Player Matchup

Heimdallr
Heimdallr
Gold III
 
Heimdallr
Gold III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
 
Geb
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold II
 
Kali
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold III
fineforsure
Ares
Gold III
Level 157
God Stats
3W - 11L
1,435 SR
Queue Stats
47W - 43L
1,510 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,487 SR
1,502 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 160
1,537 SR
1,563 MMR
Charybdis
Charybdis
Gold IV
Inzzanity
Charybdis
Gold IV
Level 183
God Stats
4W - 1L
1,608 SR
Queue Stats
168W - 175L
1,482 MMR
Solo
Bakasura
Bakasura
Gold II
Tariqx
Bakasura
Gold II
Level 157
God Stats
13W - 10L
1,732 SR
Queue Stats
444W - 439L
1,641 MMR
Solo
Pele
Pele
Gold V
crc101076
Pele
Gold V
Level 102
God Stats
25W - 18L
1,555 SR
Queue Stats
31W - 33L
1,525 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
nεεdy
Nu Wa
Platinum IV
Level 155
God Stats
6W - 7L
1,491 SR
Queue Stats
199W - 193L
1,615 MMR
Solo
Ymir
Ymir
Gold II
xxBEANS
Ymir
Gold II
Level 201
God Stats
3W - 11L
1,298 SR
Queue Stats
553W - 545L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 1 / 0
5,976
543
2,068
6,714
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
 
Ix Chel
11
2 / 3 / 0
5,959
542
4,482
6,723
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
 
Geb
10
0 / 3 / 1
5,674
516
4,997
12,673
6,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
 
Kali
9
0 / 3 / 2
5,503
500
2,782
10,869
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 3 / 0
6,321
575
4,111
8,062
6,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CthulhuKuzenboAgniMaman Brigitte

VS

Bans
ChronosLokiAphroditePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Inzzanity
Charybdis
13
2 / 0 / 2
7,461
678
5,636
3,538
1,293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Tariqx
Bakasura
13
4 / 2 / 3
7,101
646
5,276
9,211
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
13
4 / 2 / 0
7,573
688
5,870
7,934
4,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
nεεdy
Nu Wa
13
0 / 0 / 6
7,177
652
8,613
4,853
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
xxBEANS
Ymir
11
3 / 0 / 3
6,922
629
4,153
10,065
7,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
13
13
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
0
0
L
Ix Chel
 
Ix Chel
2
3
0
0.67
L
Geb
 
Geb
0
3
1
0.17
L
Kali
 
Kali
0
3
2
0.33
W
Charybdis
Inzzanity
Charybdis
2
0
2
3
W
Bakasura
Tariqx
Bakasura
4
2
3
2.75
W
Pele
4
2
0
2
L
2
3
0
0.67
W
Nu Wa
nεεdy
Nu Wa
0
0
6
3
W
Ymir
xxBEANS
Ymir
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,440
Damage
29,548
45,041
Taken
35,601
20,738
Mitigated
17,712
12,989
Healing
17,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,068
1,693
0
2,438
6,714
2,178
0
1,144
5,226
0
46,612
L
Ix Chel
 
Ix Chel
4,482
524
873
1,830
6,723
1,458
0
3,398
2,836
49,774
2,578
L
Geb
 
Geb
4,997
417
0
2,534
12,673
6,893
0
3,584
8,364
15,947
0
L
Kali
 
Kali
2,782
1,012
0
4,051
10,869
4,076
0
2,844
7,784
0
33,142
W
Charybdis
Inzzanity
Charybdis
5,636
3,167
0
1,339
3,538
1,293
1,596
1,346
2,192
0
59,190
W
Bakasura
Tariqx
Bakasura
5,276
3,474
0
5,686
9,211
3,125
0
1,598
7,613
0
39,639
W
Pele
5,870
1,163
0
2,966
7,934
4,115
0
3,260
4,277
0
49,371
L
4,111
201
0
1,263
8,062
6,133
0
883
7,115
29,271
0
W
Nu Wa
nεεdy
Nu Wa
8,613
1,365
0
1,503
4,853
1,685
527
2,303
2,550
57,637
0
W
Ymir
xxBEANS
Ymir
4,153
825
2,522
3,796
10,065
7,494
0
4,656
5,329
17,745
2,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,433
Gold Earned
36,234
352
Minions Killed
408
0
Camps Cleared
0
1,160,146
Distance Traveled
1,187,803
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,976
543
97
9
0
212,299
1
L
Ix Chel
5,959
542
87
8
0
226,653
7
L
Geb
5,674
516
33
3
0
241,971
0
L
Kali
5,503
500
71
6
0
262,499
0
W
Charybdis
7,461
678
106
10
0
209,824
4
W
Bakasura
7,101
646
82
7
0
274,893
0
W
Pele
7,573
688
92
8
0
251,654
0
L
Ares
6,321
575
64
6
0
216,724
3
W
Nu Wa
7,177
652
110
10
0
226,073
2
W
Ymir
6,922
629
18
2
0
225,359
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role