Player Matchup

Fenrir
Fenrir
Br4ve0ce10t
Fenrir
Level 123
God Stats
1W - 1L
1,703 SR
Queue Stats
25W - 29L
1,398 Elo+
Party 1
Baron Samedi
Baron Samedi
GrayMatter573
Baron Samedi
Level 89
God Stats
1W - 2L
1,436 SR
Queue Stats
31W - 34L
1,443 Elo+
Party 1
Artio
Artio
Vex6445
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,449 Elo+
Party 1
Team Averages
Level 107
1,546 SR
1,430 Elo+

VS

Team Averages
Level 45
1,374 SR
1,415 Elo+
Hachiman
Hachiman
CrippinAintEasy
Hachiman
Level 42
God Stats
4W - 4L
1,432 SR
Queue Stats
100W - 93L
1,439 Elo+
Solo
Nike
Nike
ToxicBootyclap
Nike
Level 45
God Stats
1W - 1L
1,261 SR
Queue Stats
183W - 168L
1,493 Elo+
Solo
Nu Wa
Nu Wa
bubbakanosh
Nu Wa
Level 47
God Stats
4W - 5L
1,429 SR
Queue Stats
70W - 80L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 5 / 6
9,674
744
9,958
15,438
6,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Baron Samedi
GrayMatter573
Baron Samedi
16
4 / 3 / 3
10,216
786
12,654
11,282
4,994
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Vex6445
Artio
15
2 / 5 / 4
9,247
711
5,205
15,744
14,689
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
6 / 3 / 7
11,295
869
9,020
11,539
4,006
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 1 / 9
10,976
844
12,308
14,765
12,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
3 / 4 / 9
10,845
834
14,760
6,640
1,992
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
8
Kills
13
13
Deaths
8
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
6
1
W
Hachiman
6
3
7
3.17
L
Baron Samedi
GrayMatter573
Baron Samedi
4
3
3
1.83
W
4
1
9
8.5
L
Artio
Vex6445
Artio
2
5
4
0.8
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,817
Damage
36,088
42,464
Taken
32,944
26,247
Mitigated
18,395
12,127
Healing
5,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,958
1,718
0
3,611
15,438
6,564
432
4,802
10,251
0
42,665
W
Hachiman
9,020
6,035
0
4,127
11,539
4,006
1,684
6,270
5,237
0
38,705
L
Baron Samedi
GrayMatter573
Baron Samedi
12,654
847
2,333
2,893
11,282
4,994
262
4,205
6,870
45,816
0
W
12,308
1,051
0
1,279
14,765
12,397
675
6,924
7,786
0
38,125
L
Artio
Vex6445
Artio
5,205
450
620
2,670
15,744
14,689
0
5,599
9,720
19,641
3,284
W
14,760
6,714
193
377
6,640
1,992
1,930
3,840
2,773
30,214
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,137
Gold Earned
33,116
148
Minions Killed
128
0
Camps Cleared
0
665,981
Distance Traveled
732,203
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,674
744
57
4
0
230,630
0
W
Hachiman
11,295
869
54
4
0
242,783
0
L
Baron Samedi
10,216
786
62
5
0
206,236
0
W
Nike
10,976
844
53
4
0
262,155
2
L
Artio
9,247
711
29
2
0
229,115
0
W
Nu Wa
10,845
834
21
2
0
227,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role