Player Matchup

Osiris
Osiris
 
Osiris
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Habdula
Geb
Level 64
God Stats
19W - 10L
1,444 SR
Queue Stats
143W - 153L
1,394 Elo+
Solo
Nemesis
Nemesis
MrButtermen82
Nemesis
Level 143
God Stats
2W - 5L
1,367 SR
Queue Stats
712W - 738L
1,437 Elo+
Solo
Anubis
Anubis
RadioS0da
Anubis
Level 65
God Stats
7W - 4L
1,670 SR
Queue Stats
179W - 214L
1,433 Elo+
Solo
Hachiman
Hachiman
WilGotDaJuice
Hachiman
Level 149
God Stats
8W - 5L
1,606 SR
Queue Stats
586W - 538L
1,499 Elo+
Solo
Team Averages
Level 109
1,517 SR
1,452 Elo+

VS

Team Averages
Level 96
1,627 SR
1,449 Elo+
Osiris
Osiris
DX4DM4N
Osiris
Level 123
God Stats
90W - 77L
1,519 SR
Queue Stats
187W - 192L
1,395 Elo+
Solo
Hera
Hera
Greytrollstein
Hera
Level 112
God Stats
4W - 2L
1,737 SR
Queue Stats
24W - 23L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
Pundjaby
Sun Wukong
Level 91
God Stats
3W - 1L
1,603 SR
Queue Stats
21W - 26L
1,482 Elo+
Party 1
Ao Kuang
Ao Kuang
UnlimitedxIQ
Ao Kuang
Level 107
God Stats
61W - 38L
1,717 SR
Queue Stats
132W - 127L
1,526 Elo+
Party 1
Scylla
Scylla
WKJW
Scylla
Level 49
God Stats
2W - 1L
1,560 SR
Queue Stats
89W - 91L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 2 / 0
6,977
698
3,744
8,817
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
7
1 / 6 / 3
5,230
523
3,684
9,902
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
7
2 / 5 / 3
5,402
540
4,103
7,135
2,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
RadioS0da
Anubis
9
0 / 5 / 2
4,911
491
3,997
8,336
3,298
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
WilGotDaJuice
Hachiman
10
3 / 3 / 2
6,038
604
5,551
5,021
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DX4DM4N
Osiris
11
3 / 2 / 3
5,808
581
3,783
7,114
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 4
6,381
638
6,076
3,797
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Pundjaby
Sun Wukong
8
4 / 3 / 8
5,760
576
5,063
7,405
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
UnlimitedxIQ
Ao Kuang
10
10 / 1 / 5
6,820
682
11,911
9,312
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
WKJW
Scylla
9
0 / 2 / 1
5,104
510
2,480
3,873
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
9
Kills
21
21
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
2
0
1.5
W
Osiris
DX4DM4N
Osiris
3
2
3
2.25
W
4
1
4
6
L
Geb
1
6
3
0.42
L
Nemesis
2
5
3
0.7
W
Sun Wukong
Pundjaby
Sun Wukong
4
3
8
2.67
L
Anubis
RadioS0da
Anubis
0
5
2
0.2
W
Ao Kuang
UnlimitedxIQ
Ao Kuang
10
1
5
12.5
W
Scylla
WKJW
Scylla
0
2
1
0.25
L
Hachiman
WilGotDaJuice
Hachiman
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,079
Damage
29,313
39,211
Taken
31,501
16,227
Mitigated
11,500
8,490
Healing
10,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,744
1,068
0
2,876
8,817
4,440
391
4,004
4,813
829
44,759
W
Osiris
DX4DM4N
Osiris
3,783
1,788
0
2,891
7,114
3,343
208
1,030
6,084
0
41,300
W
6,076
2,068
0
375
3,797
994
0
1,726
2,071
37,064
0
L
Geb
3,684
442
0
1,099
9,902
4,981
0
6,938
2,844
8,052
254
L
Nemesis
4,103
1,769
0
826
7,135
2,097
0
2,563
4,464
0
14,619
W
Sun Wukong
Pundjaby
Sun Wukong
5,063
1,054
0
1,957
7,405
3,811
212
1,664
5,741
0
18,466
L
Anubis
RadioS0da
Anubis
3,997
220
0
1,854
8,336
3,298
0
4,689
3,616
29,774
0
W
Ao Kuang
UnlimitedxIQ
Ao Kuang
11,911
3,485
0
5,167
9,312
2,501
351
3,123
6,189
28,563
0
W
Scylla
WKJW
Scylla
2,480
446
0
250
3,873
851
0
266
3,607
23,444
0
L
Hachiman
WilGotDaJuice
Hachiman
5,551
3,347
0
1,835
5,021
1,411
0
2,273
2,581
0
36,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,558
Gold Earned
29,873
226
Minions Killed
226
0
Camps Cleared
0
999,008
Distance Traveled
1,038,415
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,977
698
89
9
0
187,979
0
W
Osiris
5,808
581
70
7
0
236,012
2
W
Hera
6,381
638
58
6
0
185,785
2
L
Geb
5,230
523
2
0
0
223,999
4
L
Nemesis
5,402
540
26
3
0
209,361
0
W
Sun Wukong
5,760
576
26
3
0
211,374
0
L
Anubis
4,911
491
42
4
0
194,874
4
W
Ao Kuang
6,820
682
32
3
0
224,771
0
W
Scylla
5,104
510
40
4
0
180,473
0
L
Hachiman
6,038
604
67
7
0
182,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role