Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
HadesGodDeath
Bakasura
Level 129
God Stats
3W - 2L
1,711 SR
Queue Stats
133W - 126L
1,482 Elo+
Party 2
Heimdallr
Heimdallr
Padinxx
Heimdallr
Level 127
God Stats
0W - 1L
1,555 SR
Queue Stats
10W - 16L
1,407 Elo+
Solo
Ah Puch
Ah Puch
kingvonny
Ah Puch
Level 139
God Stats
4W - 1L
1,903 SR
Queue Stats
141W - 131L
1,483 Elo+
Party 2
Shiva
Shiva
uzumaki1518
Shiva
Level 149
God Stats
3W - 3L
1,607 SR
Queue Stats
136W - 127L
1,482 Elo+
Party 2
Team Averages
Level 130
1,655 SR
1,471 Elo+

VS

Team Averages
Level 92
1,548 SR
1,471 Elo+
Baron Samedi
Baron Samedi
Kasius_4you
Baron Samedi
Level 126
God Stats
22W - 21L
1,518 SR
Queue Stats
447W - 426L
1,505 Elo+
Solo
Arachne
Arachne
SpentVirus
Arachne
Level 109
God Stats
7W - 3L
1,536 SR
Queue Stats
22W - 19L
1,450 Elo+
Party 1
Bacchus
Bacchus
UnbekannteFigur
Bacchus
Level 42
God Stats
1W - 0L
1,506 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
capital_DET
Anhur
Level 40
God Stats
5W - 1L
1,705 SR
Queue Stats
38W - 58L
1,348 Elo+
Solo
Chaac
Chaac
dovakiihn115
Chaac
Level 141
God Stats
2W - 3L
1,476 SR
Queue Stats
103W - 85L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
1 / 1 / 3
4,639
464
2,398
3,275
1,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
HadesGodDeath
Bakasura
9
0 / 1 / 2
4,749
475
2,215
8,406
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Padinxx
Heimdallr
10
3 / 3 / 3
5,931
593
5,479
6,877
2,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
kingvonny
Ah Puch
10
3 / 1 / 0
5,779
578
3,430
2,985
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 1 / 0
5,050
505
3,049
6,306
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kasius_4you
Baron Samedi
11
1 / 0 / 0
5,917
592
3,194
3,163
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
SpentVirus
Arachne
10
3 / 2 / 2
5,620
562
3,948
7,236
2,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 0 / 1
4,680
468
1,940
6,334
3,471
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 4
4,745
475
1,872
5,107
1,252
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 2 / 3
5,236
524
4,982
8,479
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
7
Kills
7
7
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Bakasura
HadesGodDeath
Bakasura
0
1
2
1
W
Baron Samedi
Kasius_4you
Baron Samedi
1
0
0
1
L
Heimdallr
Padinxx
Heimdallr
3
3
3
1.5
W
Arachne
SpentVirus
Arachne
3
2
2
2
W
0
0
1
0.5
W
1
3
4
1
W
2
2
3
1.75
L
Ah Puch
kingvonny
Ah Puch
3
1
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,571
Damage
15,936
27,849
Taken
30,319
10,297
Mitigated
14,057
6,804
Healing
8,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,398
127
44
882
3,275
1,690
0
0
3,136
10,860
0
L
Bakasura
HadesGodDeath
Bakasura
2,215
1,213
0
2,454
8,406
3,068
0
958
7,253
0
28,016
W
Baron Samedi
Kasius_4you
Baron Samedi
3,194
46
0
1,049
3,163
1,131
52
1,483
1,514
38,199
0
L
Heimdallr
Padinxx
Heimdallr
5,479
1,805
0
1,567
6,877
2,073
0
0
6,521
0
36,063
W
Arachne
SpentVirus
Arachne
3,948
3,577
0
1,503
7,236
2,283
0
1,893
5,178
0
29,024
W
1,940
250
0
1,722
6,334
3,471
0
0
6,334
17,002
0
W
1,872
1,008
0
1,735
5,107
1,252
64
1,182
3,925
0
19,710
W
4,982
639
0
2,516
8,479
5,920
0
1,260
7,081
0
28,259
L
Ah Puch
kingvonny
Ah Puch
3,430
0
0
750
2,985
1,053
0
1,784
881
30,052
94
L
3,049
567
0
1,107
6,306
2,413
0
1,940
4,366
0
30,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,148
Gold Earned
26,198
235
Minions Killed
240
0
Camps Cleared
0
845,850
Distance Traveled
1,022,418
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,639
464
11
1
0
104,328
0
L
Bakasura
4,749
475
62
6
0
209,230
0
W
Baron Samedi
5,917
592
93
9
0
192,395
0
L
Heimdallr
5,931
593
58
6
0
190,130
0
W
Arachne
5,620
562
52
5
0
197,122
0
W
Bacchus
4,680
468
24
2
0
165,422
0
W
Anhur
4,745
475
35
4
0
257,606
6
W
Chaac
5,236
524
36
4
0
209,873
0
L
Ah Puch
5,779
578
63
6
0
181,797
6
L
Shiva
5,050
505
41
4
0
160,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role