Player Matchup

Erlang Shen
Erlang Shen
Awita_de_Uwuu
Erlang Shen
Level 158
God Stats
5W - 3L
1,638 SR
Queue Stats
335W - 320L
1,476 Elo+
Party 1
Merlin
Merlin
AzazelN7
Merlin
Level 147
God Stats
3W - 2L
1,534 SR
Queue Stats
214W - 196L
1,435 Elo+
Party 1
Geb
Geb
Crimson_Jager_
Geb
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 57L
1,503 Elo+
Party 3
Hera
Hera
Quarter-tonMango
Hera
Level 141
God Stats
4W - 0L
1,918 SR
Queue Stats
57W - 58L
1,501 Elo+
Party 3
Izanami
Izanami
TheSniperSinon
Izanami
Level 80
God Stats
4W - 1L
1,696 SR
Queue Stats
73W - 71L
1,461 Elo+
Party 1
Team Averages
Level 131
1,657 SR
1,475 Elo+

VS

Team Averages
Level 73
1,480 SR
1,464 Elo+
Hou Yi
Hou Yi
ChiquitoBonBon02
Hou Yi
Level 38
God Stats
5W - 9L
1,366 SR
Queue Stats
31W - 53L
1,432 Elo+
Solo
Poseidon
Poseidon
JAREDGUT
Poseidon
Level 111
God Stats
11W - 9L
1,608 SR
Queue Stats
320W - 323L
1,479 Elo+
Party 2
Janus
Janus
Raptor Ya
Janus
Level 68
God Stats
11W - 21L
1,438 SR
Queue Stats
185W - 199L
1,451 Elo+
Solo
Anubis
Anubis
RodriguezFamilyJ
Anubis
Level 64
God Stats
43W - 33L
1,657 SR
Queue Stats
176W - 167L
1,511 Elo+
Solo
Ne Zha
Ne Zha
ismacrack13
Ne Zha
Level 83
God Stats
6W - 20L
1,331 SR
Queue Stats
302W - 309L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Awita_de_Uwuu
Erlang Shen
13
1 / 1 / 3
7,234
603
3,800
10,598
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
AzazelN7
Merlin
12
4 / 2 / 3
7,000
583
3,811
5,679
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 0 / 4
6,824
569
3,158
7,375
4,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
5 / 0 / 3
7,744
645
6,464
4,646
1,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 2
6,564
547
1,968
9,771
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
5,880
490
3,165
6,113
1,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
JAREDGUT
Poseidon
11
5 / 4 / 0
6,751
563
7,534
6,842
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Raptor Ya
Janus
10
0 / 3 / 0
6,105
509
1,826
4,695
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 2 / 0
6,104
509
2,957
5,417
1,753
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
9
0 / 3 / 1
5,303
442
1,613
7,305
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
15
Kills
6
7
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Awita_de_Uwuu
Erlang Shen
1
1
3
2.5
W
Merlin
AzazelN7
Merlin
4
2
3
2.75
L
0
3
3
0.5
W
3
0
4
5
L
Poseidon
JAREDGUT
Poseidon
5
4
0
1.25
W
5
0
3
6.5
L
Janus
Raptor Ya
Janus
0
3
0
0
L
1
2
0
0.5
W
2
4
2
0.75
L
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,201
Damage
17,095
38,069
Taken
30,372
13,944
Mitigated
8,544
13,127
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Awita_de_Uwuu
Erlang Shen
3,800
1,741
0
5,011
10,598
4,153
553
2,194
8,404
0
42,517
W
Merlin
AzazelN7
Merlin
3,811
241
0
2,387
5,679
1,463
0
2,847
2,792
35,808
130
L
3,165
1,940
0
1,209
6,113
1,649
48
3,343
2,770
0
28,144
W
3,158
151
0
2,456
7,375
4,240
203
893
6,482
16,263
0
L
Poseidon
JAREDGUT
Poseidon
7,534
1,056
0
828
6,842
1,782
213
3,209
3,633
41,333
331
W
6,464
908
0
556
4,646
1,213
2,588
1,741
2,739
53,389
1,004
L
Janus
Raptor Ya
Janus
1,826
0
0
0
4,695
1,041
628
3,468
1,227
36,715
396
L
2,957
555
0
2,523
5,417
1,753
0
1,010
4,407
30,327
0
W
1,968
1,522
0
2,717
9,771
2,875
201
4,325
5,446
0
40,689
L
Ne Zha
1,613
306
0
554
7,305
2,319
88
2,333
4,972
0
24,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,366
Gold Earned
30,143
343
Minions Killed
298
0
Camps Cleared
0
1,228,629
Distance Traveled
978,057
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,234
603
76
6
0
238,047
0
W
Merlin
7,000
583
69
6
0
257,955
0
L
Hou Yi
5,880
490
71
6
0
198,419
0
W
Geb
6,824
569
25
2
0
266,541
3
L
Poseidon
6,751
563
54
5
0
225,945
0
W
Hera
7,744
645
96
8
0
241,523
2
L
Janus
6,105
509
75
6
0
184,592
2
L
Anubis
6,104
509
61
5
0
99,781
0
W
Izanami
6,564
547
77
6
0
224,563
0
L
Ne Zha
5,303
442
37
3
0
269,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role