Player Matchup

Sun Wukong
Sun Wukong
Amplify2025
Sun Wukong
Level 66
God Stats
0W - 2L
1,339 SR
Queue Stats
102W - 113L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
Eon Poseidon
Baron Samedi
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,450 Elo+
Solo
Janus
Janus
LynxNecter
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,456 Elo+
Solo
Pele
Pele
RTVHawk
Pele
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,477 Elo+
Solo
Xing Tian
Xing Tian
el_Rover
Xing Tian
Level 121
God Stats
5W - 2L
1,912 SR
Queue Stats
343W - 359L
1,455 Elo+
Solo
Team Averages
Level 105
1,550 SR
1,463 Elo+

VS

Team Averages
Level 119
1,513 SR
1,489 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
BenJoKo
Persephone
Level 100
God Stats
2W - 1L
1,557 SR
Queue Stats
250W - 262L
1,490 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DarkCrusadе
Ah Muzen Cab
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,540 Elo+
Party 1
Mulan
Mulan
McPodvalnii
Mulan
Level 105
God Stats
12W - 16L
1,441 SR
Queue Stats
662W - 642L
1,519 Elo+
Party 1
Chaac
Chaac
Wo1f78
Chaac
Level 155
God Stats
6W - 4L
1,567 SR
Queue Stats
357W - 401L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Amplify2025
Sun Wukong
16
3 / 6 / 8
9,578
798
11,590
15,395
10,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Eon Poseidon
Baron Samedi
13
0 / 5 / 7
7,865
655
8,220
10,770
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
17
4 / 4 / 5
9,787
816
12,643
10,295
4,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
RTVHawk
Pele
17
6 / 4 / 3
9,600
800
6,706
15,498
7,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Xing Tian
el_Rover
Xing Tian
14
0 / 4 / 9
8,937
745
6,749
17,305
18,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
6 / 3 / 13
10,919
910
16,799
12,558
4,929
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
BenJoKo
Persephone
15
1 / 2 / 18
9,769
814
13,850
7,480
2,094
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
DarkCrusadе
Ah Muzen Cab
18
6 / 1 / 12
10,477
873
11,804
8,452
3,108
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 4 / 14
10,222
852
10,021
15,283
14,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Wo1f78
Chaac
16
4 / 4 / 16
10,027
836
10,127
16,119
15,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
96
13
Kills
23
23
Deaths
14
32
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
3
13
4.17
L
Sun Wukong
Amplify2025
Sun Wukong
3
6
8
1.17
W
Persephone
BenJoKo
Persephone
1
2
18
5
W
Ah Muzen Cab
DarkCrusadе
Ah Muzen Cab
6
1
12
12
L
Baron Samedi
Eon Poseidon
Baron Samedi
0
5
7
0.7
L
Janus
4
4
5
1.63
W
6
4
14
3.25
L
Pele
RTVHawk
Pele
6
4
3
1.88
W
Chaac
Wo1f78
Chaac
4
4
16
3
L
Xing Tian
el_Rover
Xing Tian
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,908
Damage
62,601
69,263
Taken
59,892
44,834
Mitigated
39,958
24,584
Healing
21,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
16,799
448
3,690
3,568
12,558
4,929
457
6,420
6,138
39,786
0
L
Sun Wukong
Amplify2025
Sun Wukong
11,590
1,048
538
3,107
15,395
10,988
0
4,210
10,956
0
23,773
W
Persephone
BenJoKo
Persephone
13,850
991
492
1,821
7,480
2,094
188
3,780
3,691
25,396
555
W
Ah Muzen Cab
DarkCrusadе
Ah Muzen Cab
11,804
6,004
1,188
1,629
8,452
3,108
2,380
3,335
5,117
0
24,797
L
Baron Samedi
Eon Poseidon
Baron Samedi
8,220
1,326
3,758
2,430
10,770
4,384
0
6,725
3,771
12,809
145
L
Janus
12,643
300
516
2,454
10,295
4,130
0
5,065
5,187
32,428
412
W
10,021
452
982
3,004
15,283
14,455
549
5,525
9,758
0
15,333
L
Pele
RTVHawk
Pele
6,706
441
525
4,017
15,498
7,235
0
7,600
7,708
0
19,566
W
Chaac
Wo1f78
Chaac
10,127
529
1,040
4,386
16,119
15,372
50
7,708
8,411
2,551
17,649
L
Xing Tian
el_Rover
Xing Tian
6,749
493
3,808
3,431
17,305
18,097
0
8,264
8,672
13,062
1,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,767
Gold Earned
51,414
142
Minions Killed
147
0
Camps Cleared
0
1,095,721
Distance Traveled
1,134,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,919
910
50
4
0
204,483
0
L
Sun Wukong
9,578
798
30
3
0
221,725
0
W
Persephone
9,769
814
35
3
0
242,771
0
W
Ah Muzen Cab
10,477
873
31
3
0
265,293
0
L
Baron Samedi
7,865
655
15
1
0
188,262
0
L
Janus
9,787
816
47
4
0
225,955
0
W
Mulan
10,222
852
10
1
0
220,126
0
L
Pele
9,600
800
29
2
0
243,679
0
W
Chaac
10,027
836
21
2
0
201,599
0
L
Xing Tian
8,937
745
21
2
0
216,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role