Player Matchup

Janus
Janus
 
Janus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Niederle
Athena
Level 175
God Stats
3W - 6L
1,561 SR
Queue Stats
331W - 321L
1,569 Elo+
Solo
Sol
Sol
TTV_Huracanlive
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,481 Elo+
Party 1
Bacchus
Bacchus
virgomanoriginal
Bacchus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 155L
1,486 Elo+
Party 1
Team Averages
Level 147
1,512 SR
1,507 Elo+

VS

Team Averages
Level 115
1,458 SR
1,499 Elo+
Hercules
Hercules
 
Hercules
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BOMS666
Poseidon
Level 83
God Stats
2W - 1L
1,234 SR
Queue Stats
101W - 110L
1,451 Elo+
Party 2
Kuzenbo
Kuzenbo
Gustavo1920
Kuzenbo
Level 88
God Stats
58W - 54L
1,558 SR
Queue Stats
395W - 368L
1,537 Elo+
Solo
Da Ji
Da Ji
GwwynDK
Da Ji
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 86L
1,437 Elo+
Party 2
Ullr
Ullr
tCazuu
Ullr
Level 144
God Stats
42W - 42L
1,497 SR
Queue Stats
236W - 182L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
4 / 2 / 0
5,715
572
6,978
4,644
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
 
Hercules
10
0 / 3 / 0
5,567
557
5,252
10,368
9,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Athena
Niederle
Athena
8
0 / 1 / 2
5,058
506
1,686
6,197
4,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 3 / 0
4,479
448
3,542
5,883
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

8
0 / 3 / 1
4,542
454
2,236
7,898
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 0
7,100
710
7,282
8,822
7,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
BOMS666
Poseidon
9
1 / 3 / 2
5,117
512
3,591
5,827
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Gustavo1920
Kuzenbo
9
1 / 1 / 3
5,423
542
3,220
7,298
6,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Da Ji
GwwynDK
Da Ji
10
3 / 0 / 1
5,447
545
3,059
6,395
2,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
tCazuu
Ullr
12
4 / 0 / 1
6,400
640
5,872
5,652
1,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
12
12
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
2
0
2
L
Hercules
 
Hercules
0
3
0
0
W
Hercules
 
Hercules
3
0
0
3
W
Poseidon
BOMS666
Poseidon
1
3
2
0.67
W
Kuzenbo
Gustavo1920
Kuzenbo
1
1
3
2.5
W
Da Ji
GwwynDK
Da Ji
3
0
1
3.5
L
Athena
Niederle
Athena
0
1
2
1
L
0
3
0
0
W
Ullr
tCazuu
Ullr
4
0
1
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,694
Damage
23,024
34,990
Taken
33,994
20,548
Mitigated
19,279
9,352
Healing
7,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,978
487
0
85
4,644
1,388
0
2,418
2,226
36,685
808
L
Hercules
 
Hercules
5,252
1,934
0
1,896
10,368
9,385
0
1,208
9,160
1,412
40,196
W
Hercules
 
Hercules
7,282
2,307
0
2,376
8,822
7,574
0
717
8,105
2,757
52,297
W
Poseidon
BOMS666
Poseidon
3,591
319
0
600
5,827
1,524
0
3,936
1,567
30,220
708
W
Kuzenbo
Gustavo1920
Kuzenbo
3,220
1,500
0
2,078
7,298
6,180
4
4,624
2,394
13,025
0
W
Da Ji
GwwynDK
Da Ji
3,059
1,106
0
699
6,395
2,158
0
1,587
4,718
0
40,636
L
Athena
Niederle
Athena
1,686
624
0
1,446
6,197
4,037
0
2,024
4,173
15,834
0
L
3,542
1,529
0
2,371
5,883
1,576
0
481
5,402
25,914
0
W
Ullr
tCazuu
Ullr
5,872
3,153
0
1,488
5,652
1,843
0
3,465
2,187
0
54,047
L
2,236
350
0
3,554
7,898
4,162
0
1,824
6,074
24,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,361
Gold Earned
29,487
279
Minions Killed
340
0
Camps Cleared
0
957,102
Distance Traveled
1,027,645
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,715
572
76
8
0
205,174
1
L
Hercules
5,567
557
87
9
0
194,094
0
W
Hercules
7,100
710
100
10
0
183,613
1
W
Poseidon
5,117
512
63
6
0
203,150
0
W
Kuzenbo
5,423
542
20
2
0
212,909
5
W
Da Ji
5,447
545
66
7
0
233,012
0
L
Athena
5,058
506
18
2
0
175,367
0
L
Sol
4,479
448
47
5
0
167,236
0
W
Ullr
6,400
640
91
9
0
194,961
2
L
Bacchus
4,542
454
51
5
0
215,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role