Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Adapstring
Nemesis
Level 173
God Stats
2W - 2L
1,746 SR
Queue Stats
81W - 42L
1,635 Elo+
Solo
Artemis
Artemis
HighJunkie
Artemis
Level 154
God Stats
5W - 3L
1,534 SR
Queue Stats
95W - 92L
1,488 Elo+
Solo
Mulan
Mulan
Minoa64
Mulan
Level 127
God Stats
16W - 11L
1,591 SR
Queue Stats
491W - 473L
1,558 Elo+
Solo
Fafnir
Fafnir
Rxptr
Fafnir
Level 142
God Stats
10W - 6L
1,703 SR
Queue Stats
217W - 214L
1,522 Elo+
Solo
Team Averages
Level 150
1,615 SR
1,541 Elo+

VS

Team Averages
Level 110
1,470 SR
1,541 Elo+
Shiva
Shiva
Dark梦想家
Shiva
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 127L
1,567 Elo+
Party 1
Janus
Janus
Z3C4R
Janus
Level 123
God Stats
2W - 1L
1,442 SR
Queue Stats
20W - 16L
1,551 Elo+
Solo
Cthulhu
Cthulhu
rjyjackblt
Cthulhu
Level 159
God Stats
5W - 1L
1,570 SR
Queue Stats
192W - 177L
1,498 Elo+
Solo
Mercury
Mercury
单刷小飞侠
Mercury
Level 89
God Stats
1W - 1L
1,326 SR
Queue Stats
154W - 128L
1,530 Elo+
Party 1
Apollo
Apollo
女朋友肚子耍成曲面
Apollo
Level 24
God Stats
2W - 2L
1,510 SR
Queue Stats
46W - 40L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 0
3,678
613
1,988
2,423
671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Adapstring
Nemesis
3
0 / 2 / 0
2,822
470
782
2,006
495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
HighJunkie
Artemis
7
1 / 0 / 0
3,605
601
4,328
3,738
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
Minoa64
Mulan
4
0 / 2 / 1
3,210
535
2,118
6,350
2,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
Rxptr
Fafnir
6
0 / 1 / 0
3,555
593
1,246
4,624
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,867
645
3,971
6,479
2,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Z3C4R
Janus
8
3 / 1 / 0
4,768
795
1,354
2,086
495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
rjyjackblt
Cthulhu
8
1 / 0 / 0
4,132
689
2,850
3,324
1,411
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 0 / 3
3,955
659
1,870
3,911
1,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 1
3,919
653
2,679
3,262
815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Nemesis
Adapstring
Nemesis
0
2
0
0
W
2
0
0
2
L
Artemis
HighJunkie
Artemis
1
0
0
1
L
Mulan
Minoa64
Mulan
0
2
1
0.25
L
Fafnir
Rxptr
Fafnir
0
1
0
0
W
Janus
Z3C4R
Janus
3
1
0
3
W
Cthulhu
rjyjackblt
Cthulhu
1
0
0
1
W
0
0
3
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,462
Damage
12,724
19,141
Taken
19,062
7,302
Mitigated
6,346
6,460
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,988
50
0
1,058
2,423
671
0
658
1,695
17,244
833
L
Nemesis
Adapstring
Nemesis
782
416
0
240
2,006
495
0
396
1,570
0
5,643
W
3,971
991
102
2,867
6,479
2,432
0
611
5,868
0
12,844
L
Artemis
HighJunkie
Artemis
4,328
2,106
0
1,897
3,738
845
0
0
3,738
0
17,163
L
Mulan
Minoa64
Mulan
2,118
201
0
1,285
6,350
2,489
0
176
6,160
0
6,463
L
Fafnir
Rxptr
Fafnir
1,246
386
0
1,980
4,624
2,802
0
2,519
2,105
13,731
0
W
Janus
Z3C4R
Janus
1,354
43
0
500
2,086
495
0
558
1,528
20,081
0
W
Cthulhu
rjyjackblt
Cthulhu
2,850
907
0
869
3,324
1,411
0
1,246
2,078
23,501
2,363
W
1,870
883
0
920
3,911
1,193
0
639
3,272
0
19,271
W
2,679
1,668
0
1,500
3,262
815
0
0
3,262
0
27,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,870
Gold Earned
20,641
93
Minions Killed
185
0
Camps Cleared
0
514,813
Distance Traveled
644,615
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,678
613
28
5
0
115,067
0
L
Nemesis
2,822
470
11
2
0
49,427
0
W
Shiva
3,867
645
16
3
0
139,039
0
L
Artemis
3,605
601
20
3
0
108,756
0
L
Mulan
3,210
535
7
1
0
131,298
2
L
Fafnir
3,555
593
27
5
0
110,265
0
W
Janus
4,768
795
45
8
0
120,310
0
W
Cthulhu
4,132
689
35
6
0
120,912
3
W
Mercury
3,955
659
43
7
0
153,430
0
W
Apollo
3,919
653
46
8
0
110,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role