Player Matchup

Sobek
Sobek
Atomicbeast11
Sobek
Level 28
God Stats
2W - 1L
1,660 SR
Queue Stats
3W - 6L
1,234 Elo+
Party 1
He Bo
He Bo
MOISTSUCKLES
He Bo
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 25L
1,317 Elo+
Party 1
Thanatos
Thanatos
Small Fry 870
Thanatos
Level 29
God Stats
2W - 1L
1,437 SR
Queue Stats
13W - 15L
1,341 Elo+
Party 1
Team Averages
Level 40
1,533 SR
1,298 Elo+

VS

Team Averages
Level 46
1,400 SR
1,326 Elo+
Jormungandr
Jormungandr
AydenMartin04
Jormungandr
Level 54
God Stats
3W - 3L
1,501 SR
Queue Stats
63W - 103L
1,311 Elo+
Solo
Arachne
Arachne
Jade5947
Arachne
Level 45
God Stats
53W - 55L
1,500 SR
Queue Stats
78W - 102L
1,338 Elo+
Solo
Ah Puch
Ah Puch
mackilla82331
Ah Puch
Level 40
God Stats
0W - 1L
1,199 SR
Queue Stats
11W - 15L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 7
10,058
774
4,536
11,765
14,866
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

17
6 / 1 / 6
10,852
835
9,669
7,492
2,897
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Small Fry 870
Thanatos
16
2 / 3 / 3
9,385
722
5,512
9,762
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AydenMartin04
Jormungandr
15
1 / 5 / 5
9,867
759
8,407
10,457
6,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Jade5947
Arachne
15
3 / 3 / 2
10,392
799
6,172
10,494
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
15
2 / 5 / 2
9,622
740
7,589
9,693
3,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
12
Kills
6
6
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Jormungandr
AydenMartin04
Jormungandr
1
5
5
0.7
L
Arachne
Jade5947
Arachne
3
3
2
1.33
W
6
1
6
9
W
Thanatos
Small Fry 870
Thanatos
2
3
3
1.17
L
Ah Puch
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,717
Damage
22,168
29,019
Taken
30,644
21,646
Mitigated
14,164
8,191
Healing
1,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,536
171
0
1,367
11,765
14,866
0
7,287
4,209
23,182
840
L
Jormungandr
AydenMartin04
Jormungandr
8,407
1,074
0
0
10,457
6,588
257
3,629
6,828
30,993
1,282
L
Arachne
Jade5947
Arachne
6,172
4,419
0
1,449
10,494
4,486
0
5,806
4,669
0
15,719
W
9,669
790
0
2,132
7,492
2,897
378
3,861
3,429
36,738
0
W
Thanatos
Small Fry 870
Thanatos
5,512
1,124
0
4,692
9,762
3,883
0
4,053
5,543
0
25,490
L
Ah Puch
7,589
182
0
305
9,693
3,090
147
4,711
4,962
30,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
29,881
141
Minions Killed
122
0
Camps Cleared
0
711,225
Distance Traveled
744,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,058
774
41
3
0
249,089
0
L
Jormungandr
9,867
759
41
3
0
242,199
0
L
Arachne
10,392
799
28
2
0
272,557
0
W
He Bo
10,852
835
59
5
0
227,020
0
W
Thanatos
9,385
722
41
3
0
235,116
0
L
Ah Puch
9,622
740
53
4
0
230,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role