Player Matchup

Baron Samedi
Baron Samedi
DerBarde
Baron Samedi
Level 145
God Stats
1W - 0L
1,919 SR
Queue Stats
1W - 3L
1,177 Elo+
Party 1
Bellona
Bellona
Error101404
Bellona
Level 109
God Stats
1W - 1L
1,172 SR
Queue Stats
1W - 4L
1,152 Elo+
Party 1
Serqet
Serqet
Tanubias
Serqet
Level 146
God Stats
1W - 0L
1,738 SR
Queue Stats
7W - 10L
1,374 Elo+
Party 1
Team Averages
Level 133
1,610 SR
1,234 Elo+

VS

Team Averages
Level 42
1,500 SR
1,404 Elo+
Ra
Ra
BlueNeptune292
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,289 Elo+
Party 2
Izanami
Izanami
Disasterpisces
Izanami
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,462 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Ryougari
Cu Chulainn
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DerBarde
Baron Samedi
18
5 / 2 / 5
11,641
895
8,463
10,102
6,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Error101404
Bellona
17
3 / 1 / 8
11,336
872
11,951
11,773
12,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serqet
Tanubias
Serqet
17
3 / 5 / 7
11,233
864
6,035
10,183
7,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 3
10,451
804
8,340
9,675
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 4 / 5
10,545
811
9,692
10,305
3,879
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Ryougari
Cu Chulainn
15
1 / 3 / 6
9,781
752
7,391
11,742
11,402
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
11
Kills
8
8
Deaths
11
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
Baron Samedi
DerBarde
Baron Samedi
5
2
5
3.75
L
3
4
5
1.38
W
Bellona
Error101404
Bellona
3
1
8
7
L
Cu Chulainn
Ryougari
Cu Chulainn
1
3
6
1.33
W
Serqet
Tanubias
Serqet
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,449
Damage
25,423
32,058
Taken
31,722
26,420
Mitigated
19,362
8,178
Healing
3,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,340
879
693
1,999
9,675
4,081
0
3,556
6,076
28,822
0
W
Baron Samedi
DerBarde
Baron Samedi
8,463
265
1,857
2,188
10,102
6,579
663
3,009
7,024
38,731
935
L
9,692
5,411
0
984
10,305
3,879
483
2,592
7,242
0
46,288
W
Bellona
Error101404
Bellona
11,951
2,676
546
2,218
11,773
12,438
1,601
3,718
7,940
257
28,377
L
Cu Chulainn
Ryougari
Cu Chulainn
7,391
985
0
248
11,742
11,402
0
2,398
8,951
0
25,149
W
Serqet
Tanubias
Serqet
6,035
1,239
104
1,265
10,183
7,403
880
1,792
8,319
0
35,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,210
Gold Earned
30,777
145
Minions Killed
153
0
Camps Cleared
0
737,441
Distance Traveled
683,569
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,451
804
60
5
0
219,642
0
W
Baron Samedi
11,641
895
65
5
0
228,935
0
L
Izanami
10,545
811
67
5
0
219,081
0
W
Bellona
11,336
872
29
2
0
247,351
5
L
Cu Chulainn
9,781
752
26
2
0
244,846
3
W
Serqet
11,233
864
51
4
0
261,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role