Player Matchup

Charybdis
Charybdis
MountGryRum
Charybdis
Level 162
God Stats
7W - 7L
1,543 SR
Queue Stats
805W - 743L
1,647 Elo+
Party 1
Jing Wei
Jing Wei
solquidboss
Jing Wei
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 46L
1,408 Elo+
Solo
Nut
Nut
胖次什么的不穿就好
Nut
Level 145
God Stats
8W - 8L
1,546 SR
Queue Stats
468W - 476L
1,583 Elo+
Party 1
Cabrakan
Cabrakan
酷炫无敌马小帅
Cabrakan
Level 128
God Stats
7W - 6L
1,642 SR
Queue Stats
276W - 277L
1,531 Elo+
Party 1
Vulcan
Vulcan
鹰击长空鱼翔浅底万类霜天竞自由
Vulcan
Level 139
God Stats
10W - 6L
1,623 SR
Queue Stats
494W - 494L
1,532 Elo+
Party 1
Team Averages
Level 128
1,571 SR
1,540 Elo+

VS

Team Averages
Level 158
1,519 SR
1,512 Elo+
Nu Wa
Nu Wa
BLUN73D_C4LIF4S
Nu Wa
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 59L
1,388 Elo+
Solo
Cabrakan
Cabrakan
GameShark306
Cabrakan
Level 127
God Stats
2W - 1L
1,520 SR
Queue Stats
202W - 198L
1,461 Elo+
Solo
Bastet
Bastet
Kordegoth
Bastet
Level 206
God Stats
3W - 1L
1,635 SR
Queue Stats
304W - 325L
1,493 Elo+
Solo
Erlang Shen
Erlang Shen
MONEYfeedsGREED
Erlang Shen
Level 158
God Stats
3W - 1L
1,440 SR
Queue Stats
132W - 162L
1,469 Elo+
Solo
Hun Batz
Hun Batz
风至ºº
Hun Batz
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MountGryRum
Charybdis
15
5 / 6 / 8
9,049
823
14,190
12,048
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
solquidboss
Jing Wei
13
2 / 4 / 10
8,110
737
3,345
7,176
2,517
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 3 / 9
8,999
818
7,659
10,855
4,047
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
2 / 7 / 9
8,341
758
6,426
15,179
19,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
2 / 3 / 10
9,480
862
15,793
6,873
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
9,615
874
7,747
5,045
2,075
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
GameShark306
Cabrakan
15
1 / 4 / 12
9,227
839
4,477
12,716
15,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Kordegoth
Bastet
16
4 / 3 / 10
9,391
854
13,843
10,101
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Erlang Shen
MONEYfeedsGREED
Erlang Shen
16
4 / 4 / 14
9,790
890
9,185
15,540
21,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Hun Batz
风至ºº
Hun Batz
18
9 / 2 / 12
11,217
1,020
14,574
10,400
5,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
78
15
Kills
23
23
Deaths
15
46
Assists
55
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
W
Cabrakan
GameShark306
Cabrakan
1
4
12
1.75
W
Bastet
Kordegoth
Bastet
4
3
10
3
W
Erlang Shen
MONEYfeedsGREED
Erlang Shen
4
4
14
2.75
L
Charybdis
MountGryRum
Charybdis
5
6
8
1.5
L
Jing Wei
solquidboss
Jing Wei
2
4
10
1.75
L
2
7
9
0.93
W
Hun Batz
风至ºº
Hun Batz
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,413
Damage
49,826
52,131
Taken
53,802
32,924
Mitigated
48,993
12,928
Healing
18,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,747
1,033
1,260
1,281
5,045
2,075
1,232
2,410
2,635
26,393
0
W
Cabrakan
GameShark306
Cabrakan
4,477
371
1,534
2,376
12,716
15,642
273
5,625
7,091
8,133
0
W
Bastet
Kordegoth
Bastet
13,843
1,835
473
2,234
10,101
3,806
951
4,273
5,828
0
22,099
W
Erlang Shen
MONEYfeedsGREED
Erlang Shen
9,185
3,290
572
3,772
15,540
21,848
746
4,468
11,072
835
19,907
L
Charybdis
MountGryRum
Charybdis
14,190
5,949
412
2,287
12,048
4,473
189
2,547
9,266
0
33,747
L
Jing Wei
solquidboss
Jing Wei
3,345
2,413
356
465
7,176
2,517
0
1,914
5,191
0
10,355
L
7,659
5,680
1,007
4,671
10,855
4,047
0
2,647
8,131
0
18,689
L
6,426
1,015
1,184
1,384
15,179
19,333
0
4,080
10,845
10,437
317
W
Hun Batz
风至ºº
Hun Batz
14,574
1,970
818
3,781
10,400
5,622
611
4,987
5,413
0
40,893
L
15,793
145
0
1,162
6,873
2,554
0
1,592
5,173
43,648
613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,979
Gold Earned
49,240
193
Minions Killed
157
0
Camps Cleared
0
1,006,737
Distance Traveled
1,069,020
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,615
874
38
3
0
186,237
2
W
Cabrakan
9,227
839
11
1
0
198,637
0
W
Bastet
9,391
854
13
1
0
260,205
0
W
Erlang Shen
9,790
890
23
2
0
203,229
0
L
Charybdis
9,049
823
60
5
0
175,760
0
L
Jing Wei
8,110
737
22
2
0
208,594
0
L
Nut
8,999
818
40
4
0
203,244
0
L
Cabrakan
8,341
758
6
1
0
176,413
0
W
Hun Batz
11,217
1,020
72
7
0
220,712
0
L
Vulcan
9,480
862
65
6
0
242,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role