Player Matchup

Nemesis
Nemesis
Djnatho20
Nemesis
Level 123
God Stats
3W - 1L
1,755 SR
Queue Stats
83W - 59L
1,617 Elo+
Party 1
Chronos
Chronos
Jangobellz
Chronos
Level 120
God Stats
4W - 2L
1,813 SR
Queue Stats
70W - 55L
1,552 Elo+
Party 1
King Arthur
King Arthur
KVNGICCYBABY
King Arthur
Level 57
God Stats
2W - 1L
1,764 SR
Queue Stats
39W - 32L
1,562 Elo+
Party 1
Team Averages
Level 100
1,778 SR
1,577 Elo+

VS

Team Averages
Level 124
1,520 SR
1,511 Elo+
Mercury
Mercury
Rinatos
Mercury
Level 141
God Stats
141W - 139L
1,507 SR
Queue Stats
210W - 206L
1,483 Elo+
Solo
Ix Chel
Ix Chel
T-scar-T
Ix Chel
Level 145
God Stats
31W - 49L
1,444 SR
Queue Stats
381W - 406L
1,546 Elo+
Solo
Maui
Maui
kingbust212
Maui
Level 86
God Stats
30W - 29L
1,610 SR
Queue Stats
186W - 197L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Djnatho20
Nemesis
18
2 / 2 / 6
11,471
882
11,398
9,701
4,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Jangobellz
Chronos
18
7 / 1 / 2
12,313
947
12,486
9,214
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
KVNGICCYBABY
King Arthur
16
0 / 1 / 8
10,319
794
2,566
9,440
7,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Rinatos
Mercury
15
1 / 4 / 3
9,362
720
5,752
9,512
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
T-scar-T
Ix Chel
16
0 / 4 / 3
9,396
723
5,808
10,374
6,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

16
3 / 1 / 0
9,781
752
5,369
11,871
12,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
4
4
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Djnatho20
Nemesis
2
2
6
2.5
W
Chronos
Jangobellz
Chronos
7
1
2
8
W
King Arthur
KVNGICCYBABY
King Arthur
0
1
8
4
L
Mercury
Rinatos
Mercury
1
4
3
0.63
L
Ix Chel
T-scar-T
Ix Chel
0
4
3
0.38
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,450
Damage
16,929
28,355
Taken
31,757
16,344
Mitigated
22,407
9,584
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Djnatho20
Nemesis
11,398
3,536
0
3,694
9,701
4,642
1,450
2,494
6,947
0
49,933
W
Chronos
Jangobellz
Chronos
12,486
3,219
0
3,102
9,214
3,995
2,122
2,804
6,184
56,655
448
W
King Arthur
KVNGICCYBABY
King Arthur
2,566
0
0
2,788
9,440
7,707
0
4,893
3,867
589
19,322
L
Mercury
Rinatos
Mercury
5,752
2,791
0
908
9,512
3,516
0
4,369
4,860
0
23,579
L
Ix Chel
T-scar-T
Ix Chel
5,808
297
553
2,587
10,374
6,073
0
3,013
6,981
43,984
813
L
5,369
411
0
463
11,871
12,818
0
4,290
7,139
11,243
1,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
28,539
190
Minions Killed
128
0
Camps Cleared
0
796,075
Distance Traveled
787,487
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,471
882
53
4
0
276,968
0
W
Chronos
12,313
947
103
8
0
271,773
0
W
King Arthur
10,319
794
34
3
0
247,334
1
L
Mercury
9,362
720
39
3
0
279,354
6
L
Ix Chel
9,396
723
71
5
0
238,988
0
L
Maui
9,781
752
18
1
0
269,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role