Player Matchup

Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond II
Aetha
Raijin
Diamond II
Level 179
God Stats
26W - 14L
1,754 SR
Queue Stats
190W - 143L
2,287 MMR
Party 1
Medusa
Medusa
Diamond IV
DaftKarma14
Medusa
Diamond IV
Level 199
God Stats
2W - 0L
1,745 SR
Queue Stats
62W - 54L
2,392 MMR
Solo
Chronos
Chronos
Diamond I
Profаne
Chronos
Diamond I
Level 115
God Stats
14W - 3L
1,753 SR
Queue Stats
105W - 65L
2,464 MMR
Party 1
Ra
Ra
Masters
Ranian
Ra
Masters
Level 208
God Stats
14W - 31L
1,359 SR
Queue Stats
466W - 398L
2,467 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,622 SR
2,222 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 173
1,465 SR
1,824 MMR
Bellona
Bellona
Diamond II
 
Bellona
Diamond II
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Grandmaster
 
Nu Wa
Grandmaster
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Masters
 
Aphrodite
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Diamond III
AbbyQweefMiller
Rama
Diamond III
Level 137
God Stats
0W - 2L
1,244 SR
Queue Stats
306W - 279L
2,292 MMR
Party 2
Athena
Athena
Diamond II
ViolentGirlscout
Athena
Diamond II
Level 161
God Stats
10W - 13L
1,578 SR
Queue Stats
499W - 492L
2,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 0 / 2
5,858
586
2,627
6,147
3,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
Aetha
Raijin
12
2 / 0 / 1
5,679
568
2,465
5,890
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
11
2 / 0 / 1
5,745
575
4,850
3,805
1,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
Profаne
Chronos
10
0 / 3 / 2
5,856
586
3,233
6,977
1,896
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
12
1 / 1 / 2
6,145
615
1,868
3,467
1,120
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CabrakanRatatoskrDa JiHades

VS

Bans
KumbhakarnaLancelotCthulhuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 2 / 0
6,140
614
3,956
6,763
4,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
 
Nu Wa
10
1 / 1 / 1
5,320
532
3,375
1,894
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
 
Aphrodite
8
0 / 3 / 0
4,908
491
910
6,061
2,970
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 0
5,203
520
2,956
4,416
939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 2
5,177
518
2,069
5,803
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
7
Kills
4
4
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
2
3
L
Bellona
 
Bellona
2
2
0
1
L
Nu Wa
 
Nu Wa
1
1
1
1.5
L
Aphrodite
 
Aphrodite
0
3
0
0
L
0
1
0
0
W
Raijin
Aetha
Raijin
2
0
1
2.5
W
Medusa
2
0
1
2.5
W
Chronos
Profаne
Chronos
0
3
2
0.33
W
Ra
1
1
2
2
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,043
Damage
13,266
26,286
Taken
24,937
8,775
Mitigated
11,632
10,976
Healing
11,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,627
1,071
0
1,924
6,147
3,134
1
1,039
5,025
0
22,087
L
Bellona
 
Bellona
3,956
607
0
3,075
6,763
4,821
0
3,647
3,116
0
36,529
L
Nu Wa
 
Nu Wa
3,375
442
0
194
1,894
644
0
1,421
473
34,277
0
L
Aphrodite
 
Aphrodite
910
213
565
2,550
6,061
2,970
0
943
5,065
11,758
0
L
2,956
2,669
0
1,256
4,416
939
0
0
4,416
0
39,504
W
Raijin
Aetha
Raijin
2,465
451
0
2,864
5,890
1,526
0
1,645
4,109
44,257
0
W
Medusa
4,850
1,393
0
1,093
3,805
1,099
0
754
3,007
0
47,877
W
Chronos
Profаne
Chronos
3,233
666
0
2,107
6,977
1,896
0
1,268
5,165
41,889
0
W
Ra
1,868
93
667
2,321
3,467
1,120
0
1,239
2,140
61,212
1,501
L
2,069
604
0
3,769
5,803
2,258
0
1,502
4,301
28,506
1,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,283
Gold Earned
26,748
392
Minions Killed
304
0
Camps Cleared
0
1,072,639
Distance Traveled
1,002,747
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,858
586
22
2
0
194,849
3
L
Bellona
6,140
614
68
7
0
179,453
0
L
Nu Wa
5,320
532
78
8
0
179,865
1
L
Aphrodite
4,908
491
20
2
0
198,739
3
L
Rama
5,203
520
81
8
0
199,404
1
W
Raijin
5,679
568
77
8
0
202,928
0
W
Medusa
5,745
575
91
9
0
209,302
0
W
Chronos
5,856
586
79
8
0
218,167
0
W
Ra
6,145
615
123
12
0
247,393
0
L
Athena
5,177
518
57
6
0
245,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role