Player Matchup

Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
CloverMonke
Nike
Level 83
God Stats
4W - 1L
1,315 SR
Queue Stats
70W - 62L
1,568 Elo+
Party 1
Khepri
Khepri
HingaDiinga
Khepri
Level 143
God Stats
2W - 0L
1,427 SR
Queue Stats
107W - 72L
1,584 Elo+
Party 1
Kukulkan
Kukulkan
Sŋowie
Kukulkan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,549 Elo+
Party 1
Geb
Geb
TwiztidNugg
Geb
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 92L
1,472 Elo+
Solo
Team Averages
Level 100
1,448 SR
1,535 Elo+

VS

Team Averages
Level 107
1,613 SR
1,465 Elo+
Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Hutch253
Bakasura
Level 122
God Stats
0W - 1L
1,765 SR
Queue Stats
21W - 16L
1,506 Elo+
Solo
Anhur
Anhur
KiiNG CHiiEFER
Anhur
Level 80
God Stats
2W - 1L
1,885 SR
Queue Stats
40W - 55L
1,383 Elo+
Solo
Bastet
Bastet
KillerCrockabear
Bastet
Level 67
God Stats
3W - 6L
1,416 SR
Queue Stats
388W - 430L
1,464 Elo+
Party 2
Nemesis
Nemesis
NukSuKao
Nemesis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 251L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 1 / 8
7,111
1,185
5,074
3,784
1,971
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
5 / 2 / 6
7,077
1,180
5,076
6,904
6,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Khepri
12
1 / 1 / 10
7,039
1,173
3,679
5,998
7,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
Sŋowie
Kukulkan
13
4 / 2 / 8
7,511
1,252
8,859
4,182
1,914
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 7
6,564
1,094
1,704
6,693
5,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 4 / 2
5,536
923
6,018
11,282
7,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bakasura
Hutch253
Bakasura
5
0 / 2 / 2
4,900
817
337
1,754
580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 3 / 1
5,311
885
913
3,565
850
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
2 / 2 / 1
6,239
1,040
3,148
4,935
1,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nemesis
NukSuKao
Nemesis
10
2 / 3 / 1
5,956
993
3,512
6,370
4,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
14
Kills
6
8
Deaths
14
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
8
8
L
Bacchus
 
Bacchus
2
4
2
0.75
W
5
2
6
4
W
Khepri
1
1
10
6
L
Bakasura
Hutch253
Bakasura
0
2
2
0.5
L
0
3
1
0.17
L
2
2
1
1.25
L
Nemesis
NukSuKao
Nemesis
2
3
1
0.83
W
Kukulkan
Sŋowie
Kukulkan
4
2
8
4
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,392
Damage
13,928
27,561
Taken
27,906
23,152
Mitigated
14,556
7,589
Healing
6,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,074
226
363
802
3,784
1,971
355
1,252
2,433
10,237
0
L
Bacchus
 
Bacchus
6,018
1,029
175
3,520
11,282
7,581
0
8,097
3,185
10,966
0
W
5,076
459
27
312
6,904
6,972
479
1,538
5,253
779
8,920
W
Khepri
3,679
877
0
1,618
5,998
7,089
248
1,264
4,661
6,789
0
L
Bakasura
Hutch253
Bakasura
337
62
0
34
1,754
580
0
1,403
351
0
310
L
913
220
261
177
3,565
850
0
2,394
1,171
0
3,327
L
3,148
1,255
199
721
4,935
1,491
0
3,900
1,035
0
10,142
L
Nemesis
NukSuKao
Nemesis
3,512
959
323
966
6,370
4,054
0
3,999
2,371
0
6,432
W
Kukulkan
Sŋowie
Kukulkan
8,859
1,059
203
673
4,182
1,914
171
622
3,471
18,684
546
W
1,704
0
1,519
2,072
6,693
5,206
800
1,342
5,315
4,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,302
Gold Earned
27,942
62
Minions Killed
35
0
Camps Cleared
0
605,949
Distance Traveled
467,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,111
1,185
15
3
0
127,491
0
L
Bacchus
5,536
923
8
1
0
99,826
0
W
Nike
7,077
1,180
11
2
0
123,364
0
W
Khepri
7,039
1,173
12
2
0
114,951
0
L
Bakasura
4,900
817
0
0
0
24,648
0
L
Anhur
5,311
885
2
0
0
80,949
0
L
Bastet
6,239
1,040
19
3
0
135,534
0
L
Nemesis
5,956
993
6
1
0
126,788
0
W
Kukulkan
7,511
1,252
19
3
0
126,443
0
W
Geb
6,564
1,094
5
1
0
113,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role