Player Matchup

Arachne
Arachne
CheriGame
Arachne
Level 87
God Stats
83W - 97L
1,646 SR
Queue Stats
234W - 254L
1,479 Elo+
Solo
Nu Wa
Nu Wa
DaGoatTyy
Nu Wa
Level 82
God Stats
4W - 4L
1,325 SR
Queue Stats
41W - 40L
1,408 Elo+
Party 2
Cupid
Cupid
Wowhetuff
Cupid
Level 99
God Stats
2W - 2L
1,584 SR
Queue Stats
52W - 49L
1,397 Elo+
Party 2
Gilgamesh
Gilgamesh
rysewarrior24
Gilgamesh
Level 17
God Stats
3W - 1L
1,585 SR
Queue Stats
7W - 13L
1,321 Elo+
Party 2
Set
Set
vSoxr
Set
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 16L
1,325 Elo+
Party 2
Team Averages
Level 69
1,528 SR
1,386 Elo+

VS

Team Averages
Level 72
1,580 SR
1,318 Elo+
Surtr
Surtr
Click_Zero
Surtr
Level 66
God Stats
1W - 2L
1,443 SR
Queue Stats
147W - 168L
1,490 Elo+
Solo
Atlas
Atlas
KXNG0
Atlas
Level 28
God Stats
0W - 2L
1,809 SR
Queue Stats
0W - 2L
1,243 Elo+
Party 1
Merlin
Merlin
MasterSurviv0r
Merlin
Level 100
God Stats
0W - 1L
1,615 SR
Queue Stats
1W - 6L
1,137 Elo+
Party 1
Fenrir
Fenrir
Mr_Bombtastic69
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,274 Elo+
Solo
Neith
Neith
Wolfofsin95
Neith
Level 123
God Stats
30W - 24L
1,531 SR
Queue Stats
250W - 250L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CheriGame
Arachne
9
4 / 4 / 3
5,858
533
6,117
8,424
2,284
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
DaGoatTyy
Nu Wa
11
2 / 2 / 5
6,063
551
4,869
5,387
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Wowhetuff
Cupid
10
1 / 0 / 5
6,203
564
5,276
6,003
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
rysewarrior24
Gilgamesh
11
2 / 1 / 0
6,519
593
7,182
9,085
8,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
vSoxr
Set
10
5 / 0 / 2
6,372
579
3,284
5,744
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
1 / 2 / 0
5,984
544
4,495
12,405
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atlas
KXNG0
Atlas
8
2 / 2 / 1
5,444
495
5,065
8,505
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 0
5,859
533
5,880
4,894
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 4 / 0
5,226
475
2,249
8,163
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
1 / 4 / 2
4,647
422
4,189
5,025
1,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
7
7
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
CheriGame
Arachne
4
4
3
1.38
L
Surtr
1
2
0
0.5
W
Nu Wa
DaGoatTyy
Nu Wa
2
2
5
2.25
L
Atlas
KXNG0
Atlas
2
2
1
1.25
L
2
2
0
1
L
1
4
0
0.25
L
1
4
2
0.5
W
Cupid
Wowhetuff
Cupid
1
0
5
3.5
W
Gilgamesh
rysewarrior24
Gilgamesh
2
1
0
2
W
Set
vSoxr
Set
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,728
Damage
21,878
34,643
Taken
38,992
15,763
Mitigated
15,944
9,569
Healing
8,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CheriGame
Arachne
6,117
5,625
0
2,792
8,424
2,284
0
2,132
6,292
0
24,042
L
Surtr
4,495
3,006
0
4,386
12,405
4,770
25
281
11,596
124
32,876
W
Nu Wa
DaGoatTyy
Nu Wa
4,869
1,311
0
807
5,387
1,047
124
4,285
1,102
27,370
737
L
Atlas
KXNG0
Atlas
5,065
2,147
0
1,720
8,505
5,725
0
360
8,145
18,177
0
L
5,880
213
0
1,174
4,894
1,061
509
2,231
2,663
36,797
0
L
2,249
694
0
1,132
8,163
3,104
176
1,708
6,455
0
26,306
L
4,189
1,902
0
525
5,025
1,284
0
289
4,736
0
19,355
W
Cupid
Wowhetuff
Cupid
5,276
3,008
269
4,230
6,003
1,638
608
2,749
3,254
0
33,866
W
Gilgamesh
rysewarrior24
Gilgamesh
7,182
2,217
0
848
9,085
8,616
0
92
8,993
0
34,256
W
Set
vSoxr
Set
3,284
1,289
0
623
5,744
2,178
76
1,779
3,965
0
30,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
27,160
241
Minions Killed
254
0
Camps Cleared
0
1,080,936
Distance Traveled
1,001,139
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,858
533
35
3
0
236,664
0
L
Surtr
5,984
544
66
6
0
185,891
4
W
Nu Wa
6,063
551
36
3
0
197,668
0
L
Atlas
5,444
495
29
3
0
231,316
0
L
Merlin
5,859
533
61
6
0
205,240
1
L
Fenrir
5,226
475
53
5
0
245,465
0
L
Neith
4,647
422
45
4
0
133,227
0
W
Cupid
6,203
564
51
5
0
194,684
3
W
Gilgamesh
6,519
593
64
6
0
194,669
0
W
Set
6,372
579
55
5
0
257,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role