Player Matchup

Awilix
Awilix
BazingaBeast73
Awilix
Level 46
God Stats
3W - 4L
1,343 SR
Queue Stats
35W - 41L
1,488 Elo+
Party 2
Bellona
Bellona
FatherNook82
Bellona
Level 103
God Stats
11W - 14L
1,422 SR
Queue Stats
282W - 275L
1,479 Elo+
Party 1
Xing Tian
Xing Tian
GreenEyesGuy98
Xing Tian
Level 135
God Stats
7W - 2L
1,479 SR
Queue Stats
209W - 210L
1,493 Elo+
Party 1
Zeus
Zeus
LaFlameWRLD
Zeus
Level 128
God Stats
8W - 8L
1,611 SR
Queue Stats
214W - 199L
1,538 Elo+
Solo
Anhur
Anhur
TooXMuchXSauceX
Anhur
Level 44
God Stats
11W - 16L
1,428 SR
Queue Stats
33W - 49L
1,442 Elo+
Party 2
Team Averages
Level 91
1,457 SR
1,488 Elo+

VS

Team Averages
Level 106
1,523 SR
1,463 Elo+
Medusa
Medusa
 
Medusa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Kenshin_Hamura
Charybdis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 18L
1,427 Elo+
Party 3
Tiamat
Tiamat
LeviLovesYou_
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,407 Elo+
Party 3
Geb
Geb
ShadowVoid52
Geb
Level 137
God Stats
6W - 3L
1,624 SR
Queue Stats
45W - 47L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
YaBoiVega
Erlang Shen
Level 147
God Stats
2W - 2L
1,492 SR
Queue Stats
221W - 214L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,111
611
4,444
5,840
2,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
FatherNook82
Bellona
11
5 / 1 / 0
6,217
622
3,196
4,866
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
GreenEyesGuy98
Xing Tian
11
0 / 1 / 6
6,061
606
4,374
8,808
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 2
6,561
656
4,567
3,947
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 0
6,838
684
2,920
6,496
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 0 / 0
6,200
620
2,324
4,503
1,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Kenshin_Hamura
Charybdis
8
0 / 4 / 0
4,597
460
3,631
6,331
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
5,185
519
3,585
4,850
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 1 / 2
5,359
536
2,593
7,613
4,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Erlang Shen
YaBoiVega
Erlang Shen
10
2 / 4 / 2
5,591
559
3,481
10,078
3,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
5
5
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
0
0
3
W
3
1
3
4.5
W
Bellona
FatherNook82
Bellona
5
1
0
5
W
Xing Tian
GreenEyesGuy98
Xing Tian
0
1
6
3
L
Charybdis
Kenshin_Hamura
Charybdis
0
4
0
0
W
1
1
2
2
L
0
3
1
0.17
L
0
1
2
1
W
3
1
0
3
L
Erlang Shen
YaBoiVega
Erlang Shen
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,501
Damage
15,614
29,957
Taken
33,375
12,816
Mitigated
11,761
8,099
Healing
9,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,324
334
0
1,470
4,503
1,176
0
1,811
2,426
0
35,985
W
4,444
2,038
0
750
5,840
2,058
0
296
5,500
0
35,706
W
Bellona
FatherNook82
Bellona
3,196
1,160
0
1,827
4,866
2,342
862
1,211
3,655
0
35,499
W
Xing Tian
GreenEyesGuy98
Xing Tian
4,374
337
0
1,537
8,808
5,827
196
1,382
7,426
21,402
0
L
Charybdis
Kenshin_Hamura
Charybdis
3,631
1,913
0
1,090
6,331
1,629
0
2,394
3,897
0
23,098
W
4,567
130
0
457
3,947
967
0
0
3,947
41,931
517
L
3,585
193
0
1,216
4,850
1,117
0
0
4,850
26,030
0
L
2,593
222
0
1,510
7,613
4,633
0
1,837
5,728
21,599
0
W
2,920
1,083
0
3,528
6,496
1,622
901
2,583
3,251
0
41,969
L
Erlang Shen
YaBoiVega
Erlang Shen
3,481
1,977
0
4,111
10,078
3,206
0
2,347
7,569
0
29,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,788
Gold Earned
26,932
337
Minions Killed
241
0
Camps Cleared
0
1,050,346
Distance Traveled
965,448
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,200
620
66
7
0
166,681
0
W
Awilix
6,111
611
58
6
0
243,751
0
W
Bellona
6,217
622
79
8
0
209,664
0
W
Xing Tian
6,061
606
14
1
0
219,630
4
L
Charybdis
4,597
460
51
5
0
179,235
0
W
Zeus
6,561
656
103
10
0
201,054
4
L
Tiamat
5,185
519
45
5
0
162,802
0
L
Geb
5,359
536
24
2
0
228,866
6
W
Anhur
6,838
684
83
8
0
176,247
0
L
Erlang Shen
5,591
559
55
6
0
227,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role