
3,831
6,966
4,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Thanatos
8
1 / 3 / 5
5,141
467
2,800
7,541
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
LifeAsKirb
Jing Wei
9
1 / 3 / 1
5,249
477
3,571
8,329
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 4 / 1
6,125
557
4,411
11,458
6,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anubis
heishimmy
Anubis
11
7 / 6 / 3
6,656
605
7,612
9,195
3,771
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
18
Kills
13
13
Deaths
19
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
5
1.5
W
Mercury
AndresG2107
Mercury
4
3
3
1.83
W
5
2
1
2.75
L
Thanatos
1
3
5
1.17
W
Raijin
Gilga0900
Raijin
3
5
3
0.9
W
Cernunnos
Juliankiller118
Cernunnos
0
2
7
1.75
L
Jing Wei
LifeAsKirb
Jing Wei
1
3
1
0.5
L
2
4
1
0.63
W
6
1
2
7
L
Anubis
heishimmy
Anubis
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,851
Damage
22,225
34,823
Taken
43,489
17,180
Mitigated
19,592
4,636
Healing
12,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,831
363
0
1,013
6,966
4,446
0
2,174
4,472
19,653
0
W
Mercury
AndresG2107
Mercury
4,358
2,093
0
353
7,361
2,403
0
1,338
6,023
0
33,410
W
7,423
2,305
0
1,170
8,863
7,030
0
2,186
6,677
29,724
1,546
L
Thanatos
2,800
642
0
3,060
7,541
2,577
0
973
6,425
0
27,392
W
Raijin
Gilga0900
Raijin
3,900
166
0
340
7,086
1,668
0
3,712
3,374
37,584
1,056
W
Cernunnos
Juliankiller118
Cernunnos
3,332
1,218
0
911
5,167
1,426
613
1,710
3,457
0
29,329
L
Jing Wei
LifeAsKirb
Jing Wei
3,571
2,555
0
3,213
8,329
2,280
0
1,732
6,396
0
28,838
L
4,411
864
0
2,897
11,458
6,518
0
5,084
5,491
0
35,701
W
3,838
1,519
0
1,862
6,346
4,653
7
2,334
4,012
21,727
0
L
Anubis
heishimmy
Anubis
7,612
0
0
2,604
9,195
3,771
0
3,272
5,817
40,772
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,300
Gold Earned
29,209
278
Minions Killed
226
0
Camps Cleared
0
1,078,152
Distance Traveled
1,071,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,038
549
31
3
0
229,450
0
W
Mercury
5,907
537
56
5
0
254,344
0
W
Atlas
6,516
592
61
6
0
192,838
0
L
Thanatos
5,141
467
42
4
0
190,104
0
W
Raijin
6,439
585
80
7
0
202,684
0
W
Cernunnos
5,568
506
47
4
0
194,389
0
L
Jing Wei
5,249
477
37
3
0
227,044
0
L
Tyr
6,125
557
60
5
0
202,631
0
W
Kuzenbo
5,870
534
34
3
0
233,897
0
L
Anubis
6,656
605
56
5
0
222,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role