Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Derenzai
Ullr
Level 75
God Stats
1W - 1L
1,586 SR
Queue Stats
6W - 7L
1,435 Elo+
Solo
Hercules
Hercules
Jaistto
Hercules
Level 146
God Stats
17W - 26L
1,436 SR
Queue Stats
368W - 342L
1,505 Elo+
Solo
Arachne
Arachne
TelegaTopDodep
Arachne
Level 158
God Stats
498W - 511L
1,536 SR
Queue Stats
547W - 564L
1,497 Elo+
Solo
Team Averages
Level 123
1,512 SR
1,487 Elo+

VS

Team Averages
Level 126
1,540 SR
1,465 Elo+
Bakasura
Bakasura
Bandicoot0408
Bakasura
Level 102
God Stats
1W - 1L
1,517 SR
Queue Stats
408W - 381L
1,449 Elo+
Party 1
Janus
Janus
GhoulTiger
Janus
Level 106
God Stats
32W - 30L
1,545 SR
Queue Stats
382W - 363L
1,449 Elo+
Party 1
Cerberus
Cerberus
TeaWasTaken
Cerberus
Level 88
God Stats
41W - 35L
1,549 SR
Queue Stats
308W - 282L
1,477 Elo+
Party 1
Achilles
Achilles
WhenITouchIt
Achilles
Level 118
God Stats
7W - 11L
1,569 SR
Queue Stats
136W - 132L
1,430 Elo+
Solo
Sylvanus
Sylvanus
ßêðrñ
Sylvanus
Level 214
God Stats
14W - 14L
1,519 SR
Queue Stats
170W - 135L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 5 / 1
7,480
534
5,856
8,187
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hel
 
Hel
9
1 / 5 / 0
6,196
443
2,370
12,571
3,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ullr
10
1 / 4 / 2
5,878
420
6,196
10,923
2,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
Jaistto
Hercules
13
3 / 4 / 1
8,087
578
7,579
13,681
10,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
4 / 4 / 1
7,687
549
8,741
11,081
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bandicoot0408
Bakasura
15
7 / 2 / 6
8,503
607
8,368
13,787
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
12
2 / 2 / 7
7,715
551
8,657
6,043
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TeaWasTaken
Cerberus
12
4 / 1 / 7
7,736
553
7,825
11,892
7,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Achilles
WhenITouchIt
Achilles
13
4 / 2 / 2
8,026
573
9,033
12,624
8,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
ßêðrñ
Sylvanus
14
5 / 3 / 4
8,172
584
9,858
9,902
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
10
Kills
22
22
Deaths
10
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
5
1
0.3
L
Hel
 
Hel
1
5
0
0.2
W
Bakasura
Bandicoot0408
Bakasura
7
2
6
5
L
Ullr
1
4
2
0.5
W
Janus
2
2
7
2.75
L
Hercules
Jaistto
Hercules
3
4
1
0.88
W
Cerberus
TeaWasTaken
Cerberus
4
1
7
7.5
L
4
4
1
1.13
W
Achilles
WhenITouchIt
Achilles
4
2
2
2.5
W
Sylvanus
ßêðrñ
Sylvanus
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,742
Damage
43,741
56,443
Taken
54,248
22,443
Mitigated
28,102
17,665
Healing
25,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
5,856
160
0
439
8,187
2,120
0
4,745
2,853
50,166
0
L
Hel
 
Hel
2,370
106
3,195
3,576
12,571
3,772
0
7,466
4,521
17,519
0
W
Bakasura
Bandicoot0408
Bakasura
8,368
4,812
0
9,493
13,787
5,820
0
1,440
12,240
0
52,110
L
Ullr
6,196
2,280
0
436
10,923
2,655
0
5,804
4,874
0
33,472
W
Janus
8,657
118
0
1,850
6,043
1,837
709
3,281
2,383
55,543
1,084
L
Hercules
Jaistto
Hercules
7,579
3,511
0
6,060
13,681
10,733
0
2,130
11,103
0
54,403
W
Cerberus
TeaWasTaken
Cerberus
7,825
916
0
3,930
11,892
7,297
311
1,110
10,702
25,052
0
L
8,741
6,318
0
3,959
11,081
3,163
480
4,608
6,198
0
47,496
W
Achilles
WhenITouchIt
Achilles
9,033
2,483
0
5,659
12,624
8,289
174
684
11,880
0
53,145
W
Sylvanus
ßêðrñ
Sylvanus
9,858
4,026
471
3,813
9,902
4,859
820
1,085
8,817
53,556
13,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,328
Gold Earned
40,152
371
Minions Killed
476
0
Camps Cleared
0
1,284,814
Distance Traveled
1,431,969
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,480
534
109
8
0
276,334
2
L
Hel
6,196
443
22
2
0
259,964
2
W
Bakasura
8,503
607
120
9
0
329,846
0
L
Ullr
5,878
420
44
3
0
234,940
0
W
Janus
7,715
551
125
9
0
295,785
0
L
Hercules
8,087
578
117
8
0
242,625
4
W
Cerberus
7,736
553
27
2
0
292,654
3
L
Arachne
7,687
549
79
6
0
270,951
0
W
Achilles
8,026
573
94
7
0
263,114
2
W
Sylvanus
8,172
584
110
8
0
250,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role