Player Matchup

Hun Batz
Hun Batz
Bandicoot0408
Hun Batz
Level 102
God Stats
18W - 22L
1,462 SR
Queue Stats
408W - 381L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
GhoulTiger
Cthulhu
Level 106
God Stats
77W - 66L
1,576 SR
Queue Stats
382W - 363L
1,438 Elo+
Party 2
Danzaburou
Danzaburou
GoatsArePretty
Danzaburou
Level 153
God Stats
2W - 3L
1,231 SR
Queue Stats
177W - 166L
1,479 Elo+
Party 1
Kukulkan
Kukulkan
ShidderMcGavin
Kukulkan
Level 82
God Stats
2W - 1L
1,504 SR
Queue Stats
263W - 284L
1,453 Elo+
Party 1
Mulan
Mulan
TeaWasTaken
Mulan
Level 88
God Stats
3W - 3L
1,470 SR
Queue Stats
308W - 282L
1,467 Elo+
Party 2
Team Averages
Level 106
1,448 SR
1,455 Elo+

VS

Team Averages
Level 127
1,565 SR
1,493 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Bosdu81
Cabrakan
Level 107
God Stats
20W - 20L
1,574 SR
Queue Stats
606W - 604L
1,484 Elo+
Party 3
Thor
Thor
MisterSCO
Thor
Level 147
God Stats
2W - 2L
1,671 SR
Queue Stats
81W - 72L
1,501 Elo+
Solo
Nu Wa
Nu Wa
xSharkZer
Nu Wa
Level 105
God Stats
333W - 234L
1,579 SR
Queue Stats
443W - 442L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bandicoot0408
Hun Batz
14
6 / 5 / 6
7,785
556
10,302
12,384
3,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
GhoulTiger
Cthulhu
12
2 / 4 / 7
7,193
514
10,979
11,858
7,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
GoatsArePretty
Danzaburou
14
5 / 1 / 4
9,163
655
7,009
5,923
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
15
4 / 0 / 4
8,663
619
6,548
7,757
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 6 / 6
8,038
574
6,743
11,789
5,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
9 / 2 / 3
9,377
670
12,424
13,389
6,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
 
Ix Chel
13
2 / 4 / 5
7,916
565
4,814
9,262
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
Bosdu81
Cabrakan
9
1 / 6 / 4
6,386
456
3,725
14,902
14,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
13
2 / 3 / 6
7,047
503
5,254
11,976
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
xSharkZer
Nu Wa
12
2 / 5 / 2
7,207
515
7,324
6,830
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
36
20
Kills
16
16
Deaths
20
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
9
2
3
5.25
L
Ix Chel
 
Ix Chel
2
4
5
1.13
W
Hun Batz
Bandicoot0408
Hun Batz
6
5
6
1.8
L
Cabrakan
Bosdu81
Cabrakan
1
6
4
0.5
W
Cthulhu
GhoulTiger
Cthulhu
2
4
7
1.38
W
Danzaburou
GoatsArePretty
Danzaburou
5
1
4
7
L
Thor
2
3
6
1.67
W
Kukulkan
4
0
4
6
W
3
6
6
1
L
Nu Wa
xSharkZer
Nu Wa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,581
Damage
33,541
49,711
Taken
56,359
20,611
Mitigated
29,437
11,142
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
12,424
3,255
0
3,702
13,389
6,670
361
3,879
9,350
64,931
2,278
L
Ix Chel
 
Ix Chel
4,814
743
1,089
2,179
9,262
2,733
212
3,589
5,579
53,977
781
W
Hun Batz
Bandicoot0408
Hun Batz
10,302
3,135
0
4,307
12,384
3,727
379
5,603
6,409
0
52,913
L
Cabrakan
Bosdu81
Cabrakan
3,725
577
0
3,259
14,902
14,369
72
4,890
9,257
13,541
495
W
Cthulhu
GhoulTiger
Cthulhu
10,979
641
289
1,732
11,858
7,263
0
7,179
4,276
36,166
812
W
Danzaburou
GoatsArePretty
Danzaburou
7,009
3,702
0
2,194
5,923
1,819
204
3,210
2,319
0
68,162
L
Thor
5,254
959
0
1,932
11,976
3,574
251
3,021
8,761
0
50,668
W
Kukulkan
6,548
343
0
1,503
7,757
2,603
462
3,355
4,170
67,911
0
W
6,743
1,349
0
1,117
11,789
5,199
0
6,877
4,728
0
32,643
L
Nu Wa
xSharkZer
Nu Wa
7,324
918
0
663
6,830
2,091
0
1,162
5,455
42,224
1,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,842
Gold Earned
37,933
458
Minions Killed
388
0
Camps Cleared
0
1,371,095
Distance Traveled
1,304,266
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,377
670
99
7
0
240,994
1
L
Ix Chel
7,916
565
112
8
0
226,973
2
W
Hun Batz
7,785
556
83
6
0
305,261
0
L
Cabrakan
6,386
456
30
2
0
280,968
0
W
Cthulhu
7,193
514
57
4
0
265,694
0
W
Danzaburou
9,163
655
138
10
0
254,043
3
L
Thor
7,047
503
75
5
0
293,068
1
W
Kukulkan
8,663
619
123
9
0
296,026
4
W
Mulan
8,038
574
57
4
0
250,071
1
L
Nu Wa
7,207
515
72
5
0
262,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role