Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AmErikanda
Cerberus
Level 128
God Stats
17W - 12L
1,635 SR
Queue Stats
513W - 531L
1,440 Elo+
Solo
Hel
Hel
AnxiousTrap
Hel
Level 157
God Stats
1W - 1L
1,753 SR
Queue Stats
10W - 7L
1,583 Elo+
Solo
Izanami
Izanami
SauceBean2000
Izanami
Level 138
God Stats
8W - 13L
1,498 SR
Queue Stats
175W - 182L
1,525 Elo+
Solo
Ix Chel
Ix Chel
dolphinadea
Ix Chel
Level 153
God Stats
3W - 2L
1,631 SR
Queue Stats
21W - 15L
1,677 Elo+
Solo
Team Averages
Level 140
1,603 SR
1,545 Elo+

VS

Team Averages
Level 141
1,468 SR
1,513 Elo+
Hercules
Hercules
ChrisFonC
Hercules
Level 149
God Stats
41W - 33L
1,615 SR
Queue Stats
442W - 437L
1,585 Elo+
Solo
Merlin
Merlin
MrDaFaQ
Merlin
Level 158
God Stats
50W - 53L
1,568 SR
Queue Stats
92W - 83L
1,555 Elo+
Solo
Sol
Sol
TTL Killer
Sol
Level 159
God Stats
14W - 16L
1,479 SR
Queue Stats
266W - 272L
1,465 Elo+
Solo
Athena
Athena
Treedom54
Athena
Level 155
God Stats
1W - 3L
1,091 SR
Queue Stats
240W - 258L
1,487 Elo+
Solo
Neith
Neith
motox1189
Neith
Level 85
God Stats
4W - 3L
1,585 SR
Queue Stats
98W - 89L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 3 / 0
7,859
873
5,477
8,979
3,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
AmErikanda
Cerberus
14
2 / 5 / 3
8,317
924
6,804
13,487
13,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 0
7,570
841
3,324
8,476
4,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
13
0 / 2 / 1
7,723
858
2,164
7,258
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
dolphinadea
Ix Chel
15
3 / 4 / 3
8,730
970
8,544
8,477
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChrisFonC
Hercules
15
6 / 2 / 5
9,251
1,028
10,133
9,339
5,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
MrDaFaQ
Merlin
16
4 / 0 / 3
9,843
1,094
12,138
4,053
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
4 / 1 / 2
9,007
1,001
6,410
7,893
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
Treedom54
Athena
14
1 / 2 / 10
8,575
953
4,709
10,691
10,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
motox1189
Neith
16
3 / 1 / 8
9,446
1,050
7,673
4,637
1,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
18
18
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
L
Cerberus
AmErikanda
Cerberus
2
5
3
0.7
L
0
4
0
0
W
Hercules
ChrisFonC
Hercules
6
2
5
4.25
W
Merlin
MrDaFaQ
Merlin
4
0
3
5.5
L
Izanami
0
2
1
0.25
W
4
1
2
5
W
Athena
Treedom54
Athena
1
2
10
3
L
Ix Chel
dolphinadea
Ix Chel
3
4
3
1.13
W
Neith
motox1189
Neith
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,313
Damage
41,063
46,677
Taken
36,613
28,292
Mitigated
20,923
9,233
Healing
8,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,477
1,427
0
1,043
8,979
3,164
0
5,027
3,634
0
19,297
L
Cerberus
AmErikanda
Cerberus
6,804
51
0
1,541
13,487
13,002
0
6,154
6,940
15,698
207
L
3,324
216
1,258
2,264
8,476
4,892
0
3,518
4,852
15,821
0
W
Hercules
ChrisFonC
Hercules
10,133
2,251
0
1,942
9,339
5,260
253
5,020
4,086
0
18,238
W
Merlin
MrDaFaQ
Merlin
12,138
297
0
839
4,053
1,391
0
1,634
2,346
42,604
230
L
Izanami
2,164
1,145
0
620
7,258
4,334
0
3,801
3,159
0
19,821
W
6,410
1,193
0
3,115
7,893
2,512
2,198
4,368
3,492
27,389
396
W
Athena
Treedom54
Athena
4,709
1,440
270
1,112
10,691
10,395
73
4,535
5,907
10,426
311
L
Ix Chel
dolphinadea
Ix Chel
8,544
504
183
2,324
8,477
2,900
0
3,012
5,255
29,039
0
W
Neith
motox1189
Neith
7,673
1,561
0
1,366
4,637
1,365
1,323
2,449
2,188
0
32,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,199
Gold Earned
46,122
186
Minions Killed
247
0
Camps Cleared
0
803,692
Distance Traveled
955,374
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,859
873
34
4
0
152,867
4
L
Cerberus
8,317
924
23
3
0
183,169
2
L
Hel
7,570
841
49
5
0
145,733
0
W
Hercules
9,251
1,028
28
3
0
193,820
0
W
Merlin
9,843
1,094
88
10
0
198,749
0
L
Izanami
7,723
858
43
5
0
138,500
0
W
Sol
9,007
1,001
46
5
0
174,336
0
W
Athena
8,575
953
16
2
0
191,865
2
L
Ix Chel
8,730
970
37
4
0
183,423
4
W
Neith
9,446
1,050
69
8
0
196,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role