Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Arkrathos
Ravana
Level 175
God Stats
3W - 4L
1,361 SR
Queue Stats
374W - 350L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
PanSzysza
Baron Samedi
Level 149
God Stats
5W - 2L
1,702 SR
Queue Stats
331W - 364L
1,422 Elo+
Party 1
Nike
Nike
mmmSzopunie
Nike
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 140L
1,443 Elo+
Party 1
Team Averages
Level 154
1,513 SR
1,482 Elo+

VS

Team Averages
Level 141
1,645 SR
1,554 Elo+
Maui
Maui
 
Maui
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
LuringenLoke
Eset
Level 143
God Stats
4W - 2L
1,702 SR
Queue Stats
261W - 241L
1,547 Elo+
Solo
Ishtar
Ishtar
MasterSenpaii
Ishtar
Level 129
God Stats
5W - 3L
1,688 SR
Queue Stats
26W - 11L
1,684 Elo+
Solo
Mercury
Mercury
PittRivington
Mercury
Level 141
God Stats
4W - 1L
1,791 SR
Queue Stats
23W - 21L
1,506 Elo+
Solo
Bellona
Bellona
Zazuby
Bellona
Level 108
God Stats
20W - 14L
1,545 SR
Queue Stats
89W - 83L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 1 / 0
3,812
762
1,719
2,667
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cernunnos
 
Cernunnos
4
0 / 3 / 1
3,037
607
752
3,305
611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
Arkrathos
Ravana
8
5 / 0 / 0
4,433
887
1,790
1,285
374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
PanSzysza
Baron Samedi
6
0 / 1 / 2
3,315
663
1,014
1,499
687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

4
0 / 1 / 1
3,027
605
502
3,407
1,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
6
1 / 2 / 1
3,504
701
1,158
3,359
1,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 3
3,353
671
2,357
2,412
558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
3 / 1 / 0
4,057
811
2,756
2,434
547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
6
2 / 2 / 1
3,372
674
1,680
3,483
710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bellona
Zazuby
Bellona
1
0 / 0 / 0
920
184
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
6
Kills
6
6
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
0
1
W
Cernunnos
 
Cernunnos
0
3
1
0.17
L
Maui
 
Maui
1
2
1
0.75
W
Ravana
Arkrathos
Ravana
5
0
0
5
L
0
1
3
1.5
L
3
1
0
3
W
Baron Samedi
PanSzysza
Baron Samedi
0
1
2
1
L
Mercury
2
2
1
1.25
L
Bellona
Zazuby
Bellona
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,777
Damage
7,951
12,163
Taken
11,688
4,017
Mitigated
2,991
2,947
Healing
2,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,719
235
0
1,272
2,667
871
0
726
1,941
16,533
184
W
Cernunnos
 
Cernunnos
752
419
0
315
3,305
611
0
333
2,972
0
6,474
L
Maui
 
Maui
1,158
691
0
332
3,359
1,176
0
1,457
1,674
10,161
3,556
W
Ravana
Arkrathos
Ravana
1,790
538
0
307
1,285
374
0
533
752
0
22,273
L
2,357
394
0
1,111
2,412
558
0
296
2,098
18,155
0
L
2,756
2,099
0
1,028
2,434
547
0
0
2,434
0
18,936
W
Baron Samedi
PanSzysza
Baron Samedi
1,014
43
32
385
1,499
687
0
550
949
11,843
310
L
Mercury
1,680
1,264
0
434
3,483
710
0
560
2,813
0
9,951
L
Bellona
Zazuby
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
502
103
0
636
3,407
1,474
0
1,260
2,147
0
5,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,624
Gold Earned
15,206
137
Minions Killed
111
0
Camps Cleared
0
510,283
Distance Traveled
410,436
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,812
762
47
9
0
104,083
0
W
Cernunnos
3,037
607
12
2
0
83,195
0
L
Maui
3,504
701
26
5
0
104,792
1
W
Ravana
4,433
887
45
9
0
122,161
0
L
Eset
3,353
671
41
8
0
103,179
0
L
Ishtar
4,057
811
26
5
0
83,776
0
W
Baron Samedi
3,315
663
26
5
0
97,956
0
L
Mercury
3,372
674
18
4
0
118,689
0
L
Bellona
920
184
0
0
0
0
0
W
Nike
3,027
605
7
1
0
102,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role