Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
chonchis
Tyr
Level 127
God Stats
3W - 3L
1,179 SR
Queue Stats
57W - 44L
1,618 Elo+
Party 1
Janus
Janus
ψDracψ
Janus
Level 131
God Stats
3W - 5L
1,255 SR
Queue Stats
219W - 198L
1,587 Elo+
Party 1
Team Averages
Level 143
1,311 SR
1,568 Elo+

VS

Team Averages
Level 115
1,512 SR
1,542 Elo+
Surtr
Surtr
Gweguwy
Surtr
Level 113
God Stats
2W - 5L
1,440 SR
Queue Stats
290W - 262L
1,559 Elo+
Solo
Olorun
Olorun
Natsudragnil1234
Olorun
Level 127
God Stats
2W - 3L
1,486 SR
Queue Stats
187W - 170L
1,545 Elo+
Solo
Chaac
Chaac
Smitenugguh
Chaac
Level 105
God Stats
331W - 295L
1,609 SR
Queue Stats
591W - 615L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
1 / 1 / 6
5,975
996
4,008
4,536
1,513
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 1 / 5
6,258
1,043
4,811
6,181
3,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Janus
ψDracψ
Janus
12
5 / 1 / 3
7,048
1,175
5,408
4,736
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Gweguwy
Surtr
9
1 / 3 / 0
5,609
935
2,305
5,262
3,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 1
6,609
1,102
4,541
6,183
2,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

10
0 / 3 / 2
5,695
949
4,624
5,342
3,571
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
3
3
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
1
6
4
L
Surtr
Gweguwy
Surtr
1
3
0
0.33
L
2
2
1
1.25
L
0
3
2
0.33
W
2
1
5
4.5
W
Janus
ψDracψ
Janus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,227
Damage
11,470
15,453
Taken
16,787
6,795
Mitigated
9,252
3,342
Healing
4,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
4,008
959
0
1,028
4,536
1,513
58
1,428
3,075
0
16,975
L
Surtr
Gweguwy
Surtr
2,305
657
0
1,022
5,262
3,637
0
1,309
3,728
337
8,823
L
4,541
2,638
240
2,143
6,183
2,044
0
1,312
4,821
20,127
0
L
4,624
157
0
1,280
5,342
3,571
0
2,219
2,872
0
14,839
W
4,811
825
0
1,115
6,181
3,588
0
2,022
4,019
0
11,216
W
Janus
ψDracψ
Janus
5,408
280
0
1,199
4,736
1,694
0
1,383
3,280
25,685
232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,281
Gold Earned
17,913
107
Minions Killed
84
0
Camps Cleared
0
418,850
Distance Traveled
303,085
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
5,975
996
22
4
0
128,132
0
L
Surtr
5,609
935
18
3
0
93,880
0
L
Olorun
6,609
1,102
35
6
0
106,611
1
L
Chaac
5,695
949
31
5
0
102,594
0
W
Tyr
6,258
1,043
13
2
0
146,367
0
W
Janus
7,048
1,175
72
12
0
144,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role