Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
EshKetchum
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 66L
1,513 Elo+
Solo
Ishtar
Ishtar
Felladir
Ishtar
Level 80
God Stats
2W - 6L
1,485 SR
Queue Stats
327W - 317L
1,519 Elo+
Party 1
Ix Chel
Ix Chel
Vadles
Ix Chel
Level 109
God Stats
0W - 1L
1,457 SR
Queue Stats
112W - 76L
1,602 Elo+
Solo
Team Averages
Level 110
1,488 SR
1,527 Elo+

VS

Team Averages
Level 101
1,425 SR
1,434 Elo+
Yu Huang
Yu Huang
Alba-People
Yu Huang
Level 145
God Stats
2W - 1L
1,303 SR
Queue Stats
278W - 296L
1,502 Elo+
Solo
Anhur
Anhur
Cmsll95
Anhur
Level 49
God Stats
2W - 4L
1,412 SR
Queue Stats
231W - 251L
1,475 Elo+
Solo
Kukulkan
Kukulkan
Lucyforever_
Kukulkan
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 89L
1,467 Elo+
Solo
Guan Yu
Guan Yu
Mister Loom
Guan Yu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,352 Elo+
Solo
Hou Yi
Hou Yi
new-37065789
Hou Yi
Level 105
God Stats
11W - 13L
1,410 SR
Queue Stats
913W - 971L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 3 / 1
7,911
719
6,715
11,081
3,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
 
Tiamat
14
0 / 4 / 6
7,673
698
6,457
8,341
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
EshKetchum
Achilles
11
1 / 4 / 3
7,070
643
3,604
9,485
8,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Felladir
Ishtar
14
2 / 5 / 5
7,783
708
6,715
8,742
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ix Chel
Vadles
Ix Chel
13
0 / 2 / 4
6,861
624
7,286
7,252
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Alba-People
Yu Huang
16
3 / 1 / 8
9,337
849
10,320
8,172
3,592
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anhur
Cmsll95
Anhur
13
0 / 2 / 10
8,148
741
4,065
8,387
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Lucyforever_
Kukulkan
17
8 / 0 / 6
10,111
919
10,035
6,262
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Guan Yu
Mister Loom
Guan Yu
14
2 / 1 / 9
8,958
814
3,533
10,199
6,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
16
5 / 3 / 8
9,080
825
12,225
9,217
4,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
7
Kills
18
18
Deaths
7
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
1
1.5
L
Tiamat
 
Tiamat
0
4
6
0.75
W
Yu Huang
Alba-People
Yu Huang
3
1
8
7
W
Anhur
Cmsll95
Anhur
0
2
10
2.5
L
Achilles
EshKetchum
Achilles
1
4
3
0.63
L
Ishtar
Felladir
Ishtar
2
5
5
0.9
W
Kukulkan
Lucyforever_
Kukulkan
8
0
6
11
W
Guan Yu
Mister Loom
Guan Yu
2
1
9
6.5
L
Ix Chel
Vadles
Ix Chel
0
2
4
1
W
Hou Yi
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,777
Damage
40,178
44,901
Taken
42,237
20,158
Mitigated
20,255
12,617
Healing
21,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,715
1,666
358
1,581
11,081
3,634
0
3,816
7,018
0
9,860
L
Tiamat
 
Tiamat
6,457
545
521
1,135
8,341
3,463
0
5,548
2,699
22,076
0
W
Yu Huang
Alba-People
Yu Huang
10,320
301
1,023
893
8,172
3,592
204
2,588
5,544
24,829
612
W
Anhur
Cmsll95
Anhur
4,065
2,120
405
1,186
8,387
3,171
704
2,205
6,037
0
13,170
L
Achilles
EshKetchum
Achilles
3,604
427
270
1,068
9,485
8,580
0
3,241
6,006
0
5,499
L
Ishtar
Felladir
Ishtar
6,715
4,466
962
910
8,742
2,412
0
4,412
4,217
0
19,284
W
Kukulkan
Lucyforever_
Kukulkan
10,035
69
0
288
6,262
2,699
210
2,104
4,158
28,903
840
W
Guan Yu
Mister Loom
Guan Yu
3,533
298
9,602
5,217
10,199
6,327
121
4,320
5,727
0
5,176
L
Ix Chel
Vadles
Ix Chel
7,286
308
3,171
2,641
7,252
2,069
0
2,912
4,262
15,961
0
W
Hou Yi
12,225
2,888
1,084
1,378
9,217
4,466
2,168
2,526
6,540
0
21,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,298
Gold Earned
45,634
90
Minions Killed
132
0
Camps Cleared
0
1,020,058
Distance Traveled
1,034,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,911
719
8
1
0
246,320
0
L
Tiamat
7,673
698
43
4
0
200,813
0
W
Yu Huang
9,337
849
37
3
0
213,687
0
W
Anhur
8,148
741
22
2
0
198,883
0
L
Achilles
7,070
643
5
0
0
177,457
0
L
Ishtar
7,783
708
22
2
0
188,750
0
W
Kukulkan
10,111
919
46
4
0
217,391
0
W
Guan Yu
8,958
814
8
1
0
213,490
0
L
Ix Chel
6,861
624
12
1
0
206,718
0
W
Hou Yi
9,080
825
19
2
0
190,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role