Player Matchup

King Arthur
King Arthur
Darknightbob10
King Arthur
Level 109
God Stats
15W - 13L
1,569 SR
Queue Stats
223W - 249L
1,480 Elo+
Party 2
Janus
Janus
TheMindzEyeTTV
Janus
Level 142
God Stats
0W - 2L
1,432 SR
Queue Stats
367W - 378L
1,474 Elo+
Solo
Fafnir
Fafnir
TonelessPond
Fafnir
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 255L
1,499 Elo+
Party 2
Skadi
Skadi
Z3ldaKing
Skadi
Level 66
God Stats
20W - 21L
1,532 SR
Queue Stats
139W - 156L
1,428 Elo+
Party 2
Merlin
Merlin
spencyspice
Merlin
Level 144
God Stats
10W - 9L
1,514 SR
Queue Stats
579W - 579L
1,463 Elo+
Solo
Team Averages
Level 117
1,509 SR
1,469 Elo+

VS

Team Averages
Level 100
1,600 SR
1,469 Elo+
Poseidon
Poseidon
B2Gam3r9495
Poseidon
Level 128
God Stats
16W - 6L
1,620 SR
Queue Stats
127W - 138L
1,430 Elo+
Solo
Ra
Ra
Cryotechnic
Ra
Level 106
God Stats
9W - 13L
1,505 SR
Queue Stats
45W - 44L
1,489 Elo+
Party 1
Nut
Nut
MaxBatchyKins
Nut
Level 96
God Stats
19W - 12L
1,738 SR
Queue Stats
43W - 45L
1,434 Elo+
Party 1
Horus
Horus
PvtFlatline
Horus
Level 153
God Stats
2W - 3L
1,461 SR
Queue Stats
114W - 109L
1,515 Elo+
Solo
Arachne
Arachne
ihartpuzi
Arachne
Level 17
God Stats
6W - 3L
1,675 SR
Queue Stats
24W - 23L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darknightbob10
King Arthur
13
1 / 4 / 0
7,323
488
10,175
16,138
11,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 5 / 4
7,710
514
7,391
10,259
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
11
0 / 2 / 3
7,239
483
6,813
13,840
15,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Z3ldaKing
Skadi
12
4 / 6 / 4
7,664
511
10,127
10,019
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
15
0 / 1 / 0
7,845
523
2,589
6,439
2,100
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
B2Gam3r9495
Poseidon
19
4 / 0 / 1
10,992
733
6,939
7,684
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 4 / 4
7,244
483
5,994
10,086
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
5 / 2 / 3
8,170
545
13,214
13,110
5,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 0 / 4
9,074
605
7,786
14,363
12,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
ihartpuzi
Arachne
13
5 / 3 / 2
7,967
531
5,204
11,848
4,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
9
Kills
17
18
Deaths
9
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Poseidon
B2Gam3r9495
Poseidon
4
0
1
4.5
W
2
4
4
1
L
King Arthur
Darknightbob10
King Arthur
1
4
0
0.25
W
5
2
3
3.25
W
1
0
4
3
L
4
5
4
1.2
L
Fafnir
0
2
3
0.75
L
Skadi
Z3ldaKing
Skadi
4
6
4
1
W
Arachne
ihartpuzi
Arachne
5
3
2
2
L
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,095
Damage
39,137
56,695
Taken
57,091
35,872
Mitigated
29,447
15,615
Healing
32,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
B2Gam3r9495
Poseidon
6,939
1,069
0
3,161
7,684
2,918
228
3,877
3,807
112,597
0
W
5,994
948
3,652
4,527
10,086
4,171
131
5,172
4,914
31,901
571
L
King Arthur
Darknightbob10
King Arthur
10,175
1,019
0
4,233
16,138
11,955
0
1,673
14,465
0
58,330
W
13,214
7,776
0
5,917
13,110
5,303
329
3,571
9,539
0
49,811
W
7,786
3,271
710
8,265
14,363
12,942
32
932
13,431
0
62,274
L
7,391
1,026
0
3,646
10,259
3,045
0
3,634
6,625
54,117
0
L
Fafnir
6,813
1,873
0
3,592
13,840
15,753
0
2,806
11,034
26,304
1,280
L
Skadi
Z3ldaKing
Skadi
10,127
3,214
0
1,097
10,019
3,019
0
2,402
7,562
0
42,554
W
Arachne
ihartpuzi
Arachne
5,204
3,347
0
6,329
11,848
4,113
0
2,410
9,438
0
48,110
L
Merlin
2,589
202
0
3,047
6,439
2,100
0
2,295
4,144
67,287
636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,781
Gold Earned
43,447
438
Minions Killed
505
0
Camps Cleared
0
1,391,200
Distance Traveled
1,478,122
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,992
733
207
14
0
332,175
2
W
Ra
7,244
483
52
3
0
278,331
7
L
King Arthur
7,323
488
98
7
0
278,915
1
W
Nut
8,170
545
76
5
0
268,524
0
W
Horus
9,074
605
98
7
0
274,621
0
L
Janus
7,710
514
91
6
0
289,452
0
L
Fafnir
7,239
483
67
4
0
289,203
0
L
Skadi
7,664
511
51
3
0
260,847
7
W
Arachne
7,967
531
72
5
0
324,471
0
L
Merlin
7,845
523
131
9
0
272,783
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role