Player Matchup

Cthulhu
Cthulhu
Diamond III
 
Cthulhu
Diamond III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
 
Rama
Diamond I
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Masters
Fμry
Chiron
Masters
Level 159
God Stats
0W - 1L
1,694 SR
Queue Stats
229W - 179L
2,667 MMR
Party 2
Hun Batz
Hun Batz
Diamond I
Kaíiì
Hun Batz
Diamond I
Level 155
God Stats
2W - 4L
1,427 SR
Queue Stats
293W - 250L
2,421 MMR
Party 4
Scylla
Scylla
Diamond II
SSenku
Scylla
Diamond II
Level 146
God Stats
13W - 6L
1,701 SR
Queue Stats
109W - 64L
2,236 MMR
Party 4
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,564 SR
2,065 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 187
1,713 SR
2,437 MMR
Thoth
Thoth
Masters
Draidén
Thoth
Masters
Level 208
God Stats
15W - 11L
1,666 SR
Queue Stats
339W - 289L
2,598 MMR
Solo
Odin
Odin
Masters
JustínBieber
Odin
Masters
Level 156
God Stats
26W - 19L
1,784 SR
Queue Stats
488W - 405L
2,538 MMR
Party 1
Khepri
Khepri
Diamond II
Royаl
Khepri
Diamond II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 202L
2,280 MMR
Party 3
Jing Wei
Jing Wei
Diamond I
Snowman
Jing Wei
Diamond I
Level 199
God Stats
11W - 7L
1,756 SR
Queue Stats
139W - 81L
2,282 MMR
Party 3
Ix Chel
Ix Chel
Masters
lLucks
Ix Chel
Masters
Level 213
God Stats
3W - 1L
1,858 SR
Queue Stats
111W - 91L
2,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 0 / 2
4,701
588
3,815
6,297
2,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
 
Rama
8
0 / 1 / 1
3,812
477
2,989
3,403
924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chiron
Fμry
Chiron
10
0 / 2 / 0
5,103
638
1,439
4,931
1,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Kaíiì
Hun Batz
9
6 / 2 / 0
5,290
661
3,499
5,999
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
SSenku
Scylla
10
1 / 1 / 1
5,543
693
1,311
3,731
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
RavanaTiamatLancelotSun WukongKumbhakarna

VS

Bans
AphroditeCu ChulainnKuzenboXbalanqueAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Draidén
Thoth
10
3 / 2 / 0
5,591
699
3,799
2,895
590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 2 / 1
5,241
655
3,373
5,279
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
Royаl
Khepri
8
0 / 1 / 1
4,609
576
2,400
6,002
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Snowman
Jing Wei
8
0 / 1 / 1
4,309
539
2,718
4,632
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
lLucks
Ix Chel
9
0 / 2 / 2
4,846
606
2,676
4,235
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
7
Kills
6
6
Deaths
8
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
2
1
L
Rama
 
Rama
0
1
1
0.5
W
Thoth
Draidén
Thoth
3
2
0
1.5
L
Chiron
Fμry
Chiron
0
2
0
0
W
3
2
1
1.75
L
Hun Batz
Kaíiì
Hun Batz
6
2
0
3
W
Khepri
Royаl
Khepri
0
1
1
0.5
L
Scylla
SSenku
Scylla
1
1
1
1.5
W
Jing Wei
Snowman
Jing Wei
0
1
1
0.5
W
Ix Chel
lLucks
Ix Chel
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,053
Damage
14,966
24,361
Taken
23,043
7,798
Mitigated
8,534
8,592
Healing
8,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,815
134
149
1,682
6,297
2,972
0
1,055
5,242
28,651
0
L
Rama
 
Rama
2,989
2,222
0
1,568
3,403
924
0
1,068
2,335
0
17,755
W
Thoth
Draidén
Thoth
3,799
164
0
706
2,895
590
0
0
2,895
36,157
282
L
Chiron
Fμry
Chiron
1,439
598
31
1,489
4,931
1,296
0
2,636
2,295
0
38,047
W
3,373
871
0
2,001
5,279
1,522
0
0
5,279
0
28,602
L
Hun Batz
Kaíiì
Hun Batz
3,499
932
0
2,346
5,999
1,692
0
1,758
4,203
0
23,522
W
Khepri
Royаl
Khepri
2,400
347
200
2,205
6,002
3,661
0
2,101
3,901
10,710
1,886
L
Scylla
SSenku
Scylla
1,311
320
0
1,327
3,731
914
0
1,733
1,700
31,054
0
W
Jing Wei
Snowman
Jing Wei
2,718
1,890
0
1,784
4,632
1,405
0
1,714
2,918
0
31,625
W
Ix Chel
lLucks
Ix Chel
2,676
417
59
1,080
4,235
1,356
0
1,137
2,924
23,008
1,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,449
Gold Earned
24,596
256
Minions Killed
261
0
Camps Cleared
0
820,334
Distance Traveled
849,663
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,701
588
37
5
0
187,620
2
L
Rama
3,812
477
30
4
0
119,279
0
W
Thoth
5,591
699
78
10
0
164,522
1
L
Chiron
5,103
638
71
9
0
170,254
0
W
Odin
5,241
655
55
7
0
200,149
0
L
Hun Batz
5,290
661
47
6
0
189,513
0
W
Khepri
4,609
576
17
2
0
163,188
4
L
Scylla
5,543
693
71
9
0
153,668
0
W
Jing Wei
4,309
539
56
7
0
154,541
0
W
Ix Chel
4,846
606
55
7
0
167,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role