Player Matchup

Lancelot
Lancelot
Claymoor
Lancelot
Level 64
God Stats
21W - 27L
1,475 SR
Queue Stats
148W - 162L
1,477 Elo+
Party 3
Mulan
Mulan
GhostNappa5
Mulan
Level 67
God Stats
16W - 10L
1,631 SR
Queue Stats
184W - 195L
1,495 Elo+
Party 3
Kuzenbo
Kuzenbo
SabresOwn
Kuzenbo
Level 210
God Stats
1W - 2L
1,616 SR
Queue Stats
514W - 462L
1,541 Elo+
Solo
Maui
Maui
TJ_Kane
Maui
Level 155
God Stats
5W - 4L
1,768 SR
Queue Stats
41W - 44L
1,475 Elo+
Party 3
Chiron
Chiron
bull3472
Chiron
Level 159
God Stats
2W - 4L
1,320 SR
Queue Stats
123W - 129L
1,495 Elo+
Party 3
Team Averages
Level 131
1,562 SR
1,497 Elo+

VS

Team Averages
Level 130
1,593 SR
1,567 Elo+
Serqet
Serqet
Anitopian
Serqet
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Rama
Rama
GigglesTheDummy
Rama
Level 167
God Stats
5W - 2L
1,613 SR
Queue Stats
35W - 19L
1,674 Elo+
Party 2
Gilgamesh
Gilgamesh
Lucky Lahi
Gilgamesh
Level 158
God Stats
15W - 5L
1,728 SR
Queue Stats
179W - 196L
1,481 Elo+
Party 1
Merlin
Merlin
McKenna SIV
Merlin
Level 88
God Stats
4W - 5L
1,409 SR
Queue Stats
126W - 128L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
VoIumes Up
Cthulhu
Level 111
God Stats
2W - 1L
1,712 SR
Queue Stats
22W - 8L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Claymoor
Lancelot
14
6 / 3 / 1
8,150
543
6,351
12,365
5,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 1
8,669
578
9,196
14,693
12,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
SabresOwn
Kuzenbo
13
1 / 2 / 3
7,505
500
4,812
9,808
6,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
TJ_Kane
Maui
11
3 / 3 / 1
7,223
482
3,422
13,869
14,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
bull3472
Chiron
14
0 / 1 / 3
7,619
508
4,816
9,293
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Anitopian
Serqet
14
2 / 1 / 2
7,773
518
2,748
9,194
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 2
9,205
614
15,012
8,139
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Lucky Lahi
Gilgamesh
14
3 / 3 / 1
9,035
602
8,351
13,063
8,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
13
1 / 6 / 2
7,904
527
5,452
9,360
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
VoIumes Up
Cthulhu
14
1 / 2 / 7
8,302
553
7,621
12,566
8,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
13
Kills
12
12
Deaths
13
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
Anitopian
Serqet
2
1
2
3
L
Lancelot
Claymoor
Lancelot
6
3
1
2.17
L
3
3
1
1.17
W
5
1
2
6
W
Gilgamesh
Lucky Lahi
Gilgamesh
3
3
1
1.17
W
Merlin
1
6
2
0.33
L
Kuzenbo
SabresOwn
Kuzenbo
1
2
3
1.25
L
Maui
TJ_Kane
Maui
3
3
1
1.17
W
Cthulhu
VoIumes Up
Cthulhu
1
2
7
2.25
L
Chiron
bull3472
Chiron
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,597
Damage
39,184
60,028
Taken
52,322
42,955
Mitigated
27,516
12,582
Healing
14,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Anitopian
Serqet
2,748
680
0
764
9,194
3,910
329
565
8,629
0
50,096
L
Lancelot
Claymoor
Lancelot
6,351
1,278
0
4,485
12,365
5,866
0
1,747
10,309
0
46,838
L
9,196
1,600
0
2,727
14,693
12,336
128
1,065
12,533
0
55,206
W
15,012
12,182
0
3,136
8,139
3,272
1,270
1,137
7,002
0
90,832
W
Gilgamesh
Lucky Lahi
Gilgamesh
8,351
2,478
0
3,452
13,063
8,781
0
0
13,063
0
61,267
W
Merlin
5,452
611
0
1,300
9,360
3,319
212
4,579
4,781
48,130
0
L
Kuzenbo
SabresOwn
Kuzenbo
4,812
1,346
0
1,193
9,808
6,286
258
3,522
5,500
47,732
2,058
L
Maui
TJ_Kane
Maui
3,422
311
0
2,025
13,869
14,755
33
2,889
10,471
20,759
0
W
Cthulhu
VoIumes Up
Cthulhu
7,621
411
2,333
3,538
12,566
8,234
0
1,779
10,787
32,988
0
L
Chiron
bull3472
Chiron
4,816
1,763
352
1,800
9,293
3,712
0
2,639
6,654
0
56,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,166
Gold Earned
42,219
394
Minions Killed
487
0
Camps Cleared
0
1,481,113
Distance Traveled
1,520,808
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,773
518
89
6
0
384,502
0
L
Lancelot
8,150
543
82
5
0
354,951
0
L
Mulan
8,669
578
102
7
0
252,231
1
W
Rama
9,205
614
166
11
0
272,962
0
W
Gilgamesh
9,035
602
99
7
0
286,627
0
W
Merlin
7,904
527
98
7
0
238,093
0
L
Kuzenbo
7,505
500
64
4
0
297,502
0
L
Maui
7,223
482
26
2
0
289,012
4
W
Cthulhu
8,302
553
35
2
0
338,624
0
L
Chiron
7,619
508
120
8
0
287,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role