Player Matchup

Ymir
Ymir
Epicwonders
Ymir
Level 45
God Stats
13W - 14L
1,472 SR
Queue Stats
52W - 69L
1,408 Elo+
Party 1
Arachne
Arachne
GEONEO2720
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,310 Elo+
Party 3
Jing Wei
Jing Wei
doomdine
Jing Wei
Level 129
God Stats
3W - 9L
1,308 SR
Queue Stats
166W - 160L
1,414 Elo+
Party 1
Shiva
Shiva
frenchfry616
Shiva
Level 123
God Stats
7W - 6L
1,588 SR
Queue Stats
80W - 133L
1,455 Elo+
Party 3
Thoth
Thoth
xMcx iReels
Thoth
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 100L
1,515 Elo+
Solo
Team Averages
Level 85
1,473 SR
1,420 Elo+

VS

Team Averages
Level 112
1,517 SR
1,480 Elo+
Anubis
Anubis
Cankklez
Anubis
Level 156
God Stats
1W - 0L
1,491 SR
Queue Stats
124W - 102L
1,526 Elo+
Party 2
Sobek
Sobek
Temoji1
Sobek
Level 92
God Stats
9W - 9L
1,567 SR
Queue Stats
139W - 126L
1,502 Elo+
Party 2
Ratatoskr
Ratatoskr
denswhatever
Ratatoskr
Level 48
God Stats
37W - 56L
1,459 SR
Queue Stats
58W - 82L
1,422 Elo+
Solo
Kali
Kali
gnoirr
Kali
Level 109
God Stats
3W - 1L
1,558 SR
Queue Stats
16W - 19L
1,448 Elo+
Solo
Guan Yu
Guan Yu
jiar__
Guan Yu
Level 154
God Stats
13W - 11L
1,508 SR
Queue Stats
476W - 461L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,068
506
4,389
9,555
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arachne
GEONEO2720
Arachne
11
4 / 4 / 1
6,687
557
4,628
11,527
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
doomdine
Jing Wei
10
0 / 3 / 2
5,478
457
4,392
7,269
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 1
6,607
551
6,164
12,976
8,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 5 / 0
6,326
527
2,640
7,090
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cankklez
Anubis
15
11 / 1 / 3
8,812
734
11,850
6,847
2,741
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Temoji1
Sobek
11
1 / 1 / 3
6,279
523
4,316
8,948
7,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
denswhatever
Ratatoskr
12
1 / 3 / 0
6,259
522
1,670
8,712
2,680
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
gnoirr
Kali
11
1 / 2 / 5
6,309
526
5,192
7,228
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
jiar__
Guan Yu
13
4 / 1 / 1
7,718
643
8,323
12,128
13,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
18
18
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
Cankklez
Anubis
11
1
3
12.5
L
2
3
1
0.83
L
Arachne
GEONEO2720
Arachne
4
4
1
1.13
W
Sobek
Temoji1
Sobek
1
1
3
2.5
W
Ratatoskr
denswhatever
Ratatoskr
1
3
0
0.33
L
Jing Wei
doomdine
Jing Wei
0
3
2
0.33
L
1
3
1
0.5
W
Kali
gnoirr
Kali
1
2
5
1.75
W
Guan Yu
jiar__
Guan Yu
4
1
1
4.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,213
Damage
31,351
48,417
Taken
43,863
22,038
Mitigated
29,490
12,404
Healing
20,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Cankklez
Anubis
11,850
297
0
4,231
6,847
2,741
0
2,195
4,652
57,314
0
L
4,389
832
0
1,782
9,555
6,999
0
3,953
5,602
18,152
752
L
Arachne
GEONEO2720
Arachne
4,628
2,696
0
4,895
11,527
3,148
9
3,385
8,142
0
43,259
W
Sobek
Temoji1
Sobek
4,316
676
142
3,391
8,948
7,955
0
3,256
5,692
21,346
794
W
Ratatoskr
denswhatever
Ratatoskr
1,670
708
0
5,002
8,712
2,680
0
233
8,479
0
56,786
L
Jing Wei
doomdine
Jing Wei
4,392
3,572
0
2,047
7,269
2,217
14
2,542
4,727
0
37,313
L
6,164
889
0
2,850
12,976
8,060
0
824
12,152
365
43,867
W
Kali
gnoirr
Kali
5,192
2,317
0
2,491
7,228
2,574
0
1,393
5,835
0
38,243
W
Guan Yu
jiar__
Guan Yu
8,323
1,006
45
5,664
12,128
13,540
0
77
12,051
0
53,600
L
2,640
111
0
830
7,090
1,614
0
5,456
1,634
40,181
737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,166
Gold Earned
35,377
332
Minions Killed
404
0
Camps Cleared
0
1,251,282
Distance Traveled
1,284,674
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,812
734
110
9
0
261,789
2
L
Ymir
6,068
506
36
3
0
226,657
2
L
Arachne
6,687
557
67
6
0
281,435
0
W
Sobek
6,279
523
30
3
0
252,096
0
W
Ratatoskr
6,259
522
98
8
0
292,211
0
L
Jing Wei
5,478
457
64
5
0
254,842
2
L
Shiva
6,607
551
90
8
0
233,051
0
W
Kali
6,309
526
69
6
0
236,733
0
W
Guan Yu
7,718
643
97
8
0
241,845
0
L
Thoth
6,326
527
75
6
0
255,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role