Player Matchup

Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GlizzyGobble_
Zhong Kui
Level 159
God Stats
5W - 5L
1,556 SR
Queue Stats
425W - 453L
1,513 Elo+
Party 1
Ix Chel
Ix Chel
King___Laxus
Ix Chel
Level 158
God Stats
0W - 5L
1,118 SR
Queue Stats
137W - 155L
1,565 Elo+
Party 1
Anhur
Anhur
Krodista
Anhur
Level 155
God Stats
5W - 6L
1,534 SR
Queue Stats
452W - 458L
1,519 Elo+
Solo
Cu Chulainn
Cu Chulainn
bushwacker_11
Cu Chulainn
Level 150
God Stats
1W - 2L
1,388 SR
Queue Stats
441W - 446L
1,587 Elo+
Party 1
Team Averages
Level 156
1,419 SR
1,537 Elo+

VS

Team Averages
Level 126
1,337 SR
1,562 Elo+
Hachiman
Hachiman
Chatonade
Hachiman
Level 127
God Stats
1W - 0L
1,363 SR
Queue Stats
12W - 9L
1,558 Elo+
Solo
Cerberus
Cerberus
LeeFino
Cerberus
Level 129
God Stats
1W - 2L
1,212 SR
Queue Stats
158W - 159L
1,585 Elo+
Solo
Janus
Janus
RaenYu
Janus
Level 109
God Stats
3W - 1L
1,363 SR
Queue Stats
117W - 101L
1,546 Elo+
Solo
Terra
Terra
SandManJr
Terra
Level 138
God Stats
1W - 1L
1,549 SR
Queue Stats
141W - 100L
1,546 Elo+
Solo
King Arthur
King Arthur
ryandav44
King Arthur
Level 129
God Stats
2W - 3L
1,199 SR
Queue Stats
296W - 274L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
1
0 / 0 / 0
1,368
274
0
0
0
Zhong Kui
GlizzyGobble_
Zhong Kui
11
0 / 2 / 1
5,175
1,035
5,823
5,333
3,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
King___Laxus
Ix Chel
10
1 / 1 / 0
5,172
1,034
4,711
2,548
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Krodista
Anhur
10
0 / 3 / 2
5,020
1,004
2,965
4,533
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
bushwacker_11
Cu Chulainn
10
1 / 3 / 1
5,215
1,043
4,297
5,727
4,380
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chatonade
Hachiman
11
3 / 1 / 4
6,229
1,246
5,546
3,523
1,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
LeeFino
Cerberus
11
1 / 1 / 7
6,310
1,262
2,709
8,160
6,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
RaenYu
Janus
7
1 / 0 / 0
5,376
1,075
573
319
99
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Terra
SandManJr
Terra
12
2 / 0 / 7
6,877
1,375
3,932
6,720
4,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
ryandav44
King Arthur
12
2 / 1 / 6
6,349
1,270
2,391
8,269
3,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
9
9
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
0
0
0
W
Hachiman
Chatonade
Hachiman
3
1
4
5
L
Zhong Kui
GlizzyGobble_
Zhong Kui
0
2
1
0.25
L
Ix Chel
King___Laxus
Ix Chel
1
1
0
1
L
Anhur
Krodista
Anhur
0
3
2
0.33
W
Cerberus
LeeFino
Cerberus
1
1
7
4.5
W
Janus
RaenYu
Janus
1
0
0
1
W
Terra
SandManJr
Terra
2
0
7
5.5
L
Cu Chulainn
bushwacker_11
Cu Chulainn
1
3
1
0.5
W
King Arthur
ryandav44
King Arthur
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,796
Damage
15,151
18,141
Taken
26,991
10,763
Mitigated
16,173
4,563
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
Chatonade
Hachiman
5,546
1,880
237
809
3,523
1,521
417
739
2,784
0
11,048
L
Zhong Kui
GlizzyGobble_
Zhong Kui
5,823
378
0
738
5,333
3,939
0
1,977
3,246
11,276
0
L
Ix Chel
King___Laxus
Ix Chel
4,711
414
3,021
342
2,548
967
0
1,303
1,209
9,837
0
L
Anhur
Krodista
Anhur
2,965
2,312
148
76
4,533
1,477
0
1,016
3,371
0
6,424
W
Cerberus
LeeFino
Cerberus
2,709
95
794
1,879
8,160
6,774
63
3,119
5,041
6,638
0
W
Janus
RaenYu
Janus
573
0
397
161
319
99
0
0
319
2,808
0
W
Terra
SandManJr
Terra
3,932
471
4,549
3,190
6,720
4,583
308
3,608
3,112
7,807
1,446
L
Cu Chulainn
bushwacker_11
Cu Chulainn
4,297
228
0
238
5,727
4,380
0
2,470
3,001
0
7,610
W
King Arthur
ryandav44
King Arthur
2,391
237
172
2,140
8,269
3,196
297
3,068
5,201
0
10,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,950
Gold Earned
31,141
33
Minions Killed
56
0
Camps Cleared
0
368,204
Distance Traveled
490,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
1,368
274
0
0
0
0
0
W
Hachiman
6,229
1,246
15
3
0
95,855
0
L
Zhong Kui
5,175
1,035
14
3
0
103,676
0
L
Ix Chel
5,172
1,034
3
1
0
88,879
0
L
Anhur
5,020
1,004
7
1
0
81,329
0
W
Cerberus
6,310
1,262
6
1
0
109,683
0
W
Janus
5,376
1,075
10
2
0
36,782
0
W
Terra
6,877
1,375
9
2
0
131,778
0
L
Cu Chulainn
5,215
1,043
9
2
0
94,320
0
W
King Arthur
6,349
1,270
16
3
0
116,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role