Player Matchup

Medusa
Medusa
Artehk
Medusa
Level 157
God Stats
3W - 1L
1,600 SR
Queue Stats
195W - 198L
1,564 Elo+
Party 2
Yemoja
Yemoja
Ljayxz
Yemoja
Level 141
God Stats
3W - 3L
1,558 SR
Queue Stats
27W - 28L
1,473 Elo+
Solo
Vulcan
Vulcan
NelAlvCompa-_-
Vulcan
Level 124
God Stats
19W - 11L
1,630 SR
Queue Stats
89W - 114L
1,440 Elo+
Solo
Cthulhu
Cthulhu
TheFakeLife
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,261 Elo+
Party 2
Chronos
Chronos
z0o9i8howse
Chronos
Level 67
God Stats
3W - 2L
1,566 SR
Queue Stats
160W - 182L
1,600 Elo+
Party 2
Team Averages
Level 99
1,571 SR
1,468 Elo+

VS

Team Averages
Level 135
1,609 SR
1,551 Elo+
Merlin
Merlin
 
Merlin
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Mewtd
Sun Wukong
Level 120
God Stats
0W - 4L
1,473 SR
Queue Stats
9W - 17L
1,635 Elo+
Solo
Ra
Ra
SphereItself
Ra
Level 159
God Stats
1W - 1L
1,854 SR
Queue Stats
82W - 75L
1,514 Elo+
Party 1
Eset
Eset
saintbaddie
Eset
Level 158
God Stats
129W - 99L
1,718 SR
Queue Stats
1,005W - 934L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Artehk
Medusa
11
1 / 0 / 2
5,462
1,092
3,181
3,074
958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Yemoja
Ljayxz
Yemoja
10
0 / 0 / 5
4,990
998
1,169
2,475
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

10
3 / 0 / 2
5,411
1,082
3,397
2,272
626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TheFakeLife
Cthulhu
8
0 / 1 / 2
4,481
896
992
2,116
1,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
z0o9i8howse
Chronos
10
2 / 0 / 1
5,235
1,047
2,731
4,421
1,616
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 0
4,926
985
1,379
2,475
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Atlas
 
Atlas
9
0 / 1 / 1
4,785
957
2,263
3,694
2,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Mewtd
Sun Wukong
9
0 / 3 / 0
4,846
969
2,423
4,743
2,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 0
5,319
1,064
1,461
2,716
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 0
2,772
554
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Atlas
 
Atlas
0
1
1
0.5
W
Medusa
Artehk
Medusa
1
0
2
2
W
Yemoja
Ljayxz
Yemoja
0
0
5
2.5
L
Sun Wukong
Mewtd
Sun Wukong
0
3
0
0
W
3
0
2
4
L
1
1
0
1
W
Cthulhu
TheFakeLife
Cthulhu
0
1
2
1
L
0
0
0
0
W
Chronos
z0o9i8howse
Chronos
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,470
Damage
7,526
14,358
Taken
13,628
5,600
Mitigated
7,051
6,244
Healing
3,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,379
36
0
4
2,475
779
0
787
1,688
13,454
0
L
Atlas
 
Atlas
2,263
513
0
964
3,694
2,538
0
2,281
1,281
8,020
0
W
Medusa
Artehk
Medusa
3,181
1,213
0
857
3,074
958
572
1,361
1,569
0
19,866
W
Yemoja
Ljayxz
Yemoja
1,169
253
3,065
879
2,475
998
15
804
1,608
4,528
1,133
L
Sun Wukong
Mewtd
Sun Wukong
2,423
452
0
1,092
4,743
2,790
0
2,545
2,092
0
7,156
W
3,397
48
0
872
2,272
626
0
970
1,132
12,696
446
L
1,461
226
12
1,122
2,716
944
0
2,172
544
16,952
0
W
Cthulhu
TheFakeLife
Cthulhu
992
57
91
46
2,116
1,402
28
571
1,512
1,532
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
z0o9i8howse
Chronos
2,731
1,241
0
434
4,421
1,616
0
987
3,434
9,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,579
Gold Earned
22,648
107
Minions Killed
91
0
Camps Cleared
0
534,701
Distance Traveled
412,262
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,926
985
34
7
0
88,733
0
L
Atlas
4,785
957
9
2
0
107,530
0
W
Medusa
5,462
1,092
36
7
0
108,878
0
W
Yemoja
4,990
998
8
2
0
95,223
2
L
Sun Wukong
4,846
969
8
2
0
106,261
0
W
Vulcan
5,411
1,082
38
8
0
107,907
1
L
Ra
5,319
1,064
40
8
0
109,738
0
W
Cthulhu
4,481
896
5
1
0
116,159
0
L
Eset
2,772
554
0
0
0
0
0
W
Chronos
5,235
1,047
20
4
0
106,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role