Player Matchup

Skadi
Skadi
Casholaa
Skadi
Level 106
God Stats
3W - 7L
1,165 SR
Queue Stats
93W - 99L
1,292 Elo+
Solo
Arachne
Arachne
GHOST IZ 410
Arachne
Level 159
God Stats
12W - 6L
1,593 SR
Queue Stats
68W - 70L
1,542 Elo+
Solo
Surtr
Surtr
GriTzNgR4vy23
Surtr
Level 149
God Stats
2W - 11L
1,256 SR
Queue Stats
545W - 543L
1,468 Elo+
Solo
Chronos
Chronos
XNo_one_askedX
Chronos
Level 106
God Stats
2W - 4L
1,382 SR
Queue Stats
123W - 118L
1,486 Elo+
Solo
Ymir
Ymir
sagegamer411
Ymir
Level 162
God Stats
3W - 3L
1,553 SR
Queue Stats
285W - 282L
1,390 Elo+
Solo
Team Averages
Level 136
1,390 SR
1,436 Elo+

VS

Team Averages
Level 124
1,538 SR
1,449 Elo+
Mulan
Mulan
SoulGreninja_PR
Mulan
Level 155
God Stats
2W - 1L
1,475 SR
Queue Stats
27W - 32L
1,441 Elo+
Solo
Rama
Rama
nL Aatrox
Rama
Level 127
God Stats
1W - 0L
1,329 SR
Queue Stats
127W - 123L
1,468 Elo+
Party 1
Skadi
Skadi
nL TRUAngel
Skadi
Level 126
God Stats
67W - 35L
1,640 SR
Queue Stats
222W - 198L
1,496 Elo+
Party 1
Nu Wa
Nu Wa
psddtgb7x15
Nu Wa
Level 103
God Stats
190W - 113L
1,552 SR
Queue Stats
770W - 732L
1,424 Elo+
Solo
Bastet
Bastet
virgo_remmy
Bastet
Level 108
God Stats
4W - 2L
1,694 SR
Queue Stats
37W - 32L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Casholaa
Skadi
6
0 / 1 / 2
3,280
656
2,644
2,183
427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
GHOST IZ 410
Arachne
1
0 / 0 / 0
960
192
0
120
20
6
2 / 1 / 0
3,614
723
2,245
4,971
1,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 1 / 0
3,976
795
795
2,768
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 2 / 0
3,548
710
2,240
4,304
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,532
706
2,603
3,814
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
6
1 / 0 / 1
3,385
677
2,139
3,072
1,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 2 / 1
3,376
675
1,886
2,504
591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 1 / 0
4,459
892
2,003
2,519
517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
5
0 / 0 / 3
3,141
628
1,150
2,182
572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
5
5
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Skadi
Casholaa
Skadi
0
1
2
1
L
Arachne
GHOST IZ 410
Arachne
0
0
0
0
L
2
1
0
2
W
0
1
1
0.5
L
1
1
0
1
W
Rama
1
0
1
1.5
W
1
2
1
0.75
W
3
1
0
3
L
1
2
0
0.5
W
Bastet
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,924
Damage
9,781
14,346
Taken
14,091
4,194
Mitigated
4,182
4,791
Healing
4,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Casholaa
Skadi
2,644
1,322
0
443
2,183
427
0
98
1,983
0
16,365
L
Arachne
GHOST IZ 410
Arachne
0
0
0
0
120
20
0
104
0
0
0
L
2,245
704
384
2,327
4,971
1,548
0
97
4,680
212
11,914
W
2,603
624
0
1,678
3,814
1,084
0
1,503
2,089
0
15,059
L
795
177
0
741
2,768
677
0
1,148
1,516
22,926
983
W
Rama
2,139
1,691
0
1,338
3,072
1,418
0
30
3,042
0
14,233
W
1,886
847
0
330
2,504
591
0
29
2,475
0
17,269
W
2,003
851
0
863
2,519
517
0
840
1,585
21,304
0
L
2,240
522
0
896
4,304
1,522
0
382
3,900
10,480
796
W
Bastet
1,150
510
0
396
2,182
572
0
92
2,058
0
8,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,378
Gold Earned
17,893
128
Minions Killed
142
0
Camps Cleared
0
405,999
Distance Traveled
523,627
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,280
656
23
5
0
98,604
0
L
Arachne
960
192
0
0
0
0
0
L
Surtr
3,614
723
24
5
0
111,527
2
W
Mulan
3,532
706
26
5
0
103,247
0
L
Chronos
3,976
795
54
11
0
105,780
0
W
Rama
3,385
677
30
6
0
90,658
0
W
Skadi
3,376
675
29
6
0
93,176
0
W
Nu Wa
4,459
892
44
9
0
112,993
2
L
Ymir
3,548
710
27
5
0
90,088
0
W
Bastet
3,141
628
13
3
0
123,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role